- Posts:
- 102
- Group:
- Members
- Member
- #517
- Joined:
- Jun 4, 2011
|
Here is a randomized loot list I made to help GM's decide what should drop I have used this in my game over the last couple of sessions and my players love it. The only homebrew items on the list are the money items to help add a cash flow into the game without just handing out stacks of cash. The values for these items come straight out of the video games because I had no other point of reference of what the values could be. Please let me know if you use this and any feed back would be great.
All wild Pokemon have a 30% chance to drop something 40% random berry or Apricorn 30% money item 15% potion or status heal 5% evolution stones 5% held item 4% plate 1% TM
Spoiler: click to toggle 01 Cheri Berry Spicy Heals Paralysis. 02 Chesto Berry Dry Heals Sleep. 03 Pecha Berry Sweet Heals Poison. 04 Rawst Berry Bitter Heals Burns. 05 Aspear Berry Sour Heals Freeze. 06 Leppa Berry Spicy, Sweet, Bitter, Sour Restores a Battle or Center use Move. 07 Oran Berry Spicy, Dry, Bitter, Sour Heals 1d8 HP. 08 Persim Berry Spicy, Dry, Sweet, Sour Heals Confusion. 09 Lum Berry Spicy, Dry, Sweet, Bitter Heals any Status Affliction. 10 Sitrus Berry Dry, Sweet, Bitter, Sour Heals 2d8 HP. 11 Figy Berry Spicy Recovers 1/8th of pokemon’s Max HP. Confuses Pokemon who don’t like Spicy food. 12 Wiki Berry Dry Recovers 1/8th of pokemon’s Max HP. Confuses Pokemon who don’t like Dry food. 13 Mago Berry Sweet Recovers 1/8th of pokemon’s Max HP. Confuses Pokemon who don’t like Sweet food. 14 Aguav Berry Bitter Recovers 1/8th of pokemon’s Max HP. Confuses Pokemon who don’t like Bitter food. 15 Iapapa Berry Sour Recovers 1/8th of pokemon’s Max HP. Confuses Pokemon who don’t like Sour food. 16 Razz Berry Spicy, Dry No Effect. 17 Bluk Berry Dry, Sweet No Effect. 18 Nanab Berry Sweet, Bitter No Effect. 19 Wepear Berry Bitter, Sour No Effect. 20 Pinap Berry Spicy, Sour No Effect. 21 Pomeg Berry Spicy, Sweet, Bitter Only if you want it to, it will lower the Pokemon’s HP Base Stat 1. 22 Kelpsy Berry Dry, Bitter, Sour Only if you want it to, it will lower the Pokemon’s Attack Base Stat 1. 23 Qualot Berry Spicy, Sweet, Sour Only if you want it to, it will lower the Pokemon’s Defense Base Stat 1. 24 Hondew Berry Spicy, Dry, Bitter Only if you want it to, it will lower the Pokemon’s Special Attack Base Stat 1. 25 Grepa Berry Dry, Sweet, Sour Only if you want it to, it will lower the Pokemon’s Special Defense Base Stat 1. 26 Tamato Berry Spicy, Dry Only if you want it to, it will lower the Pokemon’s Speed Base Stat 1. 27 Cornn Berry Dry, Sweet No Effect. 28 Magost Berry Sweet, Bitter No Effect. 29 Rabuta Berry Bitter, Sour No Effect. 30 Nomel Berry Spicy, Sour No Effect. 31 Spelon Berry Spicy, Dry No Effect. 32 Pamtre Berry Dry, Sweet No Effect. 33 Watmel Berry Sweet, Bitter No Effect. 34 Durin Berry Bitter, Sour No Effect. 35 Belue Berry Spicy, Sour No Effect. 36 Occa Berry Spicy, Sweet If hit by a super-effective Fire-Type Move, the attack deals neutral damage instead. 37 Passho Berry Dry, Bitter If hit by a super-effective Water-Type Move, the attack deals neutral damage instead. 38 Wacan Berry Sweet, Sour If hit by a super-effective Electric-Type Move, the attack deals neutral damage instead. 39 Rindo Berry Spicy, Bitter If hit by a super-effective Grass-Type Move, the attack deals neutral damage instead. 