Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Drowned Grotto
Topic Started: Aug 29 2013, 09:52 AM (12,857 Views)
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
The marble architecture leading down the sparkling passage becomes more articulate the further on it goes, from a few wavy lines to a full-on ocean mural, depicting many aquatic Pokemon. The odd sparkling light reflects off of all sides, despite any source nearby... that is soon changed, however, when the passage fans outward to a bright, noisy clearing.

The tunnel ends atop a set of stairs leading downward a meter, which itself leads to a marble platform carved into the wall on this side of the chamber. The platform is essentially a stone dock; the rest of the chamber, under the level of that dock, is filled with water. How far down cannot be discerned, but what is certain is that this place was once tall and majestic. The tips of massive stonework buildings peak out of the surface of the water, waves crashing softly against the masonry. The tops of lower buildings form platforms that can be traversed with hearty jumps. Just as well, some buildings poke out even taller, gaining a story of space above the water level.

Above the water, the chamber resonates a white-blue reflection of the deep. Lanterns are strung up instead of being bolted to the wall, and the far wall stretches upward at an angle to meet the back wall in a triangle formation. The chamber is actually quite large as far as forward-backward goes, but who knows how far down it goes?
Offline Profile Quote Post Goto Top
 
Replies:
GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
Seeing the present, Jason quickly grabbed it, tossing it to the surface before reaching for the outstretched tentacle, hopping to wrap it up and pull the creature towards the surface.

To Hit [result]5&5,1d20,0,5&1d20[/result] +1 AP

Combat [result]23&6:3:5:5,4d6,4,23&4d6+4[/result]
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
The present lands with a wet thud on the surface stone; hopefully it's waterproof.

(Tentacruel Combat: 15 (4d6+3 for being underwater))

The Tentacruel finds itself hoisted by the tentacle, and struggles to break free with a barrage of moves!

Acid on Jason: [result]14&14,1d20,0,14&1d20[/result] [result]28&3:6,2d6,19,28&2d6+19[/result]
Freedom attempt: [result]15&2:4:4:5,4d6,0,15&4d6[/result]
Offline Profile Quote Post Goto Top
 
GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
Taking the shot with only a slight reaction, Jason continues to try to keep pulling the Tentacrual towards the surface.

Combat [result]19&5:2:4:4,4d6,4,19&4d6+4[/result]
Edited by GeneralHotbod, Dec 25 2013, 12:21 AM.
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
The Tentacruel is pulled upward, revealing itself in the light! It's taken a sickly gray-black color, a gross deviation from its usual blue color. Freaking out in the light, it shoots a stream of odd sound at Jason!

Supersonic on Jason: [result]12&12,1d20,0,12&1d20[/result]
Freedom: [result]10&2:4:3:1,4d6,0,10&4d6[/result]

The Makuhita watch eagerly; if the Cruel gets any closer, it looks like they'll jump in!
Offline Profile Quote Post Goto Top
 
GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
Jason dodges the sound and continues to try to pull the Cruel towards his friends.

Combat [result]21&6:4:2:5,4d6,4,21&4d6+4[/result]
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
The Tentacruel is slung up into the light, and it wiggles fiercely while crushing Jason's limbs!

Constrict: [result]17&17,1d20,0,17&1d20[/result] [result]14&1,1d6,13,14&1d6+13[/result] -1 Speed CS
Freedom: [result]12&1:5:3:3,4d6,0,12&4d6[/result]

The Makuhita mobilize! One swims down at the Tentacruel, joining Jason in beating it up!

Arm Thrust: [result]10&10,1d20,0,10&1d20[/result] (DB10) [result]43&9:6:2,3d12,26,43&3d12+26[/result]
Offline Profile Quote Post Goto Top
 
GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
The crushing barely phases Jason as he finally reaches in to punch the Tentacruel while holding him still.

Force Palm: [result]19&19,1d20,0,19&1d20[/result] Paralyzes on 17+ [result]35&5:6,2d6,24,35&2d6+24[/result]

Combat [result]11&2:1:1:3,4d6,4,11&4d6+4[/result]
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
The Tentacruel feels the shock of the blow all throughout its body... but finally breaks free!

(Paralysis: 17)

It swims back down to the edge of the darkness, firing a blast of powerful bubbles in retaliation! [result]7&7,1d20,0,7&1d20[/result] [result]36&4:2:7,3d10,23,36&3d10+23[/result] Water Special

The single Makuhita gives chase, swimming and Tackling! [result]3&3,1d20,0,3&1d20[/result] [result]30&7,1d8,23,30&1d8+23[/result]
Offline Profile Quote Post Goto Top
 
GeneralHotbod
Pokémon Trainer
[ *  *  *  *  * ]
Jason swam down to catch the Tentacruel once more after shaking off the shock from the bubbles and reached out to pull it towards the surface once more.

To Hit [result]5&5,1d20,0,5&1d20[/result]

Combat [result]21&2:5:4:6,4d6,4,21&4d6+4[/result]
Offline Profile Quote Post Goto Top
 
BatiroAtrain
Member Avatar
Pyramid King
[ *  *  *  *  * ]
Jason's hands fumble, and the Tentacruel slips past. It slips back into darkness, and fires another blast of acid at Jason. [result]10&10,1d20,0,10&1d20[/result] [result]26&3:2,2d6,21,26&2d6+21[/result]

The lone Makuhita, missing its last Tackle, attempts one more before going back to the surface. [result]1&1,1d20,0,1&1d20[/result] [result]24&1,1d8,23,24&1d8+23[/result]
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Clay Pyramid · Next Topic »
Add Reply

Pokéball created by Sarah & Delirium of the ZNR