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| Memorable Pokemon Tabletop Campaign Moments? | |
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| Tweet Topic Started: Jul 25 2012, 10:51 PM (62,292 Views) | |
| Chordian | May 10 2013, 05:23 PM Post #251 |
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Professor Pine
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I just finished running my first campaign, after a year and a half. The two PCs were both "Chosen Ones", of "Life", and "Body" respectively. We culminated the Life players arc; his parents had been kidnapped by Giratina at a young age, so he was trying to get strong enough to find and fight it. The bad guys were trying to summon Arceus, and accidentally summoned Giratina instead. Long story short, the PCs tracked him down, climbed a flying mountain to get to him, and fought him with Arceus by their side. The Life PC ended up falling into a hole into Giratina's realm; so he was fighting the Origin Forme, and the Body PC was fighting the Alternate Forme at the same time. The only way it could be defeated was if they beat both versions in the same turn; essentially the Origin Forme was the source of power for it, and kept reviving the other form. They managed to KO both in the same turn after 11 turns, and Origin Giratina was lying in front of the Like PC, about to recuperate. He ran forward, the "chosen one" symbol on his right hand gleaming, pulled his arm back, and punched Giratina in the face, causing his life energy to overflow it's death energy and blow it up. |
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| sovest555 | May 22 2013, 04:27 PM Post #252 |
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The Blackguard Supreme
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Also, in an AU battle between two Tumblr RP characters who got pokemon eggs...there was my Zorua vs a Zangoose. After quite a beating from my Zorua, the Zangoose (somehow) uses Thunderbolt. And while it would have hit under normal circumstances, my luck got so good that the Zorua was able to literally disappear from existence briefly while electricity is flying everywhere and soundly dish the finishing blow after its reappearance. Needless to say, that was one of the single most awesome moments to ever happen. |
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| Redwards | Jun 26 2013, 09:10 PM Post #253 |
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Pokémon Trainer
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Playing Elemental Knights Carrico Town module as an introduction, (new to GMing and the players were new to tabletop games) party consists of my older brother playing an Engineer, and my friends playing a Ranger bent on creating a utopia based on his interpretation of the law, a photographer with more swag than the world is ready for, me playing an Ace Trainer with no personality, and a Martial Artist whose goal in life is to punch out Arceus. Our Photographer wanted a Karrablast egg because Escavalier looked "swagged out", so I let one be in the hatchery. He goes to remove it and rolls a 2. Every single other party member uses Let Me Help You With That, and the check just barely succeeds. In-Universe I decided that he went to get the egg using his fist, and everyone else restrained him and got the egg out for him. An instant later he decides he wants the Sewaddle egg and rolls for it. He rolls a 1. An angry Escavalier comes into the room and his reaction is immediately "I stomp on the Karrablast egg." He takes it back immediately afterward and proceeds to ember the Escavalier to death with his Cyndaquil, but not before getting a Twinneedle to the face. |
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| Marhatus | Jun 26 2013, 10:29 PM Post #254 |
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Avid Lurker
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I guess I can post a few stories here... Now the game that these stories are about takes place about 10-20 years from now, in a dystopian future where everyone has brain-computers, there is no internet, portal technology exists, and the government is run by a single corporation that violently puts down even peaceful protesters. Also pokemon are from a different planet which was recently discovered, and are regularly used as tools of oppression. So, for the first story; my character, Clarise (a former waitress who was caught in the right/wrong place at the wrong/right time) and the other PC's had just recently joined Team Rocket, the only major anti-government group, and were sent to break some Rocket members out of jail. Clarise ended up being paired with a cocky ace-trainer and his zangoose for the mission. Zangoose manages to take out the guards and pokemon on the first floor of the jail without much trouble (Clarise wasn't much help with just a club and a couple unown). As the two divy up the pokemon they