40 Yache Berry Dry, Sour If hit by a super-effective Ice-Type Move, the attack deals neutral damage instead. 41 Chople Berry Spicy, Bitter If hit by a super-effective Fighting-Type Move, the attack deals neutral damage instead. 42 Kebia Berry Dry, Sour If hit by a super-effective Poison-Type Move, the attack deals neutral damage instead. 43 Shuca Berry Spicy, Sweet If hit by a super-effective Ground-Type Move, the attack deals neutral damage instead. 44 Coba Berry Dry, Bitter If hit by a super-effective Flying-Type Move, the attack deals neutral damage instead. 45 Payapa Berry Sweet, Sour If hit by a super-effective Psychic-Type Move, the attack deals neutral damage instead. 46 Tanga Berry Spicy, Sour If hit by a super-effective Bug-Type Move, the attack deals neutral damage instead. 47 Charti Berry Spicy, Dry If hit by a super-effective Rock-Type Move, the attack deals neutral damage instead. 48 Kasib Berry Dry, Sweet If hit by a super-effective Ghost-Type Move, the attack deals neutral damage instead. 49 Haban Berry Sweet, Bitter If hit by a super-effective Dragon-Type Move, the attack deals neutral damage instead. 50 Colbur Berry Bitter, Sour If hit by a super-effective Dark-Type Move, the attack deals neutral damage instead. 51 Babiri Berry Spicy, Dry If hit by a super-effective Steel-Type Move, the attack deals neutral damage instead. 52 Chilan Berry Dry, Sweet If hit by a Normal-Type Move, the attack deals damage as if the pokemon resists it instead. 53 Liechi Berry Spicy, Dry, Sweet When below 50% HP, raise Attack 1 Combat Stage. 54 Ganlon Berry Dry, Sweet, Bitter When below 50% HP, raise Defense 1 Combat Stage. 55 Salac Berry Sweet, Bitter, Sour When below 50% HP, raise Speed 1 Combat Stage. 56 Petaya Berry Spicy, Bitter, Sour When below 50% HP, raise Special Attack 1 Combat Stage. 57 Apicot Berry Spicy, Dry, Sour When below 50% HP, raise Special Defense 1 Combat Stage. 58 Lansat Berry Spicy, Dry, Sweet, Bitter, Sour When below 50% HP, pokemon’s Moves are Critical Hits on 19-20 for 3 rounds. 59 Starf Berry Spicy, Dry, Sweet, Bitter, Sour When below 50% HP, raise a random stat, other then HP, 1 Combat Stage. 60 Enigma Berry Spicy, Dry If hit by a super-effective Move, recover 1/4th of pokemon’s Max HP. 61 Micle Berry Dry, Sweet When below 50% HP, the pokemon needs -2 to hit with any Move for 3 rounds. 62 Custap Berry Sweet, Bitter When below 10% HP, grant the Effect Keyword “Interrupt” to any of the user’s Move for 1 round. 63 Jaboca Berry Bitter, Sour When hit by a Melee attack, the attacker loses 1/2 the damage delt to Jaboca Berry’s user. 64 Rowap Berry Spicy, Sour When hit by a Ranged attack, the attacker loses 1/2 the damage delt to Jaboca Berry’s user. 65. PinkApricorns Pink Overland/Surface Sweet 1 per 2 points of Value 66. Blue Apricorns Blue Burrow/Sky/Underwater Dry 1 per 2 points of Value 67. Yellow Apricorns Yellow Power Sour 1 per 4 points of Value 68. Green Apricorns Green Intelligence Bitter 1 per 4 points of Value 69. Red Apricorns Red Jump Spicy 1 per 4 points of Value
Spoiler: click to toggle 1. nugget - $5000 2. pearl - $700 3. Big pearl - $3750 4. Rare bone - $5000 5. Stardust - $1000 6. Star piece - $4900 7. Tiny mushroom - $250 8. Big Mushroom - $2500
