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[PTU] Kanto Framework for Maptool V1.8; Now with prestored features and edges/
Topic Started: Nov 20 2013, 07:32 PM (12,327 Views)
Fazza
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Pokémon Trainer
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Hey people, sorry I haven't been around to answer questions or work on this and many thanks to Miltank for answering as best he could. Just to clarify this was built in maptool b87 running java 6 update 45. This was done for various reasons but ease of use for myself and my group was the main thing. I'll take a look at stuff over the next few days and see if I can't get it working for the latest build of both since it would be preferable to work with the things most people would have. I can't make promises on this though, depends on if I think it's worth it once I get a look at it

EDIT:
Quote:
 
hi, i get this error
Spoiler: click to toggle

when i try and use the (f2) launch screen option on a pokemon, the first time its used it works no problem but when i click away or try and change tabs (moves,skills ect) the above happens, though its fine when i try and use it for a trainer.

anyone have any idea?


Okay, so this is apparently a known maptool bug rather than any problem with my code, or more specifically an issue maptool b91 has with java 8. I'll look into a work around but it's annoying since I would have to switch from style sheets to inline styles, which makes future maintenance slightly trickier. Right now I would say again use build 87, it's annoying because it doesn't play too nice with Java 7/8 so I would also recommend using Java 6 but this issue will occur with the current build until I can change my code to work around it or the maptool devs fix this issue.

Maptool issue was reported here http://forums.rptools.net/viewtopic.php?f=20&t=25525

Thing is while I really do want to update this, I'm somewhat loathe to do so as mote which is a branch of maptool should have a public version out soon and I want to see if that would be better to use in the future.

EDIT 2: Okay so I looked at an alternative to style sheets but in line styling is apparently the only option which would involve changing the style in every macro that has code that outputs to a frame and excuse my french but no chance. Right now, just use the recommended build(1.3 build 87) and Java 6 which can be got here, you'll need to sign up for it.

EDIT 3: So tested a bit and turns out I can have 7 tags before it breaks(missed that in the rptools thread) so I may actually be able to work with that.

TL;DR Not my fault, I'll try to get a work around.
Edited by Fazza, Feb 7 2015, 02:37 PM.
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Fazza
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Update 1.6.6.6

Okay, so that was the dumbest bug I've ever seen but that seems to be the only thing that was preventing compatibility with Java 8 so as far as I can tell this should now work fine at least with b87 with java 6, and b91 and java 8(so in theory other combos shouldn't have a problem but that's never the way is it?), I haven't tested it with anything else and it's not as extensively tested as other versions so let me know of any issues. Also change log for 1.6.5 since that isn't anywhere.

Changelog 1.6.5
Fixed Duklett.
Added Sweet Kiss.

Changelog 1.6.6.6
Put in work around so it would work with the twin devils of maptool 1.3b91 and java 8.
Removed daily recharge junk output.
Fixed issue with type chart not displaying immunities.
Fixed issue with berrys not displaying info.
Fixed issues with equiping.
Edited by Fazza, Feb 8 2015, 04:06 AM.
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Kiaden
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"Error in body of roll.       Statement options (if any): h       Statement Body : evoNumCheck = json.get(json.get(evolutionDetails, Species),0)+1"

This error appears whenever I attempt to evolve a Nidoran M or a Nidoran F.
Nidorino and Nidorina have no issues evolving.
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Fazza
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Kiaden
Feb 16 2015, 03:58 AM
"Error in body of roll.       Statement options (if any): h       Statement Body : evoNumCheck = json.get(json.get(evolutionDetails, Species),0)+1"

This error appears whenever I attempt to evolve a Nidoran M or a Nidoran F.
Nidorino and Nidorina have no issues evolving.
Ah indeed, thanks for the report. It's fixed now if you download the file again but only for newly generated pokemon. If you want to fix any current tokens change the species to Nidoran F rather than Nidoran f for example. It's to do with one check where case does indeed matter and pokemon with more than one word were having parts that were lower case that shouldn't. I'll put a more elegant solution in(or at least some better error handling). Only other pokemon this would have been an issue with is Mr. Mime and Mime Jr.
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Kiaden
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Just tested evolving in the latest build. Noticed a weird quirk. I evolved Nidoran F into Nidorina, then tried it with Nidorina to Nidoqueen, then Vileplume. Doesn't seem to happen when devolving.

