Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Memorable Pokemon Tabletop Campaign Moments?
Topic Started: Jul 25 2012, 10:51 PM (62,282 Views)
LichLord
Member Avatar
Genderless Chittering Horror
[ *  *  *  *  * ]
GrayGriffin
Aug 14 2014, 12:13 AM
One of my PTU groups just managed to diplomance a hive of Durant into a peaceful resolution to the situation that everyone thought would have to result in combat. I think our GM is a little shocked that it worked. I am too.
A little bit surprised. I was waiting for a giant battle to clear em out.
Offline Profile Quote Post Goto Top
 
Llyarden
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
This was from my IRL campaign I'm running.

The party encounter a radio tower-style thing, and the only person with non-Pathetic Tech Ed rolls 3 1's on his attempt to figure out what it is. After an aborted attempt to use Pidgeys for scouting, the party's antisocial Ninja starts trying to climb up. After a bit of climbing, he meets an angry Pichu balancing precariously on a metal strut. Having just levelled up in the previous session and bought the Clean Shot edge, he uses Drill Peck with a throwing knife and OHKOs the Pichu, which falls off the structure. The rest of the PCs, below, see this falling Pichu and our Ace Trainer has his Pidgey catch it. There is then general astonishment at (and I quote) "Who would be so heartless as to knife a Pichu?" At this point the Ninja leans over the banister of the structure with an "Oops."
Offline Profile Quote Post Goto Top
 
SorinBlack
Member Avatar
Dungeon Grand Master
[ *  *  *  *  * ]
You know what i like? being non-specific here, but i like those Pre Game "still choosing the players" rp's. the chill atmosphere, and just living like your character would in a perfectly safe environment with no agenda. I've done a few games on Myth-Weavers where this happens, and i can say that even if i don't get into the game, i have a lot of fun just doing those.
Offline Profile Quote Post Goto Top
 
Kairose
Pokémon Trainer
[ *  *  *  *  * ]
I don't think I've shared either of these, but I have two I particularly like:

1. In the first PTA game I ran, before PTU was a thing, one of my players who had separated from the group was in a hurry to catch up to them, and wasn't paying as much attention to his surroundings as he should. After a failed Perception check, he stepped on a Pineco. Understandably, the pinecone pokémon was angered, and promptly exploded, nearly killing the trainer. Said trainer feared pinecones ever since.

2. In my current game that has been running for almost 3 full years now (originally PTA, but has become somewhat of an amalgamation of the two systems), after a PbP PTU game I attempted to run fell through, I allowed one player to import her character from the PbP in as an NPC. Said character was a creepy ghost lover, and as part of a plot point, ended up getting possessed by Missingno, under the guise of a glitched Giratina. The party defeated her, but ended up keeping her with them rather than turning her over to the authorities, and she still has a chance for very bad things to happen under certain conditions - the party is just lucky they haven't happened yet.
Offline Profile Quote Post Goto Top
 
DNA
Member Avatar
King of Thought
[ *  *  *  *  * ]
So this was a bit of a tiny moment in my campaign's Christmas Day session, but it was something I had a lot of fun with.

As a bit of a lead-up, our campaign uses skill backgrounds for Pokemon as well as it does Trainers (instead of going by the Pokedex values for stats, they have their skills and backgrounds change just like humans do). This let us stat up Pokemon that really focused in 1 or 2 areas - which is what I've been doing with pretty much every Pokemon I've received: a Charming Victini, a Techy Cottonee, and an Occultist Wynaut.

This moment had to do with the Techy Cottonee.

Our party got a request to locate the source of a plague in this small run-down village that has basically incapacitated every human there. Think Middle Ages serf village. They barely have anything, so a plague is just going to floor them. And it did - only one woman (Orlena) was in a healthy enough state to greet us.

We talked with her for a bit and suggested they filter their water, in case the disease was being transmitted through there. They didn't have any tools to make a filter, even out of something as simple as cotton.

My GM requests a Tech Edu roll (plus a small bit of money) to make the filter. It was a DC 12. Enter the Techy Cottonee (whose name is Finch, named after an astrophysicist friend of mine), who has 6d6+4 Tech Edu. The GM keeps our rolls secret, but told us if the roll was at least double the DC, the resulting crafted item was one of high quality. So, I know he rolled at least a 24 (his average roll would have been 25, so no big surprise), but...

