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| Citizen Class; Can someone finish this for me? | |
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| Tweet Topic Started: Aug 23 2012, 07:30 PM (472 Views) | |
| PokePal.Alexx | Aug 23 2012, 07:30 PM Post #1 |
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Pokémon Trainer
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I present to you the Citizen. Lets face it, not EVERYONE in the world is a Pokemon Trainer, but just some normal person trying to get by with his or her day to day activities, who just so happens to own a Pokemon for either at the job or as a pet. This class is centered around that idea, and acts a primarily a human Utilities class. One starts off slow and works their way up the corporate chain until they get that big promotion and obtain a 5 finger, nine to five job and live the American(Kanto,Jhoto, ect.) dream. You're friends may want to be rich and famous centered around Pokemon, but thats not really for you, there for you have something your fellow trainer's dont. Your a blank slate, change is inevitable and far more frequent for someone like you and you can adapt accordingly. The citizen borrows some basic perks from every trainer class, including the ability to frequently change a set amount of their stats at the end of every week. The Citizen class' base is ment to be a hodgepodge of all other base classes common features, with the benefit of being able to switch stats should one feel one stat is not for them. Thus the class starts off slow but builds up twords the advanced classes which will be released soon. Citizen Base Class Trainer Class: Citizen Prerequisites: None Key Abilities: None Negligent Ability: None Class Features: Paycheck, For Dummies Advanced Classes: Police Officer, Reporter, Farmer, Teacher, Worker, Zookeeper Feats Paycheck Prereqs: Citizen Weekly - Every 5 Levels add 500 to your paycheck income Target: Self Effect: At the end of every week, the citizen will receive 500 dollars in a paycheck. For every five levels the citizen is promoted and given 500 more dollars to the paycheck. For Dummies Prereqs: Citizen Weekly Static Target: Self Effect: At the end of every week in game, the citizen is given the option to change two stat points to any other stat they wish. Promotion Prereqs: Citizen, Received 3 Paychecks at the end of three weeks Weekly - Every 5 Levels add 1000 to your paycheck income Target: Self Effect: At the end of every week, the citizen will receive 1000 dollars in a paycheck. For every five levels the citizen is promoted and given 1000 more dollars to the paycheck. For Dummies + Prereqs: Citizen, For Dummies, Level 10 Weekly Static Target: Self Effect: At the end of every week in game, the citizen is given the option to change four stat points to any other stat they wish. For Dummies Z Prereqs: Citizen, For Dummies, Level 20 Weekly Static Target: Self Effect: At the end of every week in game, the citizen is given the option to change six stat points to any other stat they wish. Ambidextrous Prereqs: Citizen, For Dummies +, Level 10 Static - Can be taken 3 times and only be used once per level up. Target: Self Effect: You are allowed to change any stat chosen for a feat's modifier for another. This feat can only be taken three times and can be used once per level up. Streetfighter Prereqs: Citizen, Any Stat 13, Your Pokemon takes a damage dealing attack Static Target: Your pokemon's damage dealing attacks Effect: When adding up damage delt to the foe, add half of any stat of your choosing modifier before your foes subtracts their defense or special defense from the attack. Once you choose a stat for the modifier you many not change the stat used for Streetfighter. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Streetfighter goes below 13, Streetfighter becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Homecoming Prereqs: Citizen, Any Stat 13, Own a Egg Daily Target: A hatching egg you own Effect: Add half of a stat of your choosing's modifier to any of the Pokemon's base stat and add half of the same stat's modifier to any different base stat of the same Pokemon. This becomes your Pokemon's new base stats. A Pokemon may own have one Natural Edge applied to it when it hatches. Once you choose a stat for the modifier you many not change the stat used for Homecoming. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Homecoming goes below 13, Homecoming becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Ducktape Prereqs: Citizen, Any Stat 13, Broken a Pokeball or any small item (GM's Discretion),Poke Ball Tool Box (2,500) Daily - Every 5 Levels you may perform this Feature another time per day Target: Any Poke Ball that has failed to capture a Pokemon and broke. Or obtain any small broken mundane item. (GM's Discretion) Effect: Roll d20 and add any stat of your choosing's modifier to the roll. If the total exceeds 17 the item in question is repaired. Once you choose a stat for the modifier you many not change the stat used for Ducktape. Once you choose a stat for the modifier you many not change the stat used for Ducktape. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Ducktape goes below 13, Ducktape becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Tips Prereqs: Citizen, Any Stat 13, Completed a paying job Static Target: Self Effect: If you have taken a job that resulted in you earning money, once you receive the money roll a d20. If roll exceeds 15 you receive 1.2x plus half of any stat of your choosing's modifier to the amount you would have originally received. Once you choose a stat for the modifier you many not change the stat used for Tips. