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Pokemon Mystery Dungeon Sourcebook; Ready for Playtesting!
Topic Started: Feb 28 2013, 12:23 PM (13,075 Views)
Dice_for_Death_
Pokémon Trainer
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This is rather fascinating. Keep it up. :) Doubtful of my chances to game at all, but it reads interestingly enough. And with the feedback flowing such as it is, I have no doubt it'll develop into something robust. Wish I had something to contribute, though I'm low on ideas and my experience with the Mystery Dungeon series is quite limited.
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Esprit15
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There are two Repel Mastery features under Merchant. Also, it's rather odd to require a feature to know a PHB item.

Chef's Bait refers to move actions and attack actions. I think shift was meant instead of move.
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The Black Glove
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A Man Of Heart
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Chef's Bait edited.

The (accidental) second repel mastery has been replaced with Secret Stock.
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DrStraightLord
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HMMMM. When are you planning on playtesting this? I'm willing to help if I'm open.
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The Black Glove
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A Man Of Heart
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Well... I'm a little busy myself, but I suppose I could do some sort of one-shot to try things out. If you want to GM something more grand and have me as a player/Co-GM, be my guest, but I don't think I could take leadership on a larger campaign as things are now, what with a busy life and Personamon starting soon.
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DrStraightLord
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Understood. I know that feel... :P. I might try to get something together if this goes unplaytested for a while, but right now I'm honestly pretty busy too. Buuuuuut I can at least work on some adventure ideas now...
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Gamesdisk
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My wife is going to run this, I think.
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DrStraightLord
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Well, I'll try to convince my group to give it a shot. Two playtests are better than one.
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Onidrill
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There any more help you need to make this happen besides play testing? I've got a friend that might be interested in a PMD tabletop game.
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The Black Glove
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A Man Of Heart
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Actually, yes. I have a few things I'm working on behind the scenes that I'm finishing up, and then I plan to devote my attention to PMD, which has been neglected for too long. Since I'm awfully busy between Dev work and real life (especially now that I have a new job), I'll be gathering up a mini-dev team for PMD.

To apply, send me a PM with either a rework of an existing PMD Class, or an entirely new class that doesn't step on the toes of the others. I'm looking for creativity, balance, and originality (I don't want to see 3 people send in the same rework of Warrior, for example).
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