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Steam Factories
Topic Started: Nov 17 2013, 09:57 PM (10,792 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The dank passageway turns quickly from stone to steel, and the built-in glowing lanterns have turned to primitive steampunk light bulbs. The corridor branches out, and the strangest sight thus far reveals itself: factories and machinery as far as the eye can see. Buckets of iron pipes and stone tools can be seen near the entrance, and light bulbs are present throughout the space that can be seen, though none are lit up... just as well, since this place must be ancient.

A small, fenced courtyard occupies the area around this entrance, and beyond the massive gate arch, it's factories for hundreds of yards.
Edited by BatiroAtrain, Mar 9 2014, 12:02 AM.
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan tucks the hammer into his belt, and touches the tip of the dagger to the symbol.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
As the dagger touches the carved symbol, it lights up and immediately sprouts an eye on the hilt.

The eye looks around briefly, like a newborn child, curious about its surroundings.
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan smiles warmly, glad that something was going right. He keeps the dagger loose in his grip, and tries to get a feel for the atmosphere. How are the other weapons reacting with his hand on one of their brethren? Can he 'feel' more spirits without a vessel?

Perception: [result]16&3:4:4:4,4d6,1,16&4d6+1[/result]
Intuition: [result]8&3:4,2d6,1,8&2d6+1[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The weapons don't seem to care about Stefan at all. They're happy that their brother has reformed in a new vessel, but still keep their distance from the tyrant's associate.

The seal doesn't give off any kind of vibe... seems like it's 'out'.
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan slowly retreats, the dagger still loose in his hand.

"We're going to leave you alone. I may be back to check on you, but I'll try to be sure noone disturbs you. I'm sorry for the fight earlier."

At the top of the stairs, Stefan closes whats left of the cellar doors and shrugs.

"Well, they're not murderous anymore, but they still weren't very happy. I'll have to go back later, when I have another vessel for them." Stefan scratches the back of his head with his free hand, giving the new creature some time out of a pokeball. "Do you still want help seeing what that lock is hiding?"

Spoiler: click to toggle


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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Quest EXP
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SinGin
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Eisgekühlter Bommerlunder
[ *  *  *  *  * ]
Inei is stunned, but he decides to gamble a bit. He steps into the open and knocks at the entry, making his presence known to the pair of Pokemon. He then raises his open hands, to show that he has peaceful intentions and doesn't mean them any harm.

If they are willing to be peaceful, he will retrieve the 2 shards and the Fire Stone, and place them on the ground in front of him, taking 2 steps back. " For you. I have no use for them, so take them if you want", in as calm and kind voice as he can manage.
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
Jones nods. "Yes I would still like your help. Though I think we should stop by the Antechamber real fast and grab some healing items first just in case. I'm down to my last potion."
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan shrugs. Salz had been a bit scratched but it was not anything serious.

"Sounds good. Let's go."
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Lockdown
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I SEEE YOUUUU
[ *  *  *  *  * ]
One quick trip to the sales tent, and Jones has restocked on potions, as well as gotten Inferno properly healed up. He leads Stefan to the Clinic this time, all the way to the imposing door that he'd had no success in breaking down. Pulling out the key he'd gotten from the Conkeldurr, he'll attempt to set it into the lock, and turn it.
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