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| Pokemon ReBurst Idea?; A look into the possibility of a burst warrior class. | |
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| Tweet Topic Started: May 27 2012, 12:07 PM (6,128 Views) | |
| Straw Fedora | May 28 2012, 08:07 PM Post #31 |
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AVENger
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But that's where ambiguous stat counterparts become a problem. Intuitively you'd think INT is SpAtk, but Mystics apply WIS bonuses to SpAtk, not INT, and Burst Warriors are advanced Mystics. And how would you write that into Burst without making it so dang long? It just makes it more complicated. Sure, Burst grants Trainers super-human qualities, but they also gain the Pokemon's capabilities, which make up for a simple stat boost. For example, having a Intelligence capability of 7 would make you a genius, even if you aren't a genius before. Becoming a Machamp will grant you the ability to lift up to 1000lbs because of its high Power capability (8). Really, the STAB bonus is meaningless when you adopt the capabilities of the Pokemon while in Burst. It would only make a difference if the Pokemon's capabilities are lower than the human's. I mean, the main character Bursts with a Zekrom. Zekrom's Power capbility is 6, meaning while in Burst, he can lift up to 500lbs, much more than he could have as a human. However, if a capability score would be lower than what is normal for the person, you ignore it. The problem is turning that into technical jargon so it's not vague. Maybe you would increase all of the Pokemon's capabilities by 1 (cannot exceed the maximum for that capability, though) upon Bursting to make up for Human nature. Edited by Straw Fedora, May 28 2012, 08:10 PM.
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| The Black Glove | May 28 2012, 09:17 PM Post #32 |
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A Man Of Heart
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Says the guy who suggested using STAB as a STR bonus in the first place... The problem is that capabilities only have so much effect on battle. That power rating? Has nothing to do with combat. Sure, adding higher movement capabilities could be helpful, as well as other traits, but when you get right down to it, it's no different from having a 6th Pokemon in your Party aside from the fact that you can't use items on it and you share HP with it. That's entirely disadvantageous! Additionally, some humans have different traits than others. For example, as you said, the main character of Reburst, Ryouga, bursts using Zekrom as his Pokemon. However, Ryouga is superhumanly strong in his own right. Witness the size of the boulder he brings into town as part of a trial: Spoiler: click to toggle This strength is boosted even further when he enters Burst Mode. We aren't showing the true power of Burst Mode unless we can find a way to have a statset influenced by both the Pokemon and Human. After all, bursting is all about combining the two into one to create something with earth-shattering megapower. |
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| Semper Oculos | May 28 2012, 09:48 PM Post #33 |
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Knight
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It'd be nice to use those capabilities outside of battle, but I think since all your items disappear that your pokeballs would disappear as well. Maybe make it so you are unable to command a pokemon while in burst? I don't know where I was going with that. I think the power during combat should rival that of a trainer with their pokemon. Of course the risk is greater since you are putting yourself in harms way, but I believe you should be able to hit like a boss as well as take hits, to make up for the inability to command another pokemon. I see the difficulty in figuring out which bonuses to add, I have to admit that this wasn't as easy as I thought. Also, lets say you can't use a pokeball, could you command a companion if you were a ranger since they don't live in pokeballs? |
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| Saruno | May 29 2012, 06:28 PM Post #34 |
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Pokémon Trainer
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I kinda skim through the thread since I was interested in this manga and it reminded me of Digimon Frontier saga. Anyway I notice that the biggest problem seems to be how to do the stats. From what I have seen, the biggest increases seem to stem to physical capabilities. So to me this equals to Attack Power, Defensive Power, and Speed. Things that stay constant seems to be Intelligence, Perception, and Charisma. So to transfer this to PTA. I would say Bursting should increase STR/CON/DEX while INT/WIS/CHA stay neutral. So for me I think we could simplify the stats and make STR = Attack/Special Attack, CON = Defense/Special Defense, and DEX = Speed/Evasion Since each pokemon is different in stats and what not and that the burst heart actually gains in strength as it goes on we need to translate each into a bonus. This is what I thought of at the moment. Bonus to STR can be like Burst STR = (Trainer STR STAT + ((Attack + Special Attack)/ 4)) Now reason I did divided by 4 instead of Half Attack and Half Special Attack is because I do not want to make the new total absurdly high but I want the increase to be a great deal. Now lets assume a Level 100 Abomasnow which I made have had 40 ATK and 40 Special Attack. Now lets My trainer has a 20 in STR. With that formula, I get (20 +(( 40 + 40) / 4 )) = 40 STR stat. Increase in STR is higher but not crazy high. Burst Warrior however will be able to draw much more power from the pokemon and should be able to reach higher dmg output so you could have a feature that increase stats by 50% or something like that. I think that formula could apply to CON as well. For Dex I would just do (Trainer DEX stat +(Speed / 2)). Obv this would need the kinks work out but I think before we move on to actually class, we need to get down the basic stats and how burst is gonna work generally. I think I am gonna work on that idea later. I kinda do not like it the way it is now. I think being able to burst should be much harder but I give my opinions later but for now I just wanted to add my thoughts on how Stats should work. |