steal from the dead guards, Clarise obtains... a modest durant. Literally the most unfortunate nature (stat-wise) for a durant to have. Clarise doesn't know any better, though, and since she's a mystic, she channels it and asks for its help and protection for the rest of the jail raid. It complies (it didn't like its past trainer so much) and we continue. Durant then proceeds to defend major choke-points on the next two floors, keeping Clarise safe and allowing Zangoose to sweep without getting hit from behind (as it is rather fragile). Clarise and I are certain that they could not have succeeded in the jail break had Durant not been there. He took hits like a champ, bit back hard, and was overall amazing. Upon returning to the base after the successful mission, we received medals from Team Rocket, and Clarise gave hers to Durant. She now seeks to return him to his natural home, though he's become one of her best, most reliable pokemon. --- Later in the same game, the party is tasked with retrieving/stealing an older model of industrial-size portal gun that the government/Galactic Corp had just replaced (and therefore had stowed in a warehouse). This story also includes Owen (the cocky ace trainer from the last story), Henderson (a vietnam vet martial artist who went a bit crazy after being stranded in the jungles of vietnam for several years), and Sequoia (an engineer/professor who is outwardly normal but inwardly as crazy as the rest of 'em). The party clears the first floor of enemies (Clarise is the only one in favor of stealth over strength), and the second floor. On the second floor is a large box with the portal symbol on it, but everyone except for Clarise forges ahead, down to the third floor (where there are presumably more guys to fight and more boxes to see). As the rest of the party fights with the guards downstairs, Clarise checks out the box and opens it, and sure enough the portal gun they came to get is in the box. This triggers an alarm to start going off in the warehouse. Clarise, fuming that the rest of the party left her to deal with this by herself, can't quite get the box to move on her own. So her Durant luckily helps her push it up to the industrial-size elevator. Meanwhile, Owen is standing in the elevator, thinking that it is a safe place to command his Zangoose from, when Clarise calls it up to the second floor. Once the box is in the elevator, the two fight over whether to send it up or down, but the elevator goes down automatically due to some security protocol. They fight the guards on this floor, but with the alarm going off more are pouring in. At this point, the GM realizes that 3/4 of the party is not going to be deterred from a free EXP farm, so the warehouse starts releasing poison gas. And not just poison, TOXIC poison. This sets everyone in a scramble, as we have to start making constitution checks to avoid being badly poisoned. The rest of the party piles into the elevator while Clarise returns Durant, concerned for its safety. Clarise assumes that Sequoia, with his knowledge of electronics, is going to try to hack the elevator, but instead he has his Charizard try to fly into the ceiling to push it upwards... which doesn't work because of physics. By then the doors are closed, and Henderson (thinking that the elevator was going to leave without Clarise) launches into a PTSD moment, screaming, "LEAVE NO MAN BEHIND!" and tearing open the elevator doors with The Can-Opener (basically a giant buzzsaw can-opener made for opening tanks). At this point, everyone is poisoned except Clarise (I was rolling really well), and Owen passes out while his Zangoose (which is immune to poison) takes the stairs. Somehow we get the elevator ceiling open, and Sequoia's Charizard combined with all of Clarise's Unown manage to lift the portal box through the elevator shaft and onto the first floor. By the time she gets the others out of the elevator (with her Unown, Sequoia flew out with his Charizard), Henderson is barely conscious, though he manages to pick up his fainted Grizzly Bear (whom he'd left to guard the first floor, and whom is appropriately named "Bear") and carry him out the door. Meanwhile Owen's Zangoose carries him out. Owen was inches from death by the time we all got into the getaway van. Luckily they had some full-heals on hand. Needless to say, Clarise was pretty pissed about being the "most competent" member on the mission and almost being left to die. (Since the warehouse followed game physics, the stairs on the second floor were across the room from eachother, and a human would have been unlikely to make it out the door alive with the poison gas flowing). Clarise had a long, angry talk with the Rocket leader about that mission... |
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| GrayGriffin | Jun 27 2013, 07:27 PM Post #255 |
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"Ah, you unmasked me. Whatever shall I do."
