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PTU Fantasy Splatbook [v1.0]
Topic Started: Jun 29 2013, 09:01 PM (4,321 Views)
The Black Glove
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A Man Of Heart
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PTU Fantasy Splatbook

Posted Image


Download Link: Here!

For fantasy settings, especially those taking place during medieval periods, we've composed a splatbook of helpful details and setting-specific classes that are perfect for your campaigns.

Included within are:
  • 5 New Classes, including Duel Master and Blacksmith
  • Siege Weaponry
  • Traps
  • Campaign Ideas
Latest Update
 
Version 1.0
  • First Book! Look inside for the details.
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rlrichey
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Rival
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Keep em coming, TBG! I love how you're gathering up some of the old ideas all in one place. I'll give this thing a good once-over tomorrow.
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The Black Glove
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A Man Of Heart
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Eeeep! I forgot to add Arcran's credit for making the Defender Class included! Sorry, Arcran! I'll be adding you to the credits ASAP!
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Amillaiara
Lucky Barbarian
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Loved reading through it. You guys did a really good job.
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Yenek
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Pokémon Trainer
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So.
How does Naturewalk interact with Tanglewine?
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Trulhammaren
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Pokémon Trainer
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Like it says in the Tanglevine entry.

Quote:
 
due to the nature of 'living' plant matter Naturewalk does not affect
Tanglevine.
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CosmicOccurene
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Pokémon Trainer
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In future updates I would recommend following the Core rulebook's example and putting the classes in alphabetical order. Just a small thing.

Also, a typo. The last sentence in the 'castles' entry reads as follows:
"The floors are usually made with stone, a much cleaner material." You start a comparison but don't finish it.

I must say that this was a very interesting read BlackGlove. I hadn't expected a splatbook from you so soon, but it appears that you work fast.
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Anonyman
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Snagger
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To assign a move to a card, you must either own a Pokemon that knows the move by Level Up.

Left off the "or _______"

Also I really want to play a Duel-master now.
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DrStraightLord
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Pokémon Trainer
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Hot damn. At first I was just like "oh cool DnD style stuff" and then I just went "HOLY CRAP HE PUT IN THE DUELMASTER", at which point I read the rest of it and went "Sweet babbity jebus the rest of this is also awesome". Just one thing I noticed though - Magical Might is listed as Ranked 2, but doesn't mention what the second rank would do. Is this a typo or is there supposed to be a second rank to it?
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Bowyer
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The only problem I have with this overall is the range of the siege weapons. I mean the whole idea of a siege weapon is to be safely out of range of the defenders at the walls. It might be fine balance-wise but it just seems odd.
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