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| [PTA] Pokemon Character Sheet Manager; PokeSheet | |
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| Tweet Topic Started: May 22 2012, 08:25 AM (19,915 Views) | |
| formlesstree4 | Apr 28 2013, 10:31 PM Post #101 |
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Pokémon Trainer
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It might not be in your version, but try right clicking the Pokémon list and seeing if a search button pops up. Otherwise, try Ctrl + F on an active sheet window. If neither work, then I'll release the current build I've got. It has it working there. |
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| MicManGuy | Apr 29 2013, 03:23 AM Post #102 |
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Pokémon Trainer
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Yeah I've got version 1.03b and that doesn't seem to be an included feature. Also the "Pokémon" menu (Between "File" and "Windows") doesn't do anything? And on the stats tab, I have no idea what toolStripDropDownButton1 is for. Edited by MicManGuy, Apr 29 2013, 03:24 AM.
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| formlesstree4 | Apr 29 2013, 03:51 PM Post #103 |
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Pokémon Trainer
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The Pokémon menu isn't actually populated in your version, and I forgot to hide it >.< I forgot...what that drop down is for, lol. I don't see it in my version. Can you screenshot it for me? |
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| Dagas84 | May 1 2013, 02:22 PM Post #104 |
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Pokémon Trainer
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First off i gotta say, this program rocks! Would love the ability to look up pokemon a lil quicker than scrolling down the list. next could you have a wild poke generator .... the rules in the Gm guild lists a separate HP formula for wilds, something like (hp statx3)+(lvlx3). Short of pumping the HP stat manually to the closest value (it doesn't always come out exact) there is no way to manage their hp maybe have a button next to the name that randomly generates a wild poke giving in random moves for its lvl, nature and abilities. it would greatly speed up generating them... maybe based on habitat... just tossing some ideas out. I understand that's a lot of coding but man it would be awesome |
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| formlesstree4 | May 1 2013, 06:51 PM Post #105 |
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Pokémon Trainer
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These are all planned features. |
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| formlesstree4 | May 1 2013, 11:37 PM Post #106 |
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Pokémon Trainer
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New version released! It's a small incremental update to apply a few bugfixes and prep the program for new windows and features! If anyone has any issues, please let me know. The download is on the main post! |
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| MicManGuy | May 2 2013, 04:29 AM Post #107 |
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Pokémon Trainer
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It was the Reset Combat Stage Button. The new version has it properly labelled, so don't worry. Speaking of which, the Latest Version file is "PtaSheet 1.2013.13122.632". And the Older Version file was 1.03b even though in the thread it's called 1.4. The numbers seem to be messed up a bit. Thanks again for the update and bug fixes! I can't wait to see what's next! PS If you want someone to do some tedious boring data entry, I'd be happy to. Like those TMs or pokédex entries. |
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| formlesstree4 | May 2 2013, 05:36 AM Post #108 |
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Pokémon Trainer
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1.4 is a bit of a lying number. In theory it is, but I'm trying to fully convert to a new numbering system that you see. It makes it easier to diagnose problems with the newer system. Where does it say 1.4? |
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| Leaferian | May 5 2013, 09:30 PM Post #109 |
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Pokémon Trainer
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Hello! I just recently joined because I was invited to a PTA campaign, and I'm trying to help my GM out (I'm his assistant, although also a player) with stuff like keeping track of Pokemon and finding a good way to do random encounters. Your program looks pretty awesome, but I'm curious if you'll be eventually allowing the edition/alteration of existing Pokemon and types. There's a possibility we'll be using a small list of Fakemon that introduce a new type, along with some type edits to existing Pokemon. |
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| planswalker | May 5 2013, 09:34 PM Post #110 |
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Pokémon Trainer
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don't know if the program can handle that or not (I'm not associated with it at all), but if y'all have internet at your gaming site, I can tutor you through how to modify my sheet to accommodate new types. it's just a character sheet, but a lot of people have found it useful. |
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12:13 PM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





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12:13 PM Jul 11