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Alternative Psychic Advanced Classes.
Topic Started: Apr 20 2012, 06:03 PM (2,019 Views)
Doxy
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The PTU Guy
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This is still a project very much in progress, but since I have 4 class down more or less, I thought I'd share this with you folks.

Dox's Alternative Psychics

Thus far, I've written up the following classes -

  • The Dream Augur - Psychics who feel an inherent connection to the dream world, they are able to tap into its powers while asleep.
  • The Elementalist - I thought it'd be a nice experiment to merge the current "elemental" psychics into a single class, which could give you better control of which elements you wield. With the Elementalist, choose any two related types and fight with the power of the elements.
  • The Kinetic - Mastering their power of Telekinesis, the Kinetic makes the most of of this amazing ability to strike and cripple his opponents, often leaving them to fight an unseen force.
  • The <Name to be Decided> - Let's call them The Blessed for now. The Blessed were born lucky, and often, they know it. They don't have as much conscious power to wield as most other psychics, but things always seem to turn out okay for them somehow.



This is overall still a work in progress, and feedback is welcome. And yes, us Devs make plenty of silly homebrew stuff too. :)
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Arcran
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I love Kineticist. I'll probably be playing one soon. I'll tell you how it works out.

As for Elementalist, me and Blues Eclipse made a class like that. Might be somewhere on the forums here.

Here it is!
Edited by Arcran, Apr 20 2012, 09:37 PM.
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Z-Crackers
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Ahah, my Pariah class is similar to Kinetic, only with more self-devestation as the source of their power instead of Kinetic mastery, though that is there too! Glad to see devs mucking around with homebrew as well :P

Man, I really need to update Pariah too...
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Arcran
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Why didn't you put Illusionist in the OP? It seems like it's a really fun class.

EDIT: Illusionist is going to be INT based, correct? If so, Mirage is still based off of CON. Also, Conjure Phantasm seems a little weak to have that frequency. It can only hit one opponent, can easily be avoided, and the save is a decent chance for a standard character. Capture Specialists, Researchers, and other Psychics will have a 50% chance to save on a DC 15 when adding their INT by level six or seven, and most Pokemon after an evolution or two have an Intelligence of 5, giving them a 50% chance as well. I'd suggest either boosting the frequency or removing the save. I know the class is still a WIP, just putting in my two cents.
Edited by Arcran, Apr 22 2012, 09:40 AM.
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Avatar
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Your Elemental Class would solve my current predicament for my character.With that class one could master all 4 elements.
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The Black Glove
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I feel compelled to make an "Avatar the Last Airbender" joke. But I won't.

If you do the elementalist, you'd need to be exceptionally careful with balancing it. Lord knows what would happen if the players could perform the Bolt/Beam combo that gives such awesome type coverage. The way things are now, the advanced psychic classes do a good job of keeping related elements together (though I would personally combine Grass with Poison and Rock/Ground with Steel). Perhaps in exchange, you don't get to use as many/as powerful features?

Either way, there's gonna be a lot of destroyed cabbage carts. =)
Edited by The Black Glove, Jun 13 2012, 12:00 PM.
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DNA
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Quote:
 
Either way, there's gonna be a lot of destroyed cabbage carts. =)

I thought you just said you wouldn't make an Avatar: The Last Airbender joke. But I won't hold it against you; no one can resist the humor of the Cabbage Merchant.

Quote:
 
The Dream Augur - Psychics who feel an inherent connection to the dream world, they are able to tap into its powers while asleep.

There are already a few classes that can do this; the ones that come to mind are Dream Doctor (obviously) and Empath (not quite the same thing but somewhat related). However, it would be an interesting idea to have the person use the Dream World's power directly instead of via a Pokemon/machine as the Dream Doctor does.

Quote:
 
The Elementalist - I thought it'd be a nice experiment to merge the current "elemental" psychics into a single class, which could give you better control of which elements you wield. With the Elementalist, choose any two related types and fight with the power of the elements.

The first question this poses is this: What would this have over the existing Elemental Psychic classes - the Rain Waker, the Earth Shaker, and so forth? Each of them are devoted to a single general discipline, plus the trimmings that may come with it (e.g. the Rain Waker can manipulate water, and by extension ice). How well would this jive with the other classes? Would you even need it? Would it just be too good when you just pick two types like Steel and Dragon? And don't we already have Type Ace?

(These are the kinds of questions I like to ask.)

Quote:
 
The Kinetic - Mastering their power of Telekinesis, the Kinetic makes the most of of this amazing ability to strike and cripple his opponents, often leaving them to fight an unseen force.

...This almost sounds a lot like just the basic Psychic class, except the power notch is turned up slightly. I'm not quite sure where you're going with this.

Quote:
 
The <Name to be Decided> - Let's call them The Blessed for now. The Blessed were born lucky, and often, they know it. They don't have as much conscious power to wield as most other psychics, but things always seem to turn out okay for them somehow.

Reminds me of Dragon Quest III's Jester. Insane luck stats but not much else to its name, and yet it gets to class-change to Sage without needing the Zen Book. Almost wants to make me see a class that has a big-time long-term payoff and not as much of a short-term one. The first option that comes to mind for the luck bit is that any check you have to make is reduced by a certain number, e.g. -3, or -5 at higher levels.

But I am a newbie at PTA so what I say may not have as much weight as I'd like it to have, so regard or disregard me as you see fit.
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Darchias
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It is apparent that the Elementalist class was intended to replace the existing classes rather then supplement them. I do ask if you can take the Elementalist class multiple times, perhaps picking up four elements rather then two? It seems to me at least that it would be, while not useless, rather redundant to have this class and retain the current Elemental Psychics.

On the Elemental Utilities feature, I find it a little odd that Grass gets the powerful Seed Bomb skill. Perhaps Leech Seed, Sleep Powder, or Sweet Scent would be more appropriate? Also Ice Shard is a little odd, perhaps Icy Wind has better utility. Aerial Ace could easily be replaced with Whirlwind.

I don't really have anything much to say beyond that. I'll look again when you've got more done.
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Esprit15
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Kinetic seems like it is more of a focusing of the base Psychic class. A more trained Psychic, as opposed to one who specialized in a specific element or other ability.
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Thomas Crestwood
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i personally love the kinetic, i mean it unlocks the ability to take down far away enemys and potentially trap them in one spot while dealing constant damage, not to mention the many up sides of taking the other abilitys like the pool idea that allows you to retain your health and the ability to physically enhance yourself is also golden.
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