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Drowned Grotto
Topic Started: Aug 29 2013, 09:52 AM (12,890 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The marble architecture leading down the sparkling passage becomes more articulate the further on it goes, from a few wavy lines to a full-on ocean mural, depicting many aquatic Pokemon. The odd sparkling light reflects off of all sides, despite any source nearby... that is soon changed, however, when the passage fans outward to a bright, noisy clearing.

The tunnel ends atop a set of stairs leading downward a meter, which itself leads to a marble platform carved into the wall on this side of the chamber. The platform is essentially a stone dock; the rest of the chamber, under the level of that dock, is filled with water. How far down cannot be discerned, but what is certain is that this place was once tall and majestic. The tips of massive stonework buildings peak out of the surface of the water, waves crashing softly against the masonry. The tops of lower buildings form platforms that can be traversed with hearty jumps. Just as well, some buildings poke out even taller, gaining a story of space above the water level.

Above the water, the chamber resonates a white-blue reflection of the deep. Lanterns are strung up instead of being bolted to the wall, and the far wall stretches upward at an angle to meet the back wall in a triangle formation. The chamber is actually quite large as far as forward-backward goes, but who knows how far down it goes?
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GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
Looking towards the Water Koffing that Holyfield had attacked, Jason figured he might try and catch it, hoping that it was weak enough.

Mechanics
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
A bad toss from Oz yet again... but it hits dead-on regardless, and the Horsea goes from running to struggling... and the ball locks. Horsea has been captured!

Jason's ball works just as well, ensnaring the Koffing without much trouble!

Caps


The other two Koffing, still fit as fiddles, split apart and move after Holyfield and Jason!

Moves
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GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
Holyfield goes after another Koffing crushing it before wincing a bit from the poison.

Moves
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GeneralHotbod
Pokémon Trainer
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Crit roll: [result]16&5:3,2d6,8,16&2d6+8[/result]
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Old Greg
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papsmearPugilist
[ *  *  *  *  * ]
Oz keeps his distance. Catching that Koffing would likely be the easiest way to help the battle at this juncture - it'd be a shame to waste such an opportunity.

He chucks another Pokeball towards the Vicegrip'd Koffing...

Mechanics
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Oz is not having much luck with his throws today; yet another ball sails into the water...
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GeneralHotbod
Pokémon Trainer
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Seeing the pokeball miss, Jason figured he'd try his hand at it catching it and perhaps giving it to him afterwards, mainly because he didn't want to give that thing another chance.

Pokeball
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BatiroAtrain
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Pyramid King
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The ball hits the mark, and in a flash it's done. Another Koffing to Jason's name!

The final Koffing, still untouched, decides to leave well enough alone, and makes a break for it; it Levitates over the water, about to drop and sink!
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GeneralHotbod
Pokémon Trainer
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"Stop Him, Holyfield."

The Pinsir then rushed out towards the last Koffing, hoping to lock it up with his pincers.

Moves
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BatiroAtrain
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Pyramid King
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The Koffing is locked in, unable to move!
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Pokéball created by Sarah & Delirium of the ZNR