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Pokemon Mystery Dungeon Sourcebook; Ready for Playtesting!
Topic Started: Feb 28 2013, 12:23 PM (13,071 Views)
The Black Glove
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A Man Of Heart
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FanaticRat
Apr 16 2014, 08:18 AM
I don't rightly recall, I think it was a formula in the book was speed/5 and the one in the sourcebook was speed/10, if I recall correctly. I'm unsure.
The ruling changed in PTU after this was released. Speed Evade is now Speed/5.

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1. What exactly is Education Items to be used for? We couldn't puzzle it out last session when I was giving the players loot and one asked if he needed to roll an Items check. Someone suggested it was because pokemon wouldn't know how to use human items, but that seems kinda weird, and doesn't really feel that thematically appropriate, so I dunno what to do with it.
It was meant to be used to discern the purpose, effect, quality, etc. of items. This being said, it and a few other education skills (cooking, botany, science) will be getting the axe because other skills (Tech, Intuition, Survival and Tech/Medicine respectively) can be used for those skills.

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2. One of my players is playing a Slowpoke, and I didn't realize his movement speed was so low. Last session he couldn't even get to the boss fight because everyone moved ahead of him and it made me feel bad. Is there any good way I can increase his speed, or do I just gotta handwave it?
In this case, I would hand wave it until combat occurs. That's the only time his speed should be a significant disadvantage in gameplay.
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FanaticRat
Pokémon Trainer
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Hm, ok. Do you have an estimated release date of the new version of the sourcebook, or at the very least, a good way to implement the changes mid-campaign?

As for the slowpoke player, I just want him to be able to participate in gameplay but the first time I actually used a somewhat large map, things got...yeah...
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The Black Glove
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Unfortunately, I do not. Like I said, I am re-hauling the system entirely, so it's going to take a little time to get things in order. In the meantime, talk to your players about things like this, explain why the changes are happening, and let them rework character sheets accordingly.
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FanaticRat
Pokémon Trainer
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I see. Well thank you. Sorry to keep inundating you with questions.

I heard from the other devs this is mainly a solo project; do you need assistance with anything?
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FanaticRat
Pokémon Trainer
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Lately I’ve been trying to do some updating of PMD. I’ve been running it for some months now, and my players have enjoyed it, but we’ve grown a bit frustrated at having next to nowhere to turn for feedback and rules questions.

I realized, though, that there’s pretty much no chance that the homebrew will advance without people playing it, and thus more people willing to playtest things and work on content. I’m not sure what The Black Glove’s workload is like, and I’m certainly no game designer, but I figured the best thing to do is just go ahead and try to both apply tweaks to the system as well as give feedback and possible suggestions for rule changes. Even if the suggestions aren’t accepted, I hope it at the very least gives players and designers something to think about and gets more people trying to work on and play this homebrew. Or lessens The Black Glove’s workload.

Now, while I have a list of houserules I’ve implemented and questions from players, I wanted to do something a bit more concrete as well to justify bumping this thread. Because of that, I’ve gone through and updated the character sheet to make it usable with Gen 6 games as well as be more user friendly (and by I did it, I mean I got a lot of help from friends ‘cause I suck at Google Sheets). I have not, however, tried to do much in editing skills, classes, or other mechanics of the game, as I feel like there’s too many moving parts and too little experience for me to justify such sweeping changes without really knowing how the game works. Still, I hope this helps, and a player of mine is working on a revamp of PMD classes. Without further ado...

Character Sheet


Houserules and possible Errata


Additional Concerns


Again, I hope some of this helps out, or at the very least gets some discussion going.
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FanaticRat
Pokémon Trainer
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Yeah I know I said I wasn't gonna do any major updating in that last post but we decided screw it.

Currently playtesting PTU 1.04 updated sourcebook. It's still a WIP and undergoing regular playtests, but I thought I'd post what we do have here and make posts as we refine it.

The 1.04 Update so far


Also if you're interested in helping, I'm running a lot of playtests over here: http://forums.pokemontabletop.com/topic/10203205/1/

Don't be shy to leave feedback! We need it.
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