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[PTA] Pokemon Character Sheet Manager; PokeSheet
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Topic Started: May 22 2012, 08:25 AM (19,920 Views)
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zelfaldor
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Sep 2 2012, 07:30 PM
Post #51
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I keep getting an error. it is as follows:
Spoiler: click to toggle
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException() at System.Collections.Generic.List`1.get_Item(Int32 index) at PokeSheet.Control.Sheet.LoadINI(String path) at PokeSheet.FrmMain.FromFileToolStripMenuItemClick(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- PokeSheet Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Richard%20Glidden/Downloads/PTA%201.31/PokeSheet.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.278 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.282 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Parser Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Richard%20Glidden/Downloads/PTA%201.31/Parser.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- yennicjk Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- cp1beckr Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- jk1orw3x Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- 0oevshbq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- IniLibrary Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Richard%20Glidden/Downloads/PTA%201.31/IniLibrary.DLL ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
what can i do to help. I am running win 7 64 bit.
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formlesstree4
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Sep 5 2012, 09:59 PM
Post #52
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Can you tell me exactly what you're doing? It almost looks like you're loading an out of date INI file.
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Sabinmoon
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Oct 20 2012, 11:22 PM
Post #53
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Please tell me you are still working on this program! I still use it in my games, specifically for the random generator for the stats, and the fact I can reference abilities and capabilities quickly. I would love to get an updated list for the moves, and Black2/White2 update on level ups!
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formlesstree4
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Oct 27 2012, 10:39 PM
Post #54
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- Sabinmoon
- Oct 20 2012, 11:22 PM
Please tell me you are still working on this program! I still use it in my games, specifically for the random generator for the stats, and the fact I can reference abilities and capabilities quickly. I would love to get an updated list for the moves, and Black2/White2 update on level ups! I am, just really busy. A new version will be coming out soon
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attn_pls
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Oct 28 2012, 09:09 AM
Post #55
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Just thought I'd chime in with a few observations, from the PHB:
-A Base Stat can never be 0 as a result of Nature -If a Pokemon’s Nature changes a Base Stat to 0, instead the stat is 1
For example, a Proud Smeargle, at the moment, would have a 0 SATK. A Stark Diglett has 0 HP, and so on...
Otherwise, keep up the good work and take care.
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formlesstree4
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Oct 28 2012, 06:53 PM
Post #56
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- attn_pls
- Oct 28 2012, 09:09 AM
Just thought I'd chime in with a few observations, from the PHB:
-A Base Stat can never be 0 as a result of Nature -If a Pokemon’s Nature changes a Base Stat to 0, instead the stat is 1
For example, a Proud Smeargle, at the moment, would have a 0 SATK. A Stark Diglett has 0 HP, and so on...
Otherwise, keep up the good work and take care.
That will be fixed next version, thanks!
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PokePal.Alexx
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Oct 30 2012, 07:22 PM
Post #57
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What is complex generator for, when can I save sheets also?
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formlesstree4
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Nov 1 2012, 07:45 AM
Post #58
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- PokePal.Alexx
- Oct 30 2012, 07:22 PM
What is complex generator for, when can I save sheets also? The Complex Generator will be done in a few versions; it's basically a more flexible Pokemon generator that will also put in moves and abilities. As for saving, I'm going to try having it fixed by the next version. I am really sorry about the problems with saving. I'm changing over to a new save system (XML based) that will increase reliability and make things go much smoother.
Again, I'm terribly sorry about the saving issues. If I had known about them sooner, I would have fixed them.
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PokePal.Alexx
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Nov 12 2012, 04:04 PM
Post #59
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It's fine, I do understand, It must be hard work. PM me when th next version releases.
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formlesstree4
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Nov 14 2012, 08:08 AM
Post #60
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Sorry for the lack of updates, it's been a heck of a few days. A newer version should be released by next week. Lots of updates and bug fixes, as well as an updated interface that looks much nicer and is hopefully easier to use. I'm posting this from work, so I have no screenshots, but I think you guys will really enjoy it.
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