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Some Homebrew Items
Topic Started: Mar 11 2012, 08:50 AM (3,674 Views)
Kel-the-Oblivious
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Pokémon Trainer
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The portable pokecenter

Pros: Just take, portable pokecenter.

Cons: Restricted only to medic. Limited uses (I'd say five, not ten), THAT COST, limited amount allowed, can only be recharged at a pokecenter, THAT. COST.

Some arguments made: Would make a good amount of medic moves useless. A good amount of them ARE useless. I would never take restore strength. It is an elixir, at twice the cost, for a trainer feature. Why not just stock up on elixirs? The Herbs. Spend 100, then roll wisdom. Later on, yeah, not gonna fail that. Early on, a medic can waste more then the cost of a single heal item trying to cure poison or a burn. And then you have to burn a feature on each one.

Usable in combat: Don't see that mentioned anywhere. Way I see it working, would have to deploy it from it's compacted form, boot it up, put all the balls into place, and then activate it. And since it's a portable device, I don't see it taking the handful of seconds a normal pokecenter takes. Maybe an hour to fully heal the occupants.

Max Ether/Full Restore combo: Then the other party members SHOULD be doing that, to help ease up the cost on the medic. And by the time a medic could afford the 50k price tag, the party would have enough money to be using that combo without problem. It'd be a high price for a long term reward, and it's ease up on the medic's cost burden.

All and all, yes, could use some defining of HOW it works, reduce the number of charges, and give it a recharge cost, 1k per charge. It'd allow medics to actually use some of their money besides patching up pokemon and trainers, but force them to save it up to afford it.
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Arcran
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Pokemon Apocalypse Survivor
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From how the item is worded it simply says you can use it; it does not say that it takes X hours to return to full health. Restore Strength is funky, that probably should be fixed. The fact is that Medic's don't have to carry around gear, just need medical supplies.

I feel it should be a feature. I would make my players burn a feature for it. If you want to use it as an item, go ahead. Look at TLC in the Breeder feature list though. That is a small heal over hours. Why not make TLC+, a feature that restores to full and restores all Center moves over 8 hours? Maybe have them pay 2,000 for some weird gadget.
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Terfim
Pokémon Trainer
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Supplies = gear brosef, plus, the medic is all ABOUT healing, nothing else, the breeder is about BREEDING, and again, this isn't the videogames you can't just fight a dude and get two ground, money isn't handed out as much, and, the Feature your talking about, could be used for other stuff, it's the fact that the 'support' classes not only have to worry about the 'daily limit' but also have to spend the same amount of money to make something as they could buy it for, the item is a way to circumvent that, some what, and again, it's gratuitously expensive, and restricted to a SINGLE class, as a way to keep the medic from being but fucked, all the time, when it comes time to get tm's or other such so they can make an attempt at gym battles
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Arcran
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The Medic shouldn't be spending all his own money; the party should be piching in. And I'm confused about
Quote:
 
supplies = gear brosef

What does this have to do with anything? Supplies needed for a feature are important.


You know what, I'm done. If you can't see this should be a feature, not an item, then I can't change your mind. The fact that it is restricted to one class supports my claim that it should be a feature. Look at Special Opertations Member and Engineer. They have to burn features to get cool new toys, why not the Medic?
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Kel-the-Oblivious
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Arcran
Mar 11 2012, 02:27 PM
From how the item is worded it simply says you can use it; it does not say that it takes X hours to return to full health. Restore Strength is funky, that probably should be fixed. The fact is that Medic's don't have to carry around gear, just need medical supplies.

I feel it should be a feature. I would make my players burn a feature for it. If you want to use it as an item, go ahead. Look at TLC in the Breeder feature list though. That is a small heal over hours. Why not make TLC+, a feature that restores to full and restores all Center moves over 8 hours? Maybe have them pay 2,000 for some weird gadget.
Making it a feature would be even more broken. Unless you made it a once per week thing, and restricted the number of pokemon that could be effected by it, you would have a portable pokecenter for 2g and a features, instead of 50g and the required medic class.

