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Antechamber and Research Camp - I and II
Topic Started: Aug 18 2013, 07:43 PM (7,877 Views)
BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The behemoth pyramid stretches nearly fifty meters tall, with a long set of stairs climbing up the south side. From a distance, one can spy a good deal of light glistening in the stone hallway leading to the antechamber of the pyramid. Within minutes of setting foot on the clay stones that form the ground, the chattering of researches and gloating of treasure hunters fills any daring adventurer's ears.

The antechamber itself is stocked full of tents and lanterns, as well as the people who brought them. A research team of 50 people has decided to set up a base camp right in the mouth of the Clay Pyramid; close enough to tell the light of day, yet far enough into the stonework to feel overwhelmed by the tall tunnel they call home. A number of archaeologists have been painstakingly examining the Pokemon carvings that adorn the walls of the antechamber, while some of the laborers are taking an early break from clearing out the space for living. Lanterns are placed evenly around the chamber, and generators for laptops and machines are scattered about less frequently. From the wall opposite of the entrance, a massive set of stone double doors nearly 10 meters tall casts an ominous gaze on the whole party of researchers.

In the center of the base camp, a sign has been affixed to the ground, reading: "Explorers Needed! See Inside", pointing a large tent to the left. Rife, hearty laughter can be heard from inside.

Antechamber Shops
Edited by BatiroAtrain, Sep 20 2013, 09:51 AM.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
Stefan quickly catches up to Merchant...

Initiatives II
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Anonyman
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Snagger
[ *  *  *  *  * ]
Seeing Stephen arrive, Merchant takes his chance.

"Bite."
The Meowth jumps the nearest Geodude, while Merchant attempts to quickly even the odds by sealing it away.
[result]15&15,1d20,0,15&1d20[/result] Bite; flinch 15-20
[result]27&2:3:1,3d6,21,27&3d6+21[/result] Dark physical

[result]12&12,1d20,0,12&1d20[/result] Cap on bit 'dude
[result]38&38,1d100,0,38&1d100[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
This is getting easier. Geodude has been caught! (15/Desperate/Levitate)
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan practically stumbles into the fight. Merchant seems to have one under control, so he sends Krieger After an untouched one.

"Metal claw!"

[result]18&18,1d20,0,18&1d20[/result] versus AC 3. 18 and up boosts attack.
[result]29&1:1,2d6,27,29&2d6+27[/result] steel damage.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The Geodude floats backwards from the attack, and the two retaliate against Cat and Krieger!

Moves
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Anonyman
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Snagger
[ *  *  *  *  * ]
Cat falls back in pain, and is barely able to stand back up. It sends out a hypnosis blast at the unhurt one of the Geodudes.

[result]13&13,1d20,0,13&1d20[/result]
"Ok Cat. Good enough."

Merchant recalls the Meowth, and tosses a pokeball at the floating (and hopefully sleeping) rock.

[result]18&18,1d20,0,18&1d20[/result]
[result]83&83,1d100,0,83&1d100[/result]
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The Ball sails past the sleeping Geodude, despite the good throw.
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Stefan throws his own ball at the sleeping Geodude, then sends Krieger after the third Geodude.

Accuracy
[result]8&8,1d20,0,8&1d20[/result]
Capture [result]33&33,1d100,0,33&1d100[/result]-3

Krieger Metal Claw vs last Geodude.

Accuracy [result]5&5,1d20,0,5&1d20[/result] versus AC 3. 18-20 raises Attack 1 stage.
Damage [result]34&1:2,2d6,31,34&2d6+31[/result] Steel damage.
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BatiroAtrain
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Pyramid King
[ *  *  *  *  * ]
The sleeping Geodude is captured! (15/Hardy/Levitate/Asleep)

The third Geodude dodges the claw handily, though it has already been hurt. Desperate, it sends a rock right at Stefan! [result]16&16,1d20,0,16&1d20[/result] [result]32&5:2,2d6,25,32&2d6+25[/result]
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Ursus the Grim
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Never Knows Best
[ *  *  *  *  * ]
Krieger leaps in front of the rocks with as much sudden speed as his little legs can muster!

Athletics: [result]11&3:2:4,3d6,2,11&3d6+2[/result]
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