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| Memorable Pokemon Tabletop Campaign Moments? | |
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| Tweet Topic Started: Jul 25 2012, 10:51 PM (62,290 Views) | |
| maelstrom1702 | Sep 27 2013, 10:25 AM Post #271 |
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Pokémon Trainer
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When our Martial Artist found some Dynamite in a mine taken over by Team Rocket, then detonated it to take some out..... but ended up hitting other machines linked to machines through out the mine.....(All this was happening on the first floor, in the engineer room)
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| GrayGriffin | Oct 29 2013, 11:46 PM Post #272 |
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"Ah, you unmasked me. Whatever shall I do."
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In a PTU game where I'm trying out the new Blessed/Damned classes, I'm playing a Touched of Terrakion. I currently had only the Minor Gift and the Soulbound edge, and our party was facing a team of three. Unfortunately, one of our opponents was a Golem that turned out to have ridiculous physical defense, so most of our moves were barely scratching it. Then it used Earthquake, knocking out most of the party, and nearly killing a Pokemon that was only spared by GM fiat. That's when the GM told me that he'd allow me to do an in-battle retraining to get the Sacred Sword Gift. Naturally, I accepted. So my character, a slightly frail, pale-skinned girl, suddenly has her eyes start gleaming, and then her walking stick gains a sword-shaped aura, and she charges the Golem with a scream. Unfortunately, it turns out that even a legendary signature move wasn't enough to break through the ridiculous defense. But still, the visual image was epic. |
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| Esprit15 | Oct 30 2013, 01:05 AM Post #273 |
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Pokémon Trainer
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Sounds like bad statting of a mon if you guys can't even pierce their defenses like that. |
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| Lockdown | Oct 30 2013, 01:12 AM Post #274 |
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I SEEE YOUUUU
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More like a poorly constructed encounter altogether. If all of your PCs only have mon capable of physical damage moves, you don't throw a tank like Golem at them. |
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| Kairose | Oct 30 2013, 01:18 AM Post #275 |
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Pokémon Trainer
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if Sacred Sword was having trouble, it would've had high SDEF as well, which is easily possible with Golem's stat array, but yeah, sounds like the GM either underestimated Golem or overestimated the party, if the battle was as one-sided as it sounds. |
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| Neosonic97 | Oct 30 2013, 02:19 AM Post #276 |
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Fastest Thing Alive
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Kairose, Sacred Sword isn't a Special Move. Secret Sword is, but that goes off the def Stat. |
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| Dragonqueen | Oct 30 2013, 06:44 AM Post #277 |
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Pokémon Trainer
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It doesn't sound too improbable. In a PTA campaign, we fought a lvl 100 regi, while we were in the 40s (one regi vs. 6 of us) and most of us were unable to pierce a defense that was more than 70 I believe. Sometimes, if you're having one enemy vs a lot, you kinda need it to have crazy stats, although if it's attack is causing similar grief that is a tad worrisome. |
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| Lockdown | Oct 30 2013, 06:50 AM Post #278 |
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I SEEE YOUUUU
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That generally happens due to one or two players severely skewing the scale though. |
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| yugi0003 | Oct 30 2013, 07:05 AM Post #279 |
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Mad Genius
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I like to avoid statting 20 levels above the average player level, and if I feel like an opponent will be taken out too quickly, I simply give a multiplier to its HP. The most recent boss fights in my two games involved this. One was a Single Multitasking MA/DF and a Steel/Poison Nidoking and a few waves of Mooks against a team of 4 level 9 PCs with ~20 mon levels. The Nidoking was level 40 and had 480 HP, the MA/DF was level 15 and had 580 HP. The other was against a single, level 40 Pure Steel Muk. It had 960 HP and 20 Defense and Special Defense (and the ability to spawn mooks). I nearly killed 1 PC, nearly killed 2 Mon (technically killed one but that was due to a math error on my part, so I let it slide). Both games said they loved the encounters, having a single large opponent without them being incredibly frail under sustained fire. |
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| Kaorin Sakura | Oct 30 2013, 07:52 AM Post #280 |
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The Sprite - Envy
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If your boss encounter is a single enemy or a duo, yeah, giving it bonus HP is usually the thing to do to make it a bit more tough without it rofl stomping the party. Though, in PTx, numbers are more dangerous than a single enemy. : Recently in the PTA game I'm in (Tohoku) we came across some ruins. And in it were Unown. Which I'm beginning to feel bad for. Because they're always villains. Even in my own games I GM. But back on topic, there were Smeargle and Unown and there was a painted world within the ruins that were real. The big bad there was a guy trying to paint his world over the existing one and had to be stopped. The dude, I think was a Rune Master. And this is PTA. So! My character, Tulip, had never encountered a Rune Master. In fact, the last time she came across Unown they were being led by some Shadow-infused Eldritch Horror. So, battle begins, we're fighting Smeargle with randomized moves, Unown with specialized Hidden Powers and a big bad doing...'things'. Tulip gets close enough to be 1-turn away from laying the Electric smackdown on this guy but he decides to Banish Tulip. Thankfully, her lover, Celes, leaps in the way to take the attack and instead gets Banished. Celes suddenly disappears before Tulips eyes and Tulip and their daughter, Rosmarinus (a Pinkan'd Gardevoir) pretty much make it their life goal to end this man. Luckily, Saya (the super hero Engineer) was around because Rosmarinus threw the man off the floating platforms they were standing on (dat Psychic Push). Saya rescued him but the guy ended up dying from a later used Will-O-Wisp by Rosmarinus. Celes returned later in the fight but the anger and fear they felt won't be gone anytime soon. |
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5:16 PM Jul 10
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Pokéball created by Sarah & Delirium of the ZNR





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5:16 PM Jul 10