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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,787 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The closest member of the horde immediately disintegrates into brittle bone and ash... looks like these guys are complete pushovers when it comes to getting hit.

<The grapple attempt from above goes here, Jones roll Combat to resist>
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Jones flails feebly

Combat: [result]11&4:5,2d6,2,11&2d6+2[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Despite Jones's fear, he manages to not be snared by the bony hands. (The initiative now loops back to him)
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Face contorting into a rictus of fear and anger, Jones swings at one of the skeletons that tried to nab him... and his fist seems to crackle with dark energies as he does so!

Feint Attack: [result]12&12,1d20,0,12&1d20[/result]
Damage: [result]21&5:1,2d6,15,21&2d6+15[/result]
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Inferno, seeing his master regain his fighting spirit, follows up with another volley of flame!

Accuracy: [result]20&20,1d20,0,20&1d20[/result]
Ember: [result]32&3:1,2d6,28,32&2d6+28[/result]
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Critical Damage!: [result]14&4:2,2d6,8,14&2d6+8[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
With the twin blows, two more skeletons go down! That's three down, seven to go...

The nearest bag of bones now limply swings at Inferno with a set of unkempt clawlike fingers... [result]12&12,1d20,0,12&1d20[/result] [result]22&6,1d8,16,22&1d8+16[/result] Ghost Physical
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Inferno lets out a scream like a trainwhistle as the claws tear at his ectoplasm.
Edited by Lockdown, Mar 11 2014, 12:58 AM.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The pressure is on for Inferno... as he feels the tear of the undead claw, something becomes different inside him. In a burst of fire and ghostly energy, the ball of shadow gains a more detailed form... with hands!

Inferno has evolved into Haunter! (+1 TXP)
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Ursus the Grim
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Never Knows Best
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By the time Stefan has recovered, Jones and Inferno have already retaliated with overwhelming fury.

"See, Gram. This is called a battle. Its what we do. Krieger, get in there!"

Stefan uses leer, trying to catch the cluster of remaining corpses with its effect as Krieger storms in to back up Jones and Inferno.

Leer [result]14&14,1d20,0,14&1d20[/result]
Shadow Claw, passing through the Horde
[result]12&11,1d20,1,12&1d20+1[/result] [result]4&3,1d20,1,4&1d20+1[/result] [result]2&1,1d20,1,2&1d20+1[/result]
[result]38&4:4,2d6,30,38&2d6+30[/result] physical ghost damage.

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