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| Tweet Topic Started: Nov 17 2013, 09:57 PM (10,781 Views) | |
| BatiroAtrain | Nov 17 2013, 09:57 PM Post #1 |
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Pyramid King
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Theme Music is now mandatory The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient. A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards. Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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| BatiroAtrain | Mar 14 2014, 09:01 AM Post #361 |
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Pyramid King
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(Whoops forgot Thief Athletics, 16) Stefan isn't able to get any closer... while he stays the same pace, the thief seems to step it up! The smoke still makes it a little difficult to hit, but the Thief is audibly hurt by the Bulldoze! The trainers hear a thump from within the smoke. |
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| SinGin | Mar 14 2014, 09:38 AM Post #362 |
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Eisgekühlter Bommerlunder
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Inei deems the time right to try his luck. Great Ball it is. [result]9&8,1d20,1,9&1d20+1[/result] (Includes Quarry) [result]75&75,1d100,0,75&1d100[/result]-15 Capture roll with Great Ball. |
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| BatiroAtrain | Mar 14 2014, 09:59 AM Post #363 |
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Pyramid King
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Inei hits the cat... but the ball doesn't go off. Not in the slightest. (Vortex 1) She's still trapped in the muck, as well... that should have worked. |
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| SinGin | Mar 14 2014, 10:13 AM Post #364 |
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Eisgekühlter Bommerlunder
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Inei thinks for a second, and then it dawns on him. Owned. And it that could mean either it's of a compatriot, or an intruder. He liked to assume the latter, and decides to finish the Job. Inei kicks a piece of scrap at the Persian while Nabikun uses Wing Attack! [result]7&6,1d20,1,7&1d20+1[/result] AC 2 Fling (Natural Fighter) [result]21&4:2,2d6,15,21&2d6+15[/result] Damage [result]20&19,1d20,1,20&1d20+1[/result] AC 2 WA [result]42&5:5:5,3d6,27,42&3d6+27[/result] Damage |
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| SinGin | Mar 14 2014, 10:13 AM Post #365 |
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Eisgekühlter Bommerlunder
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[result]18&1:1:6,3d6,10,18&3d6+10[/result] |
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| BatiroAtrain | Mar 14 2014, 10:15 AM Post #366 |
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Pyramid King
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Both attacks are enough to bring the cat to her knees... the Persian passes out, still stuck in the web. KO! EXP
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| SinGin | Mar 14 2014, 10:29 AM Post #367 |
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Eisgekühlter Bommerlunder
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Inei pockets the purse the Persian holds, and looks for any mark on it that could lead to an owner. He'll also check the house and after having done that, lock the persian into that house. [result]23&5:6:4:3,4d6,5,23&4d6+5[/result]Survival [result]12&2:5:4,3d6,1,12&3d6+1[/result]Perception |
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| BatiroAtrain | Mar 14 2014, 10:41 AM Post #368 |
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Pyramid King
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The bag doesn't hold any particular marking... just [result]6&1,1d2,5,6&1d2+5[/result]00 Pyen's worth of ancient currency. The door does have a working lock, though! The Persian is left in the shack. |
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| SinGin | Mar 14 2014, 10:45 AM Post #369 |
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Eisgekühlter Bommerlunder
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Inei then goes onwards, drinking some water as he walks. <Healing with Enriched Water> Continuing on, Inei looks for hints of human passage. [result]19&5:3:3:3,4d6,5,19&4d6+5[/result] Survival [result]15&6:3:5,3d6,1,15&3d6+1[/result] Perception. |
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| BatiroAtrain | Mar 14 2014, 11:07 AM Post #370 |
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Pyramid King
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Inei gets a good look around... there's no sign that humans have been here, just the Persian tracks leading up to the shack. The cat must have come here on its own. |
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1:23 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





![]](http://z4.ifrm.com/static/1/pip_r.png)



1:23 AM Jul 11