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[PTA] Pokemon Character Sheet Manager; PokeSheet
Topic Started: May 22 2012, 08:25 AM (19,923 Views)
Marhatus
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formlesstree4
May 27 2012, 09:41 PM
Marhatus
May 27 2012, 05:11 PM
blah blah
1) It's a planned feature for sure! I ran out of Interface room for it so I'll have to get creative.
2) Can you elaborate on that? I already have Egg Moves loaded in.
3) There is a space for it actually: Tools -> Notes, however I can make an official area if you think it's a better idea.
4) I looked through Dream Doctor and I thought that the maximum number of abilities was two at all times. If'n you can point to me where the rules allow a third I will be more than happy to incorporate it!
5) This is gonna require a lovely rewrite of the entire move system. I didn't have the foresight to prepare for that, so it'll probably be a version or two off from getting done.
6) You got it.
7) Same as #1. I ran out of UI space for Pokemon types, so I'm gonna have to find some nifty way to get types in. I'll probably reduce the Evasion Bonuses area and slap it in there.
8) I can do that; will need to change the interface type for it, but it can actually be pretty easy to implement!
9) See #3.

I believe that addresses all points you posted, I've got some work ahead of me to do on this and a few other projects, but I'll see what I can do.
2. Oh, my mistake, I must've been thinking of tutor moves. However, it doesn't seem like there are TM moves either (at least not for Misdreavus, which can apparently learn sunny day and charge beam from TM's, but doesn't on your sheet)
3. Oh, haha, I guess I didn't see that. However, a little text box specifically for items would be very nice (if you have the UI room for it... maybe you could make the window size a little bigger?)
4. Total recall coupled with True Ability allows you to add a third ability onto a pokemon that already has two.
5. That stinks. My suggestion is to have an "all moves" list that you can go to by clicking a button or something in the add moves window... of course, I don't know how you coded it so this might not be a helpful suggestion after all. ^^;

One more thing, is there some sort of limit to how many moves you can add (or how many you can add at a time)? I think I got an exception once after adding a bunch of moves to a pokemon at one time, and it added all but the last two or so. I forget what it said, but I can look into it more if you'd like.

g_robot
May 28 2012, 06:59 PM
I get no exceptions or errors. Everything else works flawlessly. Even when I go to "Options" the "View Moves" section is grayed out.

You have to right click the moves box and click "add move" and add them to the pokemon manually.
Edited by Marhatus, May 31 2012, 10:14 PM.
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formlesstree4
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Marhatus
May 31 2012, 10:12 PM
2. Oh, my mistake, I must've been thinking of tutor moves. However, it doesn't seem like there are TM moves either (at least not for Misdreavus, which can apparently learn sunny day and charge beam from TM's, but doesn't on your sheet)
3. Oh, haha, I guess I didn't see that. However, a little text box specifically for items would be very nice (if you have the UI room for it... maybe you could make the window size a little bigger?)
4. Total recall coupled with True Ability allows you to add a third ability onto a pokemon that already has two.
5. That stinks. My suggestion is to have an "all moves" list that you can go to by clicking a button or something in the add moves window... of course, I don't know how you coded it so this might not be a helpful suggestion after all. ^^;

One more thing, is there some sort of limit to how many moves you can add (or how many you can add at a time)? I think I got an exception once after adding a bunch of moves to a pokemon at one time, and it added all but the last two or so. I forget what it said, but I can look into it more if you'd like.

g_robot
May 28 2012, 06:59 PM
I get no exceptions or errors. Everything else works flawlessly. Even when I go to "Options" the "View Moves" section is grayed out.

You have to right click the moves box and click "add move" and add them to the pokemon manually.
2) No there are not yet, I need to write something special for those still.
3) I can definitely do that!
4) I'll just have to write a catch for that, won't I?
5) That might just be the easiest thing to do. However, a simple thing to do is just whenever certain moves are double clicked, just allow the editor to override them. That 'would' be the easiest way to do it, however that interferes with another feature I had planned. I'll figure something out.

As for that Exception, I'm not sure. If you can go figure out what that Exception was, that'd be awesome. There is no built in limit to the move count; might've been a move that had some invalid data?
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Merc
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This sheet is amazing! My roommates made an impressive Excel sheet that I like a lot, but I have OpenOffice, so it doesn't run quite right. Until I get Excel, this is almost perfect for what I need. It does seem to be missing a way to calculate Combat Stages, and a place for status effects though. A few moves seem out of date with 1.3 too.

Commendable work indeed though, thanks for all your effort!
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formlesstree4
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Merc
Jun 1 2012, 07:55 AM
This sheet is amazing! My roommates made an impressive Excel sheet that I like a lot, but I have OpenOffice, so it doesn't run quite right. Until I get Excel, this is almost perfect for what I need. It does seem to be missing a way to calculate Combat Stages, and a place for status effects though. A few moves seem out of date with 1.3 too.

Commendable work indeed though, thanks for all your effort!
Thank you! As for the combat stages, I'm working on that, just need a slick little UI upgrade for it.

Status effects...I hadn't thought of. I shall definitely look into it!

The move list is implemented for 1.29; I haven't had the time to get it all working for 1.3; if someone can find a change list for the moves from 1.29 to 1.30 I will be more than happy to manually make the changes.
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Marhatus
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When I try to add curse to Misdreavus, I get an unhandled exception that says "Object reference not set to an instance of an object" and this:

Spoiler: click to toggle


A similar message comes up when I try to add it to gastly. However, adding curse to ferroseed gives me a different exception, "Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: Index." and then this:

Spoiler: click to toggle
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formlesstree4
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Curse doesn't even exist in the move database apparently...blame Textdex 1.29 :P In all honesty, I hadn't had enough time or manpower to test all the moves. Thank you so much for the reports though; I'm working on getting everything fixed up; it's just a matter of typing it all out now.
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Marhatus
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No problem, glad I could help~ :3
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Merc
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Something else i noticed (sorry to unload so much onto you) but natures alter the end stat, but there's no visible change to the base stat, which would be helpful for maintaining base relation.
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Kaorin Sakura
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Blah, I should pay attention to what I'm replying to sometimes. x.x
Edited by Kaorin Sakura, Jun 5 2012, 04:54 PM.
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formlesstree4
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Merc
Jun 5 2012, 04:02 PM
Something else i noticed (sorry to unload so much onto you) but natures alter the end stat, but there's no visible change to the base stat, which would be helpful for maintaining base relation.
The new version still doesn't alter the base stat, however, what it does do is just changes the color of the Label it alters; light blue for additions, and light red for subtractions:

Posted Image

STAB is now visible [for easier usage]. Experience chart is updated to 1.30.
Also, Hydregion is now in the new version. Yay. Moves are not up to date, nor are some Capabilities. There's still a lot to do, but the basic template is now done.
There is now a Held Item window specifically for held items alongside the Notes. There have been a few other changes...but I can't remember right now. Older INI files should still be compatible with the new version by the way.
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