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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,769 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Boyaketa focuses on the flying pests, trying to hit as many of them as she could with a well aimed Electroweb.

[result]17&14,1d20,3,17&1d20+3[/result] AC3, Ranged Blast 2
[result]39&5:2:5,3d6,27,39&3d6+27[/result] Damage, SE

Inei ignores the nagging feeling, lunging past the ghost to grab his Great Ball and lunge it at the specter once more, perhaps with some more luck.

[result]13&12,1d20,1,13&1d20+1[/result] AC
[result]3&3,1d100,0,3&1d100[/result]-15 Capture Roll
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
#If capture is unsuccessful, no matter how unlikely:

Para continues his assault with another Wing Attack.

[result]10&10,1d20,0,10&1d20[/result]
[result]35&4:5:2,3d6,24,35&3d6+24[/result]

#If capture is successful:

Para flies up into the Zubat horde, lashing his wings at them, now.

[result]20&20,1d20,0,20&1d20[/result]
[result]29&2:1:2,3d6,24,29&3d6+24[/result]
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
Crit damage from Wing Attack at the Zubat.

[result]24&2:6:6,3d6,10,24&3d6+10[/result]

On his turn, Dusty will recall Para, move to a decent vantage point, and release his Swinub, Snub.(Speed 10)
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Of the three Zubat, two are hit, and fall immediately out of the sky! Double KO!

What a toss; the Spiritomb is immediately sucked into the ball, with barely a fight! (18/Docile/Pressure/41 HP)

The last Zubat goes down... the encounter ends.

EXP
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"There we go, not too bad. Good job there Dusty," says a grinning Inei, picking up his prize.

"Let's look around in this room, maybe we'll find something noteworthy."

[result]7&1:1:4,3d6,1,7&3d6+1[/result] Perception
[result]16&4:3:3:1,4d6,5,16&4d6+5[/result] Survival
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
While there isn't much in this room aside from another pedestal and the limp Zubat on the floor, Inei notices some circular symbols on two sides of the room, across from each other... one of them is on the wall where the previous pedestal room was. Presumably to mark where it warped from, or can warp to.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Interesting... Is there anything we can do with this? Maybe remove it from the wall? What is this wall made of?"

[result]10&5:4,2d6,1,10&2d6+1[/result] Perception
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"You tell me, between us two, I'd think you are more likely to know. I didn't actually go to school you see. But it could very well be some sort of marker."
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"I wonder if we can remove it and bring it back to be analyzed. The Spiritomb went through this spot to get in here, so I assume it's important to it."

#Is the portion of the wall removable?
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The wall is solid brick or something similar, but it feels like drywall... odd.

The symbol on the wall is about a meter in circumference, and appears to be made of Bronze. It's a circle with six smaller circles on the inside edge, oddly resembling a Spiritomb. It's stuck on there tight, but there's no obvious hold keeping it on...
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