| Welcome to Pokemon Tabletop. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Steam Factories | |
|---|---|
| Tweet Topic Started: Nov 17 2013, 09:57 PM (10,771 Views) | |
| BatiroAtrain | Nov 17 2013, 09:57 PM Post #1 |
|
Pyramid King
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Theme Music is now mandatory The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient. A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards. Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
|
![]() |
|
| Replies: | |
|---|---|
| SinGin | Mar 23 2014, 02:04 PM Post #461 |
|
Eisgekühlter Bommerlunder
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
"I can always try. And if it all fails, we can just bust down a door." [result]18&2:6:1:4,4d6,5,18&4d6+5[/result] Stealth to pick a lock. |
![]() |
|
| BatiroAtrain | Mar 23 2014, 04:33 PM Post #462 |
|
Pyramid King
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Inei easily gets open the door Dusty signifies; this one's easier to get into. This new room is like a lobby; a few short tables with cushions next to them, styled like some kind of old-timey inn. Some lanterns in the walls cast a dim light across the room, which has two wooden doors, one on the back wall, and one on the back of the right wall... in the direction where the Spiritomb would have gone. |
![]() |
|
| Blank | Mar 23 2014, 05:03 PM Post #463 |
![]()
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
"Hey look over there! I think that's where that Pokémon went."As Dusty walks over to the door, he gives the room a quick scan and then turns the handle. [result]10&3:6,2d6,1,10&2d6+1[/result] Perception |
![]() |
|
| BatiroAtrain | Mar 23 2014, 05:59 PM Post #464 |
|
Pyramid King
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
The room is devoid of Pokemon... in fact, it's devoid of a lot of things. Eerily ordinary. The door is unlocked, but as Dusty turns the handle, he noticed a wire on the handle... which runs to the wall on his left, into the wall itself, which has a small hole above where the wire runs into. Too small to fit a hand into. |
![]() |
|
| Blank | Mar 23 2014, 11:17 PM Post #465 |
![]()
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
"Interesting... I have no idea what this is for. Any ideas, Inei? Unless Inei tells him otherwise, Dusty will disregard the hole and open the door. |
![]() |
|
| SinGin | Mar 24 2014, 09:00 AM Post #466 |
|
Eisgekühlter Bommerlunder
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
"IT'S A TRAP!!" Inei immediately tries to disarm the trap, telling Dusty to:"Crouch low, don't open the door yet, just get low, and when I tell you to, open the door." [result]20&4:5:3:3,4d6,5,20&4d6+5[/result] Stealth to disarm the trap? |
![]() |
|
| BatiroAtrain | Mar 24 2014, 09:05 AM Post #467 |
|
Pyramid King
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
With some fiddling, Inei manages to disarm the trap... the plate covering the mechanism comes off, revealing some kind of arrow-firing contraption. |
![]() |
|
| SinGin | Mar 24 2014, 11:05 AM Post #468 |
|
Eisgekühlter Bommerlunder
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
"Phew...ya almost looked like Unovan Cheese there buddy." Says a slumping Inei, heaving a heavy sigh. The Cyndaquil on his shoulder had provided light as he worked. |
![]() |
|
| Blank | Mar 24 2014, 12:09 PM Post #469 |
![]()
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Sweat trickles down Dusty's forehead as Inei works. "Well... uh... thanks." Dusty says, his voice trembling. "Is it safe to go in, now?" Dusty heads in. |
![]() |
|
| BatiroAtrain | Mar 24 2014, 06:32 PM Post #470 |
|
Pyramid King
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Dusty heads into the next room... and finds a pedestal exactly the same as the one in the other room. This time, the wall depicts murals of Unown glyphs. They follow no feasible pattern; they're arranged completely randomly. The Spiritomb is in the center, and seems to be resting. It doesn't notice the interlopers. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Clay Pyramid · Next Topic » |
| Track Topic · E-mail Topic |
1:23 AM Jul 11
|
Pokéball created by Sarah & Delirium of the ZNR





![]](http://z4.ifrm.com/static/1/pip_r.png)




1:23 AM Jul 11