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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,775 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan tentatively takes the newly forged weapons. He holds the sword in his hands after tucking the hammer next to Gram.

"Don't worry, I'll find you someone good."

Commanding them to turn invisible, he hauls himself back to the antechamber.
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Jones and Inei will escort the kid to the Antechamber, and then let him go.
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Back at the Factories, hopefully with Dusty in tow, Inei makes his way towards the structure where they had found the thief. He released the Honedge, which he decided to name Kyusei, and has it sit on his back, hooked with the guard in the same loop that is used to hold his bow.

"Welcome to the pack Kyusei. I am Inei, and we'll explore this area today. So can you please keep watch over my back? Thank you!"
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
"Hmm... interesting place. Para, come on out. Take to the air and scout for me. The Gligar hops out of his ball and soars up. Looking for trails, foot prints, and interesting dirt accumulations.

Para Perception- [result]10&1:2:6,3d6,1,10&3d6+1[/result]
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei gives a scan of the area too, just in case.

[result]24&6:6:2:5,4d6,5,24&4d6+5[/result] Survival
[result]10&4:3:2,3d6,1,10&3d6+1[/result] Perception.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The Factories are rather barren for trails; there's not much dirt to leave them, after all, only a concrete-like floor that leaves almost no markings.

With Inei's closer look, though, he finds some familiar, faintly burned lines atop the concrete... fire monkeys for sure, but they lead somewhere different today.
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Blank
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Pokémon Trainer
[ *  *  *  *  * ]
Para returns to Dusty's feet and reports his findings. "No dirt, huh? Hmm... Well, Inei, did you find anything?"
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"Yeah, trail of FIre Monkeys," he points at the mark,"If you are interested. I have no immediate interest in them though."
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Blank
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Pokémon Trainer
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"Fire monkeys? While that does sound out of the ordinary, no I'm not really interested. Where do you think we should go? I can have Para scout higher, if you'd like."
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
"There is some kind of structure I'd like to further explore. Follow me if you will", Inei leads Dusty to the area where the thieve was cornered the night before. He was sure that thing held more for him to explore.

[result]14&1:1:5:2,4d6,5,14&4d6+5[/result] Survival to find that Structure.
[result]13&4:5:3,3d6,1,13&3d6+1[/result] Perception.
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