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[PTU] Kanto Framework for Maptool V1.8; Now with prestored features and edges/
Topic Started: Nov 20 2013, 07:32 PM (12,326 Views)
Captaintoma
Pokémon Trainer
[ *  *  *  *  * ]
Putting in a token and changing it into a trainer doesn't seem to work with this update. Everything on the token will work, except for Skills. Trying to open Skills just gives

Error in body of roll.      
Statement options (if any): frame("Trainer Sheet")      
Statement Body (first 200 characters): {

Only work around I have right now is to just copy and change the Red token for each trainer. Minor inconvenience but thought was worth mentioning.
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Fazza
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Pokémon Trainer
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It should work find now. Yeah I made a mistake when I was fiddling with skills and forgot to reset it. Thanks for the report.

Bug Fix
Fixed issue with creating trainer from scratch breaking on skills
Edited by Fazza, Mar 8 2015, 02:31 PM.
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Kairose
Pokémon Trainer
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Probably not a high priority to fix, but it seems "Update to 1.7" resets capability and skill data on both pokémon and trainers.
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Fazza
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Pokémon Trainer
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Yeah that is as much as I was willing to do for it for this update to be honest. It's just so that they didn't just massively break everything. It shouldn't have reset pokemon skills in hindsight, but yeah.
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Kiaden
Pokémon Trainer
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My Trainer tokens are working fine. Issue is, I'm trying to add a Swim Bonus to one of them. It adds fine, it saves fine, but it does not alter the listed Swim speed anywhere.
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Fazza
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Pokémon Trainer
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Kiaden
 
My Trainer tokens are working fine. Issue is, I'm trying to add a Swim Bonus to one of them. It adds fine, it saves fine, but it does not alter the listed Swim speed anywhere.

Yeah sorry my bad, apparently none of the bonuses were actually being added and I never noticed, should be fixed now. Thanks for letting me know.

Bug Fix
Fixed issue with derived capabilities not working on trainers


Also I'm just going to add an update guide since I know this can be a pain and it's not all that obvious if you aren't familiar with maptool and I've neglected it for too long.

Open previous campaign file in maptool.
Move all tokens you want to carry over onto 1 map. Ensure you do not include the Lib:Pokemon, Lib:Trainer or MasterToken on this map
Click Map->Export Map and save in a handy location.(If you wish to export other maps do this now as well)
Click File->Open Campaign and open the new framework file.
Click Map->Import Map and select the map you exported with the tokens(repeat for any other maps you exported that you wish to carry over)
If my changelog mentions previous tokens breaking there will probably be a "Update Selected Tokens to X" option in the GM Screen(F5) select all tokens and hit this. I try to avoid this where possible and it is generally only with the major updates.


EDIT: Okay, problems with my dropbox so if you downloaded it between me posting this originally and this edit you'll want to grab it again.
Edited by Fazza, Mar 8 2015, 05:12 PM.
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Fazza
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Pokémon Trainer
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Minor Update V1.7.1


  • Item changes. Due to fashionista and other mechanics held items and equipment are no longer limted to one item in each slot.
  • Digesetion. Rudimentary handling for now, basically you can eat any item to move it to digestion(yes you can eat a pokéball, if you make a mistake with this there is an "un-eat" option), from here you can use it. It's basically another slot for items.
  • Moves now roll a d20 if they have an ac OR a crit range. This is for moves like aerial ace which can crit even though they can't miss, I did not realise this was how that worked before now. The pre-stored moves have also been changed to reflect crit thresholds better(status moves default to none, non-miss moves are 20, moves that have extended crit range should be correct as well and work out of the box). Note this won't apply for moves that are already on tokens. Just as a note if you wish to output when trickster's pokemon crit with status moves set the crit threshold to 20 for them. Also double strike moves won't work with pass or fivestrike so don't even try it.
  • Training tweaks. Training now has a dropdown box to allow for bonus exp between 0 and 10 to be assigned. This is pretty much just for Trainer of Champions but I don't like to make rigid exceptions for single edges/features for various reasons. To handle Trainer of Champions simply set this to 5 when training(it will store this value for future training). Training exp has been brought more in line with giving XP from the pokemon sheet where the output will inform you of any moves that can be learned along with other milestones.
  • The level up output that has links for moves that can be learned is now only clickable by GMs or owners of the token.
  • Pokemon trained each day is stored for trainers, it is displayed beside train in the party sheet and refreshes upon a daily recharge.
  • When pokemon level up rather than open the input for stat modifiers immediately a link will be displayed in chat for the tokens owner/GM to click. This doesn't have to be done as the link on the stat page is still there but the auto opening could feel a bit overbearing if you didn't know exactly what you wanted to do with the level up.
  • Virtuoso no longer affects derived capabilities.

Edited by Fazza, Mar 11 2015, 12:23 AM.
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Kairose
Pokémon Trainer
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The Set Skill List button on pokémon is broken. I tried to fix it by replacing Lib:Pokémon's Skill List with the one from the old version where it worked, but that just made the skills not display on trainers.

Without that "fix", the button just gives options for "Body", "Mind", and "Spirit"
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Fazza
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Pokémon Trainer
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Kairose
Mar 14 2015, 05:45 PM
The Set Skill List button on pokémon is broken. I tried to fix it by replacing Lib:Pokémon's Skill List with the one from the old version where it worked, but that just made the skills not display on trainers.

Without that "fix", the button just gives options for "Body", "Mind", and "Spirit"
Ah yeah I apparently forgot to look at pokemon skills when I changed the way trainers work. It should be fixed now. Thanks for letting me know.

Bug Fix
Fixed issue with setting pokemon skills not working.
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Fazza
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Pokémon Trainer
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Minor Update V1.7.2

There should be a big update coming soonish but I've been putting it off. Did a load of bug fixes and tweaking along with some smaller additions to get my head back in it for now. As usual, let me know of any bugs encountered and I'll sort them out ASAP.


  • Added trainer progression chart. This can be accessed from the info page of trainers and the GM Screen.
  • Removed Egg Group from misc sheet of pokemon as this information is in more the pokedex and generated tokens never had egg groups assigned.
  • Added loyalty to misc sheet. This replaces egg group.
  • Swapped Long Jump and High Jump values in the pokedex due to clarification by devs that jumps are High/Long. There is a link on the GM screen that will swap all selected pokemons jumps to fix previously generated tokens.
  • Added Cheerleader conditions(Cheered, Excited, Motivated)
  • Vulnerable now sets evasions to 0
  • Rest input now has a dropdown selection rather than text box
  • Fixed issues with various moves that grant additional capabilities weren't actually being added to generated pokemon either due to inconsistencies in the PDF or mistakes on my end.
  • Fixed an issue where tokens being generated with individual moves were having their capability editting moves carrying over to subsequent tokens.
  • Fixed issues with certain moves with a hyphen in the pokedex having the hyphen being removed.
  • Fixed issue with setting pokemon skills not working.
  • Added Curse as it is in the book for reference. The two ready made curses are still there this is just so the pokedex has something to reference to.

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