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| [PTU] Kanto Framework for Maptool V1.8; Now with prestored features and edges/ | |
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| Tweet Topic Started: Nov 20 2013, 07:32 PM (12,325 Views) | |
| Fazza | May 29 2015, 06:33 PM Post #61 |
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Pokémon Trainer
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Major Update 1.8 Okay this is a big one and with some things I've been putting off for a while but believe me it will make your life a whole lot easier, particularly if you're a GM. Features and edges are now pre-stored in the framework similar to how moves have been for a while. Adding them to a token takes just a few seconds compared to the old manual method. This is particularly useful for GMs making NPCs. Other than that a few other quality of life updates which you can read in more detail below. This framework has come a long way since I started it back when I played PTA. It's not hugely popular I know, but I know there are a good few people that use it(if you haven't checked it out I would really recommend giving it a chance and if you have any questions on how things work don't hesitate to ask here). I've pretty much handled all the things that are needed for the games I play in and there's only a few more things to handle from the books. Beyond that supporting homebrew is a big goal of mine and is something I'll probably look at soon. Other than that it's mostly tweaks and just keeping it up to date with the core. But I would like to ask people that do use it for opinions on how I could improve it in any way. I can't make any promises but I'll at least look into any suggestions. Important: If you are transferring old tokens into this version of the framework ensure you select them all and click the Update to 1.8 link in the GM screen. This will reset features, edges and conditions on these tokens. Unfortunatly this will mean you need to re add any features/edges that were on them before so I recommend you take note of this before hand. I made the decision that writing code to convert edges and features from the old format would be too much work and I wanted to get this out as soon as I could. I think you will see how easy it is to add features now though and that it will be worth it. 1.8 Changelog Features and Edges now prestored: Adding features and edges should be very easy now. On the benefits page for trainers click on the features or edges header to add one. This will bring up a dropdown box that can be searched. It currently contains all features from the 4 main PDFs. If a feature has related talents like chef's recipes or martial artist's martial achievments these can be added in the relevant feature itself. Some features have this set by default but any feature can be edited to allow this. These are added in a similar way to features note that all recipes/martial achievments/blessings/etc are stored together. Additional Conditions: This is a new tab on conditions to handle some things in the game as opposed to being actual status conditions. Cheerleader conditions have been moved here and new additions are detailed here.
Other Changes
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| Fazza | Jun 9 2015, 04:18 AM Post #62 |
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Pokémon Trainer
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Bug Fix There was an issue with Type Ace, Stat Ace and Style Expert due to having multiple prerequisites lines in the PDF that caused issues when trying to view them after being added to a token. I made a slight change to how these are presented so this would work with the framework. I would recommend downloading it again as adding these to a token with the old version will cause issues otherwise. If you already have I would recommend just doing the feature reset from the GM screen again to get rid of it. Edited by Fazza, Jun 9 2015, 04:20 AM.
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| Fazza | Jun 16 2015, 02:39 AM Post #63 |
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Pokémon Trainer
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Bug Fix Just a few minor issues that needed fixing nothing game breaking
Edited by Fazza, Jun 16 2015, 02:39 AM.
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| Fazza | Jun 27 2015, 09:21 PM Post #64 |
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Pokémon Trainer
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Bug Fix Another minor one. HP link on the left part of the trainer sheet wasn't working, it is working now. F3 and damage link methods were fine so updating from an old version isn't massively important. |
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| majinonifox1 | Nov 15 2015, 12:43 AM Post #65 |
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Pokémon Trainer
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Any plans to update this if/when PTU gets updated to 1.06? |
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| Fazza | Mar 3 2016, 02:06 PM Post #66 |
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Pokémon Trainer
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Apologies for the late reply, life has gotten very busy and I haven't really had time to work on this for quite a while or follow what's been going on with PTU. This will almost certainly be updated to 1.06 when it comes out, if not by me then by my GM who has done a lot of work on this as well. When 1.05 came out it took us a few solid hours to get everything done. A lot of the heavy lifting is done by some tools I made that parse the PDFs(I would never have time to go through the whole pokedex and get every entry from there), but really it depends on the scope of the rules changes. I had a fairly sizable update in the works before I stopped working on it I'd like to take a look at that again and get that released before 1.06 but no promises on that one. |
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| guswadsworth | May 22 2016, 06:48 AM Post #67 |
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Pokémon Trainer
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So I tried to use your framework and my computer said no. I would constantly get stack overflow. My machine is a Core i5, 8 gb of ram running window ten. I was running version 1.39b I believe. I couldn't identify a specific issue but I thought i would drop by and "report the bug". Non the less the work you put into it was much appreciated and I am sorry it didn't work on my machine. |
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| Kairose | May 22 2016, 11:00 AM Post #68 |
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Pokémon Trainer
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you have to increase the stack size. To do that, if you are using a .bat launcher, right click>edit the bat and increase the number in "-Xss512K" to a higher number (don't change the letters). If you are using the launcher, it's the bottom text box. I don't remember how much you need, but I increased it to 15360K, probably way more than necessary. |
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| Harmonixer3500 | Jun 26 2016, 05:31 PM Post #69 |
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Pokémon Trainer
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I am trying to figure out how to run combat in the framework so any help would be appreciated. |
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| Coldzero | Jul 6 2016, 08:20 PM Post #70 |
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Pokémon Trainer
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You sir, are an Arceus among men. I can't believe I have been playing for over a year now and didn't notice this was a thing. Just spent a session updating a lot of our pokemon to the this framework and testing everything out. So good, thank you. |
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12:07 PM Jul 11
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12:07 PM Jul 11