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| Slag Ruins | |
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| Tweet Topic Started: Aug 29 2013, 09:39 AM (12,845 Views) | |
| BatiroAtrain | Aug 29 2013, 09:39 AM Post #1 |
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Pyramid King
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Theme Music is now mandatory The air grows more humid the further into the tunnel one moves, heated to the point that the walls themselves seem to melt... giving way to solid steel. Five minutes into it, the passage widens out like a fan, opening immensely into a chamber that seems straight out of a volcanic temple. The clay-brick architecture exists only on the ground, which feels much more dense when one walks on it. Six immense stone spikes carve out an invitation to those who wish to wander around this chamber, maybe hoping to get burned? The chamber itself stretches back immensely far, appearing to occupy one whole slice of the pyramid. The wall behind the group rises straight up, but the back wall in this chamber, as far as the group can see, slants at a sharp angle to meet the other wall behind them. Occupying the rest of this chamber appears to be a village-sized conglomerate of melted architecture! Regardless of the origin, this whole place looks like a molten city. There are even small lava pools dotting the ground around the entrance to this place, a connect-the-dots puzzle of melted rock surrounding a dead steel city... this place is truly intimidating, but a fit place to adventure for the hardier explorer. Edited by BatiroAtrain, Mar 9 2014, 12:04 AM.
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| BatiroAtrain | Apr 19 2014, 08:42 PM Post #451 |
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Pyramid King
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Kugo easily hoists the big chest with both arms. No slowdowns for this guy. (50lbs is under his Heavy Lifting, so no speed penalties but he can't attack until he drops it) |
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| Skulltula | Apr 19 2014, 08:47 PM Post #452 |
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Pokémon Trainer
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And with that, they get the hell out of Dodge. (Attempt to leave back to Research Camp through the Foyer) |
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| BatiroAtrain | Apr 19 2014, 08:51 PM Post #453 |
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Pyramid King
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Kossa and his dino bumble around a little, but find the way back to the entrance with a little careful walking. (Back to Antechamber) |
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| SinGin | Apr 21 2014, 03:07 PM Post #454 |
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Eisgekühlter Bommerlunder
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Arriving at the Slag Ruins, Inei surveys the area carefully, and releases Kaigara the Kabuto just in case. [result]12&2:4:5,3d6,1,12&3d6+1[/result] Perception [result]20&6:3:1:5,4d6,5,20&4d6+5[/result] Survival |
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| Blank | Apr 21 2014, 03:32 PM Post #455 |
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Pokémon Trainer
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Watching Inei look around, it seems a bit redundant, but Dusty helps check it out. [result]12&1:2:6,3d6,3,12&3d6+3[/result] Survival [result]4&2:1,2d6,1,4&2d6+1[/result] Perception He also sends out Diglett and Gligar. |
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| BatiroAtrain | Apr 22 2014, 10:35 AM Post #456 |
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Pyramid King
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There's not much around here to leave a trail on... a good deal of this closer area has already been explored thoroughly. Inei does note some remnants of human footsteps, presumably from past expeditions. Dusty doesn't note anything that Inei doesn't. |
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| SinGin | Apr 22 2014, 10:50 AM Post #457 |
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Eisgekühlter Bommerlunder
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Inei ventures further inward, looking for a path with less human footsteps or no human footsteps to follow. [result]16&5:2:3:1,4d6,5,16&4d6+5[/result] Survival. |
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| Blank | Apr 22 2014, 06:09 PM Post #458 |
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Pokémon Trainer
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Dusty notices that Inei has a plan and follows behind him. |
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| BatiroAtrain | Apr 23 2014, 10:16 AM Post #459 |
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Pyramid King
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(37) Inei and Dusty closer into the ruins... they find themselves on the edge of the outer plains, on a path between the plains and the thick downtown. |
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| Blank | Apr 23 2014, 10:31 AM Post #460 |
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Pokémon Trainer
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"Well, let's get looking, I suppose." Dusty stays skulking around the city streets, checking alley ways for Pokémon. [result]10&4:5,2d6,1,10&2d6+1[/result] perception |
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1:20 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





![]](http://z4.ifrm.com/static/1/pip_r.png)




1:20 AM Jul 11