...well, I'll just quote the log.

Spoiler: click to toggle


This shall be the beginning of the rise of the mad scientist Whimsicott.

FOR SCIENCE!!
Offline Profile Quote Post Goto Top
 
LichLord
Member Avatar
Genderless Chittering Horror
[ *  *  *  *  * ]
Now that I want to see.
Offline Profile Quote Post Goto Top
 
Emotive Unstable
Member Avatar
Steelmaster General
[ *  *  *  *  * ]
DNA
Dec 26 2014, 03:26 PM
As a bit of a lead-up, our campaign uses skill backgrounds for Pokemon as well as it does Trainers (instead of going by the Pokedex values for stats, they have their skills and backgrounds change just like humans do). This let us stat up Pokemon that really focused in 1 or 2 areas - which is what I've been doing with pretty much every Pokemon I've received: a Charming Victini, a Techy Cottonee, and an Occultist Wynaut.
This is a nifty idea. For sure.

Also, after poring over this thread (kudos to Elemental Knight for a couple of subtle spoilers...) I've come to the realization that this is the best thread on any forum ever.
Offline Profile Quote Post Goto Top
 
Emotive Unstable
Member Avatar
Steelmaster General
[ *  *  *  *  * ]
Llyarden
Dec 11 2014, 10:11 AM
This was from my IRL campaign I'm running.

The party encounter a radio tower-style thing, and the only person with non-Pathetic Tech Ed rolls 3 1's on his attempt to figure out what it is. After an aborted attempt to use Pidgeys for scouting, the party's antisocial Ninja starts trying to climb up. After a bit of climbing, he meets an angry Pichu balancing precariously on a metal strut. Having just levelled up in the previous session and bought the Clean Shot edge, he uses Drill Peck with a throwing knife and OHKOs the Pichu, which falls off the structure. The rest of the PCs, below, see this falling Pichu and our Ace Trainer has his Pidgey catch it. There is then general astonishment at (and I quote) "Who would be so heartless as to knife a Pichu?" At this point the Ninja leans over the banister of the structure with an "Oops."
This is the reason Ninjas and PETA could never, ever mix.
Offline Profile Quote Post Goto Top
 
DNA
Member Avatar
King of Thought
[ *  *  *  *  * ]
Tonight's session was more awesome than expected.

It's basically a lesson to my GM that "DNA can and will screw up your plans at every opportunity."

So, as referenced in post #355, we're trying to root out the cause of this plague nearby to this village and we finally found it. It was this ancient pillar with runes written all over it, draining "death energy" out of a demon creature resting at the top of the pillar, and depositing it into the river below it, that led back to the village. Okay, so now we know what we're looking for.

Naturally, our first attempt was to try diplomacy with this creature, since we got roflstomped in the room right before with a deadly encounter, and we each walked out with 2 injuries (my character and her Pokemon both fainted in that encounter, and we both had 3, though were revived afterwards), so of course we don't want to fight. We try, but apparently this creature doesn't speak Kantonese. Then, on a whim, my character, the only non-Kanto native, starts speaking Hoennese to it. Surprisingly enough, it understood.

The GM had apparently planned for the boss fight to be really confusing and interesting, dealing with elevation (an 8m-tall pillar), environments (plague in the air), and various other nasty things, so it was quite a scheme.

Nope, now we're shooting back and forth a conversation in Dutch pumped through Google Translate and avoiding the fight entirely. And it ended with the creature offering to join our party and asking to sniff us.

DNA: Ruining the GM's plans since 2012.

Success.

Oh, and the best part was when the GM found out the Dutch word for 'death':

Spoiler: click to toggle
Edited by DNA, Jan 12 2015, 10:04 PM.
Offline Profile Quote Post Goto Top
 
Grand Silver
Member Avatar
2 kewl 4 u!
[ *  *  *  *  * ]
I don't know if that ruins Disgaea or makes it better than ever. Also I feel bad for your poor GM...
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · General Discussion · Next Topic »
Add Reply

Pokéball created by Sarah & Delirium of the ZNR