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| Geneticist Advanced Class [Not Wild Child]; Modify Pokemon for Fun an Profit | |
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| Tweet Topic Started: Mar 31 2012, 04:48 PM (2,075 Views) | |
| DrStraightLord | Apr 13 2012, 07:58 PM Post #11 |
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Pokémon Trainer
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If it's meant for a solo campaign (this is for a solo campaign, correct?), then I guess being particularly powerful wouldn't be a bad thing, as going solo can be a severe disadvantage in this system. If this were to be used in a standard game, though, it would need to be completely redone. |
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| EdroGrimshell | Apr 16 2012, 04:54 AM Post #12 |
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Pokémon Trainer
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True enough there, the original premise was a small-ish party in a new region searching for new pokemon. The geneticist would just be a way to gain a few "variations" on said pokemon. I would be willing to try this out in both a Solo and a Standard game just to see how powerful it actually is though. It'd make it easier to tell just how powerful the features are and what exactly needs to be changed. |
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| zeigspade | May 18 2012, 07:33 PM Post #13 |
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Jolteon Fan
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My friend and I were discussing using his "geneticist" (we just give him random altered pokemon) as the villain for the game i will be running soon, but this class will work perfectly for that instead. It will be tested against a party of at least three, possibly six trainers. |
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| EdroGrimshell | May 24 2012, 10:54 PM Post #14 |
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Pokémon Trainer
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Cool, I'm playtesting it in a solo game as well. Keep me posted. |
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7:27 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR






![]](http://z4.ifrm.com/static/1/pip_r.png)



7:27 AM Jul 11