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| Tweet Topic Started: Aug 29 2013, 09:39 AM (12,849 Views) | |
| BatiroAtrain | Aug 29 2013, 09:39 AM Post #1 |
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Pyramid King
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Theme Music is now mandatory The air grows more humid the further into the tunnel one moves, heated to the point that the walls themselves seem to melt... giving way to solid steel. Five minutes into it, the passage widens out like a fan, opening immensely into a chamber that seems straight out of a volcanic temple. The clay-brick architecture exists only on the ground, which feels much more dense when one walks on it. Six immense stone spikes carve out an invitation to those who wish to wander around this chamber, maybe hoping to get burned? The chamber itself stretches back immensely far, appearing to occupy one whole slice of the pyramid. The wall behind the group rises straight up, but the back wall in this chamber, as far as the group can see, slants at a sharp angle to meet the other wall behind them. Occupying the rest of this chamber appears to be a village-sized conglomerate of melted architecture! Regardless of the origin, this whole place looks like a molten city. There are even small lava pools dotting the ground around the entrance to this place, a connect-the-dots puzzle of melted rock surrounding a dead steel city... this place is truly intimidating, but a fit place to adventure for the hardier explorer. Edited by BatiroAtrain, Mar 9 2014, 12:04 AM.
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| Skulltula | Mar 23 2014, 10:05 PM Post #411 |
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Pokémon Trainer
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Kossa thinks that one of the Pawniard wouldn't be a bad start to looting this place. He draws a dusty Pokeball and chucks it through a window, summoning Linkril! (Speed 6) He hopes it was a silent deployment. Stealth: [result]5&2,1d6,3,5&1d6+3[/result] Edited by Skulltula, Mar 23 2014, 10:12 PM.
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| BatiroAtrain | Mar 23 2014, 10:15 PM Post #412 |
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Pyramid King
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(Pawniard Perception: 3) The ditched Pawniard is a little confused... and it's too busy looking at the chimney its friend ran into to notice a Cubone coming to slap its shit. |
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| Skulltula | Mar 23 2014, 10:19 PM Post #413 |
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Pokémon Trainer
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Low perception? That's a clubbin'. Bone Club: [result]4&4,1d20,0,4&1d20[/result] (Flinch on 18+) [result]37&10:6,2d10,21,37&2d10+21[/result] Ground Physical |
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| BatiroAtrain | Mar 23 2014, 10:25 PM Post #414 |
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Pyramid King
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The swing is good, but Linkril steps on some trash as he berserks toward the Pawniard, who swiftly spins and counters his assault with a Scratch to his underbelly. [result]6&6,1d20,0,6&1d20[/result] [result]28&7,1d8,21,28&1d8+21[/result] Normal Physical |
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| Skulltula | Mar 23 2014, 10:29 PM Post #415 |
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Pokémon Trainer
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So much for an ambush. Linkril winds back his club and tries again. [result]5&5,1d20,0,5&1d20[/result] (Flinch on 18+) [result]23&1:1,2d10,21,23&2d10+21[/result] |
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| BatiroAtrain | Mar 23 2014, 10:30 PM Post #416 |
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Pyramid King
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The Pawniard jumps to the side, this time Leering at the Cubone. [result]12&12,1d20,0,12&1d20[/result] AC2, -1 Defense CS |
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| Skulltula | Mar 29 2014, 04:27 PM Post #417 |
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Pokémon Trainer
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The Leer provokes Linkril, making him a little cockier and less on the defensive. He's starting to get annoyed with this Pawniard, and expresses so by coming in for a third attempt at clubbing. [result]15&15,1d20,0,15&1d20[/result] (Flinch 18-20) [result]28&5:2,2d10,21,28&2d10+21[/result] |
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| BatiroAtrain | Mar 29 2014, 10:46 PM Post #418 |
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Pyramid King
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The Pawniard gets knocked the hell over, chipping several parts of its metal exterior in the fall. Fearing for its life, the Pawniard hisses at Cubone and frightens it, while attempting to bail toward the chimney hole! (Torment, Linkril is Suppressed) |
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| Skulltula | Apr 1 2014, 11:54 AM Post #419 |
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Pokémon Trainer
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Kossa steps his way through the window and into the garbage-strewn room, net in hand. He pursues and tries to scoop up the bladed Mon for easy capture. However, doing so sends a sharp pain into his wound and reminds him of his earlier poisoning. Hand Net accuracy: [result]11&11,1d20,0,11&1d20[/result] |
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| BatiroAtrain | Apr 1 2014, 10:07 PM Post #420 |
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Pyramid King
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Pawniard is scooped into the net! It struggles and tries to rend the net in two! Scratch on Net: [result]5&5,1d20,0,5&1d20[/result] [result]22&1,1d8,21,22&1d8+21[/result] |
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1:20 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





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1:20 AM Jul 11