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Aren't Steel-types immune to poison already? |
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| Marhatus | Jun 27 2013, 11:01 PM Post #256 |
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Avid Lurker
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Yes, but I figured Clarise may not know the nature of the gas and Durant's immunity right off the bat, and when she asked Durant if the gas would hurt him, he wasn't sure. She knew by then that Durant probably breathes but Unown don't, so it made sense at the time. |
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| Kaorin Sakura | Jul 6 2013, 09:35 PM Post #257 |
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The Sprite - Envy
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Before I begin, I’d like to point out, I have a bit of a problem that’s not a real problem to me. I have, what I understand, to be a strange disconnection with my characters. In this that, I can maintain a personality of them even when it conflicts with my personal interests. An example would be when my character enters a room full of loot. I, personally, want all this loot. I mean, me as a player, that’s a bunch of free crap I could use to empower my character! My character, however, is picky and doesn’t see immediate value in these things, and thus, either only takes what she’s interested in or nothing at all and moves on. As I understand, this is actually tough for some people thus I believe this to be a special case I have to explain. Anyway, today marks a very memorable moment to me. My character, Tulip Meadowood, who’s gone from level 10 to level 45 in her campaign made an incredibly rash decision. She’s passed on her Trainer License to someone else. She’s not out of the game and I’m still playing her, even continued to do so in the continuation of the campaign for the rest of that night, but she did this knowing the implications and did it happily. Legally, she’s no longer licensed to be doing what she’s doing and that could end badly for her but she felt she was doing the right thing and couldn’t be happier. To elaborate, two of the four players weren’t around. Saya our Professor/Engineer and Anseth our Mystic/Photographer were to be gone for two weeks. Leaving Celes our Ace Trainer/ Ice Ace/Enduring Soul/Beauty Modeller(essentially Genetic but not) and Tulip our Breeder/Botanist/Normal Ace/Move Tutor/Genetic (obtained through homebrew) alone for side adventures. They had recently went to a Time Warp via Celebi trillions or more years into the past and prevented a few natural disasters as well as aiding a few Pokémon communities. Tulip aided the Durant and Celes aided the Krokorok. Through some nifty roleplay and homebrew, a battle with the leader Krokorok was hit with an attack so powerful (Ice Shifted Critical Dragon Rush I believe) that it Ice Sync’d him. When we returned to the future as our sidequests, we decided to visit the place. Now, the Krokorok are half Ice Sync’d and half not, as the Ice Syncing passed down via breeding but not everyone got it. Humans are around and merged in with the Krokorok rather well, establishing a great community, but not all was okay. They were enemies with the local Flygon and their Trapinch ruined everything Tulip had tried to accomplish with the Durant. As such, Tulip set out to bring the area to peace. Starting with the Flygon. On her way to meeting the Flygon with Celes, she stumbles upon six Mankey and a Primeape. The Primeape challenges her and Celes to a Training Duel and quotes a few things such as, “(I’ve heard from Trainers that when your eyes meet you have to battle!)”. Oh, a quick note, Celes and Tulip can speak Pokémon language. Just to clear things up. So, they battle the Primeape who behaves like a Trainer and even knows League rules. He orders around the Mankey and even uses the Press feature on them accompanied by words of encouragement (thus it could be Positive Press or Taskmaster, not sure which). Celes uses her Mukul the Hariyama and Tulip hers her mother, Amaltas the Tabunne (Audino) and defeats the six. Quick note, Tulips goal in life is to change the world in how Pokémon are seen and treated. She wishes to level the social system and have Pokémon be treated as equals and this Primeape she met pretty much embodies what she’s fighting for. So, she demands to get his ID so she can keep in contact with him. He responds that he hasn’t one. Tulip comes to find out, he doesn’t have Pokéballs, a Pokédex or anything. Right then and there on the spot, Tulip shoves her Pokédex in his face and orders him to take it and she won’t take no as an answer. She also provides him with 2 Pokéballs, 2 Heal Balls and 2 Cherish Balls, leaving her with only 2 Love Balls, to capture his Mankey with. She builds him a satchel and a Pokémon cap, Celes gives him her Bike, and Tulip Normal Syncs one of his Mankeys while Celes Ice Syncs another, giving him a bit of diversity among his team for Gym Challenges, even Tutored the both of them two moves each. Tulip effectively (with how it was hand waved) gave the Primeape her Trainer License and transferred her stored Pokémon to another person’s box for the time being until she can get a new License. She would’ve Elemental Unlocked one his Mankey too if she had any still. The Primeape didn’t have a name to go by either, so, Tulip offered to name him and he accepted. She used Japanese words for it but essentially named him Freedom Freedom. Yes, first name Freedom and last name Freedom. She’s a simple girl sometimes. Or most of the time, I forget which. Funny thing? Tulip couldn’t be happier with that decision. |
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| GrayGriffin | Jul 7 2013, 12:15 AM Post #258 |
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"Ah, you unmasked me. Whatever shall I do."