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Tips goes below 13, Tips becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. I Work Out Prereqs: Citizen, Any Stat 13, The Citizen takes a damage dealing attack Static Target: HP Value Effect: Add a stat modifier of your choosing and multiply the total by 3 HP. Add this to your HP total. Once you choose a stat for the modifier you many not change the stat used for I Work Out. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for I Work Out goes below 13, I Work Out becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Pray Prereqs: Citizen, Any Stat 13, One of your human allies has fainted. Weekly Target: Single human ally your praying for. Effect: The Citizen can pray to a single ally and subtract half their stat of their choosing's modifier and give it to the ally they praied for. The stat bonus remains in effect for 24 hours, once the 24 hours is completed the stat score given to the target returns to the citizen who prayed for them. The citizen can use Pray after one week in game has passed upon the use of the feat. Once you choose a stat for the modifier you many not change the stat used for Pray. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Pray goes below 13, Pray becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Common Sense Prereqs: Citizen, Any Stat 13, (???) Daily - Every 5 Levels you may perform this Feature another time per day Target: Any human Effect: Roll a d20 plus half of a stat of your choosing's modifier. If your roll exceeds 16, you may read the surface thoughts of other humans, as well as project your surface thoughts to other humans. Once you choose a stat for the modifier you many not change the stat used for Common Sense. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Common Sense goes below 13, Common Sense becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Animal Magnetism (Coming Soon) Eyeshot Prereqs: Citizen, Any Stat 13, Correctly guess another trainer's class Daily - Every 5 Levels you may perform this Feature another time per day Target: Any human Target Effect: Roll a d20 and add half of a stat of your choosing's modifier. If your roll exceeds 17, you learn what level and one class (GM's Discretion) of the target human is. Once you choose a stat for the modifier you many not change the stat used for Eyeshot. If you change your stats with any of the For Dummies feat trees and the stat you have chosen for Eyeshot goes below 13, Eyeshot becomes useable until the stat assigned to the feat returned to or exceeds 13, or the Citizen uses the Ambidextrous feat. Get It Done! Prereqs: Citizen, Any Stat 13, Own a Pokemon who has a Loyalty of 2 or lower. Daily - Every 5 Levels you may perform this Feature another time per day Target: One of your own Pokemon Effect: You egg on your Pokemon and threaten it. You may raise one stat combat stage, but must lower another 1 stage. Doing so will anger your Pokemon and it will disobey you on the next turn. After every two uses a Loyalty point drops from the Pokemon you used this feat on. Mind Over Matter Prereqs: Citizen, Any Stat 13, Suffered a Status Effect Daily - Every 10 Levels you may perform this Feature another time per day Target: Self Effect: Whenever you are afflicted with a status effect roll a 1d8. The result die will substitute the affliction you current have. 1-Paralyzed 2-Asleep 3-Burned 4-Poisoned 5-Frozen 6-Confused 7-Infatuated 8-Flinched Take Five (Coming Soon) Police Officer Advanced Class: Police Officer Prerequisites: 16 STR, 14 WIS, Citizen, Police Gear (3500) Bonuses: +1 STR Class Features: Cuff Em!, Honest Work As an officer of the law you are given the right to arrest any person for suspicious or criminal activity, thus you are given the right to hunt down and bring criminals to justice. When your target is knocked down you can spend a Trainer's Action to place handcuffs on your target, once cuffed they are considered immobile. You may take your target to any police or ranger station to be put under house arrest, if your actions are justified (GM Discretion) your actions will be met with reward (GM Discretion). You may also request, demand, or order non government, law officials or rangers to follow your instructions or be placed under arrest. Though you may choose to use your abilities to be a crooked cop if you wish, you can release your targets for a bribe, use the law to obtain goods, ect. Though if you are caught while doing so you will be placed under house arrest, lose all your items, money, and have your class as a Police Officer revoked. If you are arrested you can no longer take Police Officer or any of the Ranger Classes for the character. Police Officer Feats Cuff Em! Daily - Each 10 Levels gained you may use this class feature another time. Target: Trainer or pokemon at half or less of their HP. Effect: Roll 1d20+ your strength modifier. If the total exceeds 15 and you cuff your target. Once cuffed they are considered Trapped and Immobilized. Targets may make escape checks once a round on their turns. A Dexterity check vs your initial Strength check breaks those cuffs. Honest Work Daily - Each 10 Levels gained you may use this class feature another time. Target: Self Effect: If you detain and bring in a criminal you can opt to not receive reward for your hard work, for it is all in a days work. However though you gained no physical reward your actions have not gone unnoticed. For every time you use this feat you receive 1 Reverse Murphy's Law point. These points can be used to reroll any dice roll. More Coming Soon |
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7:25 AM Jul 11
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7:25 AM Jul 11