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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,813 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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Anonyman
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Snagger
[ *  *  *  *  * ]
<And by 5 I mean 6 to round it to 15.>

[result]9&9,1d20,0,9&1d20[/result] And now the fossil roll!
Roll Effect
1/4/2013 You find a single fossil fragment.
5/8/2013 You find 1d4 fossil fragments, each from different species.
9/16/2013 You find a single complete fossil.
17-20 You find 1d4 compete fossils.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Merchant paces about the factory, digging patiently, and his patience is rewarded with a Dome Fossil!
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Anonyman
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Snagger
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Merchant, satisfied at his findings, puts away the Dome fossil.

Deciding that more samples wont hurt anything, he quickly extracts a tissue sample from the KO'd Diglett.

From there, he goes poking around some of the other sheds, exploring the area while he looks for loot or life.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Merchant stumbles into another shed, this one looking more like a workplace than the last one. A large conveyor belt comes out of a machine in the center, with a barrel at the end of it. Inside of the barrel is... a rocky face staring back at Merchant.
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Anonyman
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Snagger
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Merchant looks down at the face and pauses.

He moves back and pulls out a ball, before dropping it into the barrel.

[result]74&74,1d100,0,74&1d100[/result]-7

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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The ball falls in, but is quickly expunged as the barrel scoots back. The entire barrel.

The barrel begins to levitate, and two rocky arms shoot out both sides of the barrel. The top of the barrel tilts forward, and the rocky face eyes Merchant with extreme scorn. It's as if a Geodude had melted, and re-hardened at the bottom of the barrel, making a shell out of it...

Initiative
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Anonyman
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Snagger
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"Cat, punch."

Meowth rushes forward, startling the barreldude, while Merchant attempts to subdue it.


[result]16&16,1d20,0,16&1d20[/result] Fake out
[result]32&1:5:5,3d6,21,32&3d6+21[/result] Normal Physical


[result]12&12,1d20,0,12&1d20[/result] Cap
[result]20&3,1d8,17,20&1d8+17[/result] FS
[result]88&88,1d100,0,88&1d100[/result]-7
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BatiroAtrain
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Pyramid King
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Barreldude is barely scratched by the onslaught, but nonetheless stunned from Fake Out.
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Anonyman
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Snagger
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"Bite."

The cat looks quizzically at Merchant. Bite it? Really?

"Fine, Sleep."

Meowth seems to find this order better, and sends a ray of hypnotism at barreldude.

[result]8&8,1d20,0,8&1d20[/result]AC 6

Cap:
[result]7&7,1d20,0,7&1d20[/result]
[result]67&67,1d100,0,67&1d100[/result]-7
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The Barreldude falls asleep... and is subject to a rather efficient capture.

Barreldude
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Pokéball created by Sarah & Delirium of the ZNR