Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,781 Views)
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
Offline Profile Quote Post Goto Top
 
Replies:
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
(Whoops forgot Thief Athletics, 16)

Stefan isn't able to get any closer... while he stays the same pace, the thief seems to step it up!

The smoke still makes it a little difficult to hit, but the Thief is audibly hurt by the Bulldoze! The trainers hear a thump from within the smoke.
Offline Profile Quote Post Goto Top
 
SinGin
Member Avatar
Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei deems the time right to try his luck. Great Ball it is.

[result]9&8,1d20,1,9&1d20+1[/result] (Includes Quarry)
[result]75&75,1d100,0,75&1d100[/result]-15 Capture roll with Great Ball.
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
Inei hits the cat... but the ball doesn't go off. Not in the slightest. (Vortex 1) She's still trapped in the muck, as well... that should have worked.
Offline Profile Quote Post Goto Top
 
SinGin
Member Avatar
Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei thinks for a second, and then it dawns on him. Owned. And it that could mean either it's of a compatriot, or an intruder. He liked to assume the latter, and decides to finish the Job.

Inei kicks a piece of scrap at the Persian while Nabikun uses Wing Attack!

[result]7&6,1d20,1,7&1d20+1[/result] AC 2 Fling (Natural Fighter)
[result]21&4:2,2d6,15,21&2d6+15[/result] Damage

[result]20&19,1d20,1,20&1d20+1[/result] AC 2 WA
[result]42&5:5:5,3d6,27,42&3d6+27[/result] Damage
Offline Profile Quote Post Goto Top
 
SinGin
Member Avatar
Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
[result]18&1:1:6,3d6,10,18&3d6+10[/result]
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
Both attacks are enough to bring the cat to her knees... the Persian passes out, still stuck in the web. KO!

EXP
Offline Profile Quote Post Goto Top
 
SinGin
Member Avatar
Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei pockets the purse the Persian holds, and looks for any mark on it that could lead to an owner. He'll also check the house and after having done that, lock the persian into that house.

[result]23&5:6:4:3,4d6,5,23&4d6+5[/result]Survival
[result]12&2:5:4,3d6,1,12&3d6+1[/result]Perception
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
The bag doesn't hold any particular marking... just [result]6&1,1d2,5,6&1d2+5[/result]00 Pyen's worth of ancient currency.

The door does have a working lock, though! The Persian is left in the shack.
Offline Profile Quote Post Goto Top
 
SinGin
Member Avatar
Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei then goes onwards, drinking some water as he walks. <Healing with Enriched Water>

Continuing on, Inei looks for hints of human passage.

[result]19&5:3:3:3,4d6,5,19&4d6+5[/result] Survival
[result]15&6:3:5,3d6,1,15&3d6+1[/result] Perception.
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
Inei gets a good look around... there's no sign that humans have been here, just the Persian tracks leading up to the shack. The cat must have come here on its own.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Clay Pyramid · Next Topic »
Add Reply

Pokéball created by Sarah & Delirium of the ZNR