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This is the best story ever. Now I want your GM to write up a whole novel on the adventures of Freedom Freedom, the Primeape Pokemon Trainer! |
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| JustAnotherRocketGrunt | Jul 21 2013, 06:27 PM Post #259 |
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Pokémon Trainer
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In a real life game I am in, we recently decided to change the phrase 'between a rock and a hard place'. We are playing in the Kanto region ten to twenty years before Red sets out on his adventures. On the part of the bike path that is a state-of-the-art and twenty-five mile long bridge, is where we changed the phrase. Despite a rather sudden and rather vicious storm, my group-mate and I decided to give it a go. Along the way, we met up with a Celadon City ranger who was less than useful for most of the encounter. We brave random lightning attacks and fish pokemon flopping about and finally make it to the halfway point, a store/rest stop. The soda shop became very convenient when my partner and I went down to 1hp and the ranger became unconscious. Continuing on once the lightning subsided, we found (and almost fell into) a break in the bridge. Now, let me back up by saying: this bridge is absolutely brand new. It is made from steel that was reinforced by charizard fire. You don't find them made of better stuff. And this thing had an eight foot, charred, tear in it. And our thoughts were along the lines of, 'we are dead meat'. To make matters worse, there are a couple of massive gyarados guarding a nest of eggs under the bridge. My partner asks, 'do we really need to go to the next town? I am sure there are plenty of things to do elsewhere'. I don't answer; all I can see are teeny-tiny, baby magikarp flopping around. One of those and I would be set. Then she notices that the eggs aren't all the same color. The parent of the non-margikarp eggs, and the reason for the freak storm and the Thunder attacks, soons shows up: Zapdos, the legendary bird. My group-mate convinces the very angry mama gyarados to eat the Zapdos eggs. Needless to say, this does not go over very well and soon has us convincing the gyarados to try regurgitating them back up. A series of bad rolls doesn't allow that to happen, and she has to crawl into the gyarados's mouth and down her throat to retrieve the eggs. I am left outside to keep the Zapdos distracted with my water-shifted gastly and the ranger's rhyhorn. Several intense rounds later, the eggs are finally retrieved and given to Zapdos, the storm stops as suddenly as it began, and I make off with a magikarp in my shirt. Too long; didn't read? Our new phrase is 'in between two gyarados and a legendary bird'. |
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| Elemental Knight | Aug 2 2013, 10:03 PM Post #260 |
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Knight of the Spread Sheet
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So, I had fun this Thursday. Some General Background I'm a player in Kaorin's game, An Eternity Bound: Past. Therein, I play a country-girl Capture Specialist, Lauren Pascua. She's got a big, loving family, and a wonderful farm she intends to fill with Pokemon... but unlike her archetype would suggest, she's actually quite physically frail. (High Spirit, good Mind, and negative Body, with DEF staying at 5 and never ticking up.) Also in the game are Theo, the 'old man chaperon' of the group, a Trainer who quit the adventuring game years ago for the sake of some secrets we still aren't privvy to, and has only now gotten back in. He's a swell guy, but his accent tends to disappear when he gets serious, and he's able to manipulate Aura and use a few Pokemon attacks. There's a lot about him we don't know, but his intentions are above reproach. ...and Aishen, a half-man, half-Flygon ball of violence and, above all, angst. Lauren has an odd like for the guy, despite a fair few moments of him being a jerk in general, which may or may not be because of her natural affinity for wild Pokemon (which he is, at least somewhat, by definition). At the least, she does care for him. And she likes his Pokemon, and thinks they act much more reasonably than he does. Among her favorites of his is Whisper, a little brown Ground-type'd Spinarak who acted with incredible bravery during the Cinnabar Gym challenge. There's also one other party member, but he wasn't there for this session due