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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,763 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Alright, let's check one of these rooms..."

[result]98&98,1d100,0,98&1d100[/result] 1d100 for random room

Dusty will turn the handle, but if that fails, he'll inspect the door. Looking for a type of lock, material of the door, etc.

[result]7&4:2,2d6,1,7&2d6+1[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
(This translates to a 49 hot damn)

The handle doesn't open, but it's warm to the touch. The whole door is hot, in fact. The door itself is wood.
Edited by BatiroAtrain, Apr 7 2014, 10:41 AM.
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei will try to open the door, noticing how warm it is, he releases Tekikaku just in case and retrieves Nabikun and Boyaketa.

[result]17&1:6:2:3,4d6,5,17&4d6+5[/result] Stealth to open doors.
[result]12&4:1:6,3d6,1,12&3d6+1[/result] Perception
[result]26&5:6:6:4,4d6,5,26&4d6+5[/result] Survival, just in case I need to survive this.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Now heat, I can handle. Ghosts not so much, heh." Dusty takes a ready stance, just in case, and releases Diglett, once again.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Inei gets the door open... inside is a small room, about the size of a walk-in closet. There's a boiler the height of Inei with pipes plugged into the walls.

Seated atop the boiler is a Torkoal. It's not asleep (like most of the things in this place), but doesn't react to the two trainers coming in. (There's only enough standing room for one trainer inside)
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"So you're the reason it's so hot in there, huh? Do you wanna come out here?"

[result]7&6,1d6,1,7&1d6+1[/result] Charm

Dusty leans over, to Inei, and says, "Do you have any interest in that Pokemon? I don't, really. Finding artifacts is taking longer than I expected."
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"They are strong Pokemon, but I am not too keen on this one. Let's let it have it's peace, maybe it even fulfills an important roll here."

Inei moves to the next door.

[result]19&6:4:2:2,4d6,5,19&4d6+5[/result] Stealth to open da door, if needed.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Yes, let's." Dusty looks to the Torkoal and says, "Goodbye, my molten friend." Before during the door. He then follows behind Inei.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The big turtle groans them goodbye. Friendly thing.

The next door opens easily, and inside is a single pedestal in the center of a small (5x5) room. A single light shines on it. Atop the pedestal is a glass vial with a golden fluid in it.
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"Looks like an artifact to me Dusty. It's all yours, just lemme check for dem traps first."

[result]22&1:4:6:6,4d6,5,22&4d6+5[/result] Stealth to find traps/ disable them
[result]12&3:2:6,3d6,1,12&3d6+1[/result] Perception to find Traps
[result]21&2:4:4:6,4d6,5,21&4d6+5[/result] Survival to "find" traps and NOT die.
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