Nidorina:
13 Evolving. Reseting modifiers, skill bonuses, additional capabilities.

Nidoqueen:
13 Evolving. Reseting modifiers, skill bonuses, additional capabilities.

Vileplume:
13 Evolving. Reseting modifiers, skill bonuses, additional capabilities.

Gloom:
Devolving. Reseting modifiers, skill bonuses, additional capabilities.

It has those weird 13's in front of it. Not a big deal, it doesn't seem to be causing any issues, just figured I'd point it out.
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Fazza
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Hmmm that's odd I must have forgotten to suppress something after I was done testing and didn't notice it. Since this isn't something that will break tokens and the like I will incorporate this into the next update, which should be bringing this all up to 1.05. That could take a while, I'm not sure since I haven't had a chance to look at it in depth yet but I should be able to start on it next week. Also I should be back in a game soon now 1.05 is out which generally means I'm more inclined to work on this so updates should be more frequent. Although there is only a few more major things I want to do with this.
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Kiaden
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So. Many. Changes. O-O Most of them are to character classes, but there are a few to the fundamental ways that characters are made, so that's probably going to alter the Skill section of the Trainer tokens a bit. Aaaaand then they also removed and added a bunch of little features to various pokemon, so that's probably going to take a while to change.
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Fazza
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Yeah updates are fun. I won't be able to work on this over this weekend so next weekend will probably be the earliest for any sort of progress on this.
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Kiaden
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Also, typo in the Pokedex isn't allowing me to grab a Victini token. It's spelled "Victin" in there. Just thought I'd mention.
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Fazza
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Major Update V1.7

Okay so took a bit longer than I hoped but it's done to a level I'm happy to release. I'm sure there's something not working properly so please report any errors or issues that crop up.

Bear in mind this is a bit of a save breaking update. So it may be better to just remake all your tokens. There is a link to update all selected to 1.7 on the GM screen, this will reset all capabilities and skills so you'll need to redo all these manually and this may not work as well as I would like but it's there so if you have a lot of tokens this might be worth doing.

I will keep the last 1.04 version available if people want that for those games but I will no longer be updating it. You can get that here(Victini and stupid 13 bug fixed).


  • Updated to PTU 1.05, this is the big one all pokemon, moves, items, abilities, capabilities have been updated. Trainers no longer have attributes. Combat stage changes. Super effective changes. Status condition changes. Note: Images for new megas are missing but they are there.
  • As an extension of this a massive training overhaul to match new training. Train party now has check boxes as well as allowing you to set your training skill. Another option is train selected, this trains all selected pokemon selected that the player owns, this is based on token ownership so be cautious as a GM or if you allow players to have ownership of other's tokens.
  • Changed the way capabilities work behind the scenes, this is the main reason old tokens won't work. If you select your old tokens and hit "Update to 1.7" in the GM sheet, this will reset all capabilities so you will have to set their movements and the like. This was done for a few reasons, better form support being one of them.
  • You can now set any amount of types on a pokemon as well as set additional weaknesses/resistances/immunities and additional STAB types on the misc page. This can also be done for trainers.
  • Removed Jump capabilities from movement displayed on left and pop up sheet as this was rarely used in my games. They are still on the abilities sheet under capabilities.
  • Power and jump are now automatically calculated for trainers as well as overland and swim. Bonuses can be set in capabilities, the skills that determine them can also be set here.
  • Throw Range no longer has it's own line on the left section of trainer sheets. But it is displayed with movement now since it comes up pretty frequently. Bonuses and the skill determining it can now be set in capabilities.
  • There was an issue that caused generated pokemon to break base relation somewhat regularly, this "should" be fixed now. If you notice any issues here let me know.
  • Changed Features. Target and trigger are now split as are ingredient and access. Old features with these tags will need to be checked and updated as neccesary.
  • Skills now show rank level for trainers.
  • Pokedex can now be opened with F4 for GMs
  • Removed potential chat spam from injuries.


EDIT: Also speed combat changes automatically change your movement capabilities.
Edited by Fazza, Mar 11 2015, 01:22 AM.
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