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| Semper Oculos | May 29 2012, 06:55 PM Post #35 |
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Knight
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I really love that idea. To me it seems very balanced. To me this solves many many problems with stats and figuring out where to add bonuses. I agree with taking a feature that increases the stat gain but I was thinking maybe instead make it a feat you could take only every few levels? Like it gives you a stat bonus of 1.5 and every time you take the feat increase it by .5 or .25? I don't know I'm not very good with figuring this sorta thing out, hehe. I am having some problems figuring out how to figure out the stats because I believe the trainers capabilities should match the capabilities of the pokemon in the burst heart, or even rival them. |
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| Saruno | May 29 2012, 07:33 PM Post #36 |
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Pokémon Trainer
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Well we could make a feat that follows STAB of the pokemon. So at level 100, it would be a 20 point increase to the stats in general. Which would make since if you are an actual Burst Warrior and train to better connect with your pokemon. I would more correctly go with half stat total rounded up so with the same example it would be a 10 Stat Point increase. It will need testing though. Though at the same time, I am power hungry so I probably go with 20 Point Increase lol. Edited by Saruno, May 29 2012, 07:34 PM.
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| Straw Fedora | May 29 2012, 08:21 PM Post #37 |
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AVENger
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@BlackGlove: Yeah, I know. I'm trying out different ideas. But I see what you're saying about it being disadvantageous. The new idea has become, "Become your Pokemon," unlike the original idea which was becoming stronger by fusing together with it. This is not what's supposed to be happening T_T But the Capabilities can have a very important part of battle. Don't forget there are many capabilities that don't have values and instead have unique effects. Also, a trainer can use these capabilities outside of battle. Bursting isn't limited to battles; you could stay in Burst all day if you wanted (unless there's a time limit I'm not aware of). @Semper (after BG): The reason items disappear is 1) the items disappear in the manga, and 2) to balance it. If you're a burst warrior, you probably don't spend much of an effort capturing Pokemon, and the feats will probably support that. And yes, you would still be able to Command Pokemon since it's just telling your Pokemon what to do. @Saruno: STAB bonus seems easier to follow. Even simple equations are a turn-off in tabletops. Or maybe that's just me... ![]() Introducing a new feature for Burst Warrior: Burst Boost Static Effect: While in Burst, the Pokemon you are fused with gains 50% more experience. Also, once per day, if you were involved in a Pokemon battle, and a Pokemon in a Burst Heart you own was not involved in that battle (i.e. was not fused with you), you may spend time with that Pokemon in Heart to Heart equal to the time spent in that Pokemon battle, and your Pokemon will gain the same amount of experience the battle gave. |
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| Saruno | May 29 2012, 08:32 PM Post #38 |
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Pokémon Trainer
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The thing about STAB value is that its pretty meh at best and does not provide a big enough bonus to Burst. As hard as it should be to actually Burst, it become pretty lackluster to follow STAB. Especially since you could technically have a low level pokemon in a Burst Heart which could be no bonus at all. It just seems much too weak. Now a STAB bonus as you grow to augment the ability as you grow as a Burst Warrior makes more sense. Besides that formula is probably as simple as (Trainer Level x 4) + (CON Stat x 4) for HP. But I cant see a tabletop without formulas though. Otherwise it wouldnt be much of a game imo. Actually I kinda would like to see a time limit for this for PTA. I just need to think about how to do it lol. Edited by Saruno, May 29 2012, 08:35 PM.
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| Semper Oculos | May 29 2012, 08:39 PM Post #39 |
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Knight
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@ Straw Fedora Well in the manga it appears that staying in burst is physically draining the longer you stay in burst form. I see where it's been leaning towards becoming your pokemon, and I can tell how that's straying from the manga. The burst warriors in the manga were at already high physical capabilities from their sheer training which was necessary to handle the 'Abilities' you gain from the burst. Maybe focus more on adding abilities to the player? Or more bonuses from bursts? |
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| Thomas Crestwood | May 29 2012, 08:51 PM Post #40 |
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Front-lines
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i could have sworn that in the player handbook that it states the humans as default normal type? is my handbook perhaps out of date? |
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