Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 6
Pokemon Mystery Dungeon Sourcebook; Ready for Playtesting!
Topic Started: Feb 28 2013, 12:23 PM (13,072 Views)
The Black Glove
Member Avatar
A Man Of Heart
[ *  *  *  *  * ]
Pokemon Mystery Dungeon Sourcebook
(Ready for Playtesting!)


Posted Image


Hello all! Do keep in mind that this is still a work in progress, and any suggestions or questions you may have will be answered.

So there have been a few thoughts on how playing as a Pokemon a la Pokemon Mystery Dungeon should work, some obvious disadvantages being that you are locked into a single evolutionary line with set base stats and capabilities, and you don't get the benefit of trainers and their features.

That being said, I have hopefully resolved these problems and more with this setup. So let's go over the major changes in detail, shall we?

GoogleDocs Character Sheet


Frequency-> Power Points


Levels, EXP, and Stats


Pokemon Classes


Attributes, Skills, and Edges


Abilities


Linked Moves


Guild Levels
Edited by The Black Glove, Apr 2 2013, 11:26 AM.
Online Profile Quote Post Goto Top
 
The Black Glove
Member Avatar
A Man Of Heart
[ *  *  *  *  * ]
Pokemon Mystery Dungeon Classes

Adventurer


Explorer


Merchant


Medic


Cook


Researcher


Warrior
Edited by The Black Glove, May 2 2013, 01:20 PM.
Online Profile Quote Post Goto Top
 
The Black Glove
Member Avatar
A Man Of Heart
[ *  *  *  *  * ]
Developer's Note- Some of these Edges may become class features.

Basic Skills
Prerequisites: None
Effect: You Rank Up a Skill from Pathetic to Untrained, or Untrained to Novice. You may take this Edge multiple times.

Adept Skills
Prerequisites: Level 4
Effect: You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times.

Expert Skills
Prerequisites: Level 12
Effect: You Rank Up a Skill from Adept to Expert. You may take this Edge multiple times.

Master Skills
Prerequisites: Level 24
Effect: You Rank Up a Skill from Expert to Master. You may take this Edge multiple times.


Skills List
Edited by The Black Glove, Feb 28 2013, 01:46 PM.
Online Profile Quote Post Goto Top
 
Yenek
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
YES.
Offline Profile Quote Post Goto Top
 
planswalker
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Looking at things, I'm guessing this is an adaptation for PTU?
Offline Profile Quote Post Goto Top
 
The Black Glove
Member Avatar
A Man Of Heart
[ *  *  *  *  * ]
PTA, PTU... a little of both. Still has a lot of work to go, though.
Online Profile Quote Post Goto Top
 
Mage
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Spoiler: click to toggle


Do you have any plans to playtest these rules in the future? I know someone in my group who has expressed interest i running a PMD-style game

Offline Profile Quote Post Goto Top
 
The Black Glove
Member Avatar
A Man Of Heart
[ *  *  *  *  * ]
Mage
Mar 1 2013, 12:59 AM
Spoiler: click to toggle


Do you have any plans to playtest these rules in the future? I know someone in my group who has expressed interest i running a PMD-style game

Spoiler: click to toggle

The system isn't quite complete though, so I won't be starting playtesting until I have everything figured out.
Online Profile Quote Post Goto Top
 
DrStraightLord
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Dude, this is excellent. If you need any help designing, balancing or playtesting, just ask. Also, for the Explorer class, I have a few feature ideas:

Base Features:

Treasure Hunter
Prerequisites: Explorer
Daily
Free Action
Trigger - You find a treasure trove
Effect: You use the ability Pickup, and find whatever is rolled for the item in the trove.

Dungeon Sense
Prerequisites: Explorer
Static
Effect: You always know the direction to the nearest interesting dungeon or equivalent (cave, abandoned castle, etc.) You won't know anything about it, however, at least not without asking around.

These good?
Edited by DrStraightLord, Mar 1 2013, 05:05 PM.
Offline Profile Quote Post Goto Top
 
Gamesdisk
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Trap Sense
Adventurer
Daily
Trigger: Trap activation
Any Trap (Pitfall, wall spikes, Rolling Bolder) that you trigger you and everyone within two spaces of you get to make one shift action before the trap is triggered

Trap Waves
Adventurer
Daily
Trigger: Trap activation while not in battle
Any Trap (Pitfall, wall spikes, Rolling Bolder) that you trigger you and everyone within two spaces of you get to make one full action before the trap is triggered
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Pokemon: Tabletop Homebrew · Next Topic »
Add Reply
  • Pages:
  • 1
  • 6

Pokéball created by Sarah & Delirium of the ZNR