to real-life emergencies. All you need to know about him is that he arrived in the party via Celebi-based time travel - which, by the way, is more or less all we know about him at present anyway. (He's a pretty new arrival.) ... Last time, on AEB Past... Following our battle at the Cinnabar Gym, and winning our first Badge, we were tipped off by Blaine about a place called Niui Island. He indicated that we might find out something about Aishen's unique circumstances if we poked around there. We went, poked around, and found a number of shockers: some limited information about Aishen's father, the scientific projects that had gone on there... It wasn't a pretty place. Among the things we found was a Mew egg, hidden in a hulking, empty shell of a machine that required Aishen to rip the metal apart to get inside of. It was still held in the arms of a skeletal remnant of a Pokemon, almost certainly a Mew itself. This tore Lauren up inside quite a bit, and she promised herself that she'd try to live up to this nameless Pokemon's example, and not let its sacrifice go to waste. After that, we were quite prepared to go back to civilization. We called for a pick-up from a friendly ship captain, and set sail for Cinnabar. ... And Now, Today's Story... Once we were on-board, and had found our bunks, a few of the sailors on board challenged us to a friendly bout - one Pokemon each, no items, just for fun. Some of our Pokemon got hit good, and one (not mine) was KO'd - but we won, and won some prize money, and more importantly, we were able to decompress with a light-hearted, no-stakes bit of combat. This was compounded further by Lauren being caught in the blast of a friendly Water Sport, and wringing out her shirt in front of a married sailor - and not realizing why this might be a faux pas. In short: After a few weeks of heavy, difficult gaming, we had a moment of levity and upbeat fun, and it was a great boon for our pacing. Battle completed, we rested on the ship until it pulled into port, and we nigh-immediately found Blaine in the Pokemon Center. We immediately set to asking him question, such as about the Mew egg: Spoiler: click to toggle ...And Aishen's Flygon heritage... Spoiler: click to toggle ...And, with Theo cross-examining the witness, Aishen's mother: Spoiler: click to toggle All of this prompted Lauren, my character, to pipe in, and ask what had been gnawing at her: What was that Mew in the machine like? How could she live up to that, to make things right? Spoiler: click to toggle ... From here, the story splits into two forks: Lauren and Aishen, and Theo and Blaine. I've read the log, so I know what happened between Theo and Blaine now, but at the time, it was all conducted via whispering - so I didn't know what was going on back in the Pokemon Center, aside from the occasional leaked line. Thus, I omit Theo's half of this story not because it's the lesser - it isn't - but to preserve how I experienced these events. Aishen had headed down to the southern beaches of Cinnabar, which was still in-view of the Pokemon Center's entrance. It wasn't that hard to find him... Spoiler: click to toggle ...Which leads to talking about how everything they've learned at Niui's lab affects how they think about 'family'... Spoiler: click to toggle ...and a shocking revelation... Spoiler: click to toggle ...that Lauren took in a pretty fair stride. Spoiler: click to toggle All of this leads to one more heart-to-heart, about how hard it is to be different because of one's body... Spoiler: click to toggle ...and one final promise. Spoiler: click to toggle Once Theo, our party chaperon, catches up with us - with an ameliorated Blaine! - there's one more cute little moment before the session ended. Spoiler: click to toggle ... So: That was last session. Now, Theo's gotten us Blaine's old private boat (!), and we have a few leads to follow up on - and some sidequests we want to polish out in the area before we take off for the mainland again. Everyone in attendance agreed that it was an awesome session, sorely needed after the gloom and doom of the previous few, and fun to play in because of the role-playing growth we experienced. I'm looking forward to next week. (No pressure, Kaorin.) Edited by Elemental Knight, Aug 2 2013, 10:12 PM.
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5:16 PM Jul 10
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Pokéball created by Sarah & Delirium of the ZNR





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5:16 PM Jul 10