Also, medical supplies, on the scale that a field medic would have, is a massive amount. Ever seen a field surgeons kit? Things are huge, half the size of a rucksack huge. Medics are similarly equipped later on. Would have to be to explain how they can transform money into medical supplies.

Also, you don't have to be a breeder to be a medic. I am a Ranger/Medic/Survivalist. I just had to meet the wisdom requirement as a ranger, and then took it. This means I don't have access to all the creature comfort features that breeders get.
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Arcran
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Kel-the-Oblivious
Mar 11 2012, 02:39 PM
Arcran
Mar 11 2012, 02:27 PM
From how the item is worded it simply says you can use it; it does not say that it takes X hours to return to full health. Restore Strength is funky, that probably should be fixed. The fact is that Medic's don't have to carry around gear, just need medical supplies.

I feel it should be a feature. I would make my players burn a feature for it. If you want to use it as an item, go ahead. Look at TLC in the Breeder feature list though. That is a small heal over hours. Why not make TLC+, a feature that restores to full and restores all Center moves over 8 hours? Maybe have them pay 2,000 for some weird gadget.
Making it a feature would be even more broken. Unless you made it a once per week thing, and restricted the number of pokemon that could be effected by it, you would have a portable pokecenter for 2g and a features, instead of 50g and the required medic class.

Also, medical supplies, on the scale that a field medic would have, is a massive amount. Ever seen a field surgeons kit? Things are huge, half the size of a rucksack huge. Medics are similarly equipped later on. Would have to be to explain how they can transform money into medical supplies.

Also, you don't have to be a breeder to be a medic. I am a Ranger/Medic/Survivalist. I just had to meet the wisdom requirement as a ranger, and then took it. This means I don't have access to all the creature comfort features that breeders get.
Making it a feature is far less broken; you are using a valuable level up for that instead of something else. Money can be received over and over; you have a finite number of features to get. Lets look at this item, shall we?

Portable Pokemon Center
Prerequistie: Medic, $50,000 (Portable Pokemon Center)
Charge Based
Effect: The PPC has 10 charges. At the expense of one charge the Pokemon may be fully healed of all damage and status conditions. It also restores all Center frequency moves. It takes 4 hours to use the PPC. Charges may be replenished at a Pokemon Center for $1,000 each.

Looks a hell of a lot like a feature to me.
Edited by Arcran, Mar 11 2012, 02:43 PM.
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Terfim
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The reason it's restricted to medic's is it's a government controlled item, something that only certefied people can get, and it's not like you can go to any pokemart and just buy it, there is paperwork and othersuch you have to fill out, but, I can see your point, so then, I will rework it a bit

Portable Medical Station
Price: 50,000 Pokedolars
Can only have 4 charges, and only has four ball slots, or, can treat a single un-encapsulated pokemon. It takes 10 minutes to set up, 2 minutes to warm up, and 8 minutes to run a single healing cycle. It can be recharged at a pokecenter in 1 hour per charge, and the amount the pokecenter charges per charge varries at DM's discretion. Alternatively, it can be charged by 'zapper' pokemon, taking a single zapper 6 hours to give it one charge, 2 zappers can do this in half the time, however no more than two zappers may be attatched to it at any one time. The heal cycle is the same as visiting a pokecenter, as such it restores 'Center' frequency moves.

Original post edited to have this updated version.
Edited by Terfim, Mar 11 2012, 03:51 PM.
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Arcran
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Once again, I point to the Engineer and Special Operations. You think that the Engineer could just build an Arm Cannon and not have to use a feature to get it, right? Nope. Any major tangible benefit, from an item or not, is the result of a feature. It's just how the system works. The item is more balanced now, but balanced as a feature, not an item.
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Terfim
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So what your saying is anything that's good should be a feature, yes
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Arcran
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Basically. Any large, tangible benefit is either created from a feature or received through one. Look at Spec Ops. Sure, it makes sense for them to just go out and buy armor, but they need the features to use it. If you need to fluff it think of the feature as learning how to use the Portable Pokemon Center.
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