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Slag Ruins
Topic Started: Aug 29 2013, 09:39 AM (12,868 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Theme Music is now mandatory

The air grows more humid the further into the tunnel one moves, heated to the point that the walls themselves seem to melt... giving way to solid steel. Five minutes into it, the passage widens out like a fan, opening immensely into a chamber that seems straight out of a volcanic temple.

The clay-brick architecture exists only on the ground, which feels much more dense when one walks on it. Six immense stone spikes carve out an invitation to those who wish to wander around this chamber, maybe hoping to get burned? The chamber itself stretches back immensely far, appearing to occupy one whole slice of the pyramid. The wall behind the group rises straight up, but the back wall in this chamber, as far as the group can see, slants at a sharp angle to meet the other wall behind them.

Occupying the rest of this chamber appears to be a village-sized conglomerate of melted architecture! Regardless of the origin, this whole place looks like a molten city. There are even small lava pools dotting the ground around the entrance to this place, a connect-the-dots puzzle of melted rock surrounding a dead steel city... this place is truly intimidating, but a fit place to adventure for the hardier explorer.
Edited by BatiroAtrain, Mar 9 2014, 12:04 AM.
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Anonyman
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Snagger
[ *  *  *  *  * ]
Picking up his new loot, Merchant stalks over to the Solrock to see if they're doing anything besides just...floating. He keeps his water koffing with him, mainly because those things creeped him out.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The four Solrock are simply floating, keeping watch like stone sentries. Perhaps they are waiting for Merchant to do something... the wrong thing? It's hard to say, since they're so emotionless.
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Anonyman
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Snagger
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The silent sentries were...disconcerting enough to dissuade Merchant. Maybe if he had a distraction or meatshield to put in front of them...like those kids from before.

Those wouldve been useful.

Merchant decides to leave the spooky suns, and decides to attempt to explore the firey zone further.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The suns follow Merchant for a few steps, but retreat back to the top of their spires after a while. Maybe they're guarding something... but that's a mystery for another day, it seems.

After a bit of exploring, Merchant finds himself on the border of the grassy hill area, split between the fields and the downtown area, the 'realm of Hariyama'.
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Anonyman
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Snagger
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Merchent decends to the downtown area, curious about its structures and the large platforms dotting it.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Throughout his walk downtown, Merchant feels the buildings have more to them than meets the eye... though the cluster is pretty damn thick. (Survival)
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Anonyman
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Snagger
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[result]10&3:5,2d6,2,10&2d6+2[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Merchant finds his way through pretty easily... he must be used to ruined urban environments.

After a bit of searching, Merchant finds his way to the ever so feared dojo platform, underneath the large gong... a Makuhita is up top, but looks to be resting.
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Anonyman
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Snagger
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Merchant climbs up the platform, Koffing and the firey woobat behind him.

He claps his hands, attempting to get the Makuhita's attention.

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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The Makuhita jolts up, and spots the figure down on the platform. In a purely instinctual move, it smacks the gong... the familiar thunderous footsteps are heard once more, and the Hariyama emerges from the bottom of the building. It eyes the cloaked figure and his companions... this guy certainly won't live up to the last one.
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