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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,762 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"It's a good thing you said that, otherwise i was just gonna go and grab it." Dusty says after a sigh of relief.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Around the room, there doesn't seem to be any traps. The pedestal is a different story though. With a careful look at the base, there's clearly a pressure plate under it...
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei looks around for a piece of rock or rubble that could weigh as much as the flask. He then tries to reenact a famous movie scene, by swiftly switching the flask with the rubble.

[result]26&6:3:6:6,4d6,5,26&4d6+5[/result] Athletics for speed
[result]17&4:3:5,3d6,5,17&3d6+5[/result] Acrobatics for accuracy
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"wait. Do any of our Pokémon weigh the same? We child switch them with the artifact and USSR the return beam before we exit the room."
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Before Dusty can place a comment, Inei switches the container with a small rock.

Everything looks fine, until Inei notices a small notch in the corner of the pressure plate, and a tiny bulge on the bottom of the container, near the edge. No deadly traps trigger, however; some iron bars merely drop on the door. That one was pretty well-hidden.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Well damn... Now what?" Dusty will do a more extensive search of the room. "May I examine the Artifact?"

[result]10&4:5,2d6,1,10&2d6+1[/result]
Edited by Blank, Apr 9 2014, 11:00 PM.
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"Sure, it's all yours."

Inei will search the room as well.

[result]8&2:1:4,3d6,1,8&3d6+1[/result] Perception for release trigger finding.
[result]18&6:2:1:4,4d6,5,18&4d6+5[/result] Stealth for Backward thinking the traps trigger, perhaps getting an idea how to release it.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The artifact is a small glass jar with a screw-on top, containing a golden liquid. It doesn't smell bad. There's also a small notch on the edge that keeps it from sitting right on a regular surface; presumably that would fit into the pedestal somewhere.

Inei discerns that the aforementioned notch pushing into the pedestal would keep those bars raised.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Well, Inei, do you think that the Liquid needs to be in the bottle?"
Edited by Blank, Apr 10 2014, 10:28 AM.
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"If you have a container, sure."

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