Spoiler: click to toggle 1. Potion Heals 10+1d12 HP when used. 2. Super Potion Heals 20 +1d12 HP when used. 3. Hyper Potion Heals 30+2d12 HP when used. 4. Max Potion Heals a pokemon to their Max HP. 5. Full Restore Heals a pokemon to their Max HP and eliminates any Status Afflictions. 6. Ether Restores a Battle or Center Frequency Move for another use. 7. Elixir Restores all Battle and Center Frequency Moves for more uses. 8. Antidote Cures Poison. 9. Paralyze Heal Cures Paralysis. 10. Awakening Cures Sleep. 11. Burn Heal Cures Burns. 12. Ice Heal Cures Freezing. 13. Full Heal Cures all Status Afflictions simultaneously
Spoiler: click to toggle 1. Fire Stone Evolves Vulpix, Growlithe, Eevee, Pansear 2. Water Stone Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, Panpour 3. Thunder Stone Evolves Pikachu, Eevee, Eelektrik 4. Leaf Stone Evolves Gloom, Weepinbell, Exeggcute, Eevee, Nuzleaf, Pansage 5. Moon Stone Evolves Nidorina, Nidorino, Clefairy, Jigglypuff, Eevee, Skitty, Munna 6. Sun Stone Evolves Gloom, Eevee, Sunkern, Cottonee, Whimsicott 7. Shiny Stone Evolves Eevee, Togetic, Roselia, Minccino 8. Dusk Stone Evolves Eevee, Murkrow, Misdreavus, Lampent 9. Dawn Stone Evolves Eevee, Male Kirlia, Female Snorunt 10. Deepseascale/Deaseatooth Evolves Clamperl 11. Dragon Scale Evolves Seadra 12. Dubious Disc Evolves Porygon2 13. Electirizer Evolves Electabuzz 14. King’s Rock Evolves Poliwhirl, Slowpoke 15. Oval Stone Evolves Happiny 16. Magmarizer Evolves Magmar 17. Metal Coat Evolves Onix, Scyther 18. Protector Evolves Rhydon 20. Razor Claw Evolves Sneasel 21. Razor Fang Evolves Gligar 22. Reaper Cloth Evolves Dusclops 23. Up-Grade Evolves Porygon
Spoiler: click to toggle 1. Big Root While held, Moves that steal HP gain double the HP they normally would. 2. Black Sludge While held, Poison-Type Pokemon recover 1/10th of their HP per turn. 3. While held, Non-Poison-Type Pokemon lose 1/10th of the HP per turn. 4. Bright Powder When activated, once per encounter, foes must roll +3 to hit Bright Powder’s holder during the next round. 5. Choice Band While held, the pokemon’s Attack Stat starts at +2 Combat Stages. While held, the Pokemon may only use one Move. If the Move’s Frequency does not allow At-Will use, you must wait until you may legally use the Move again. Returning the Pokemon to its Poke Ball resets the Move the Pokemon must use. 6. Choice Scarf While held, the pokemon’s Speed Stat starts at +2 Combat Stages. While held, the Pokemon may only use one Move. If the Move’s Frequency does not allow At-Will use, you must wait until you may legally use the Move again. Returning the Pokemon to its Poke Ball resets the Move the Pokemon must use. 7. Choice Specs While held, the pokemon’s Special Attack Stat starts at +2 Combat Stages. While held, the Pokemon may only use one Move. If the Move’s Frequency does not allow At-Will use, you must wait until you may legally use the Move again. Returning the Pokemon to its Poke Ball resets the Move the Pokemon must use. 8. Damp Rock When activated, once per day, when Damp Rock’s holder uses the Move Rain Dance, the Weather lasts for 5 minutes, instead of 2. 9. Deepsea Items The Deepseascale and Deepseatooth, when held by a pokemon battling underwater, grant +1 Combat stage to Special Defense or Special Attack respectively. 10. Destiny Knot When held, if Destiny Knot’s holder becomes Attracted, the Pokemon who gave it the Attracted status affliction to Destiny Knot’s holder becomes Attracted to Destiny Knot’s holder. 11. Everstone While held, Everstone’s holder cannot Evolve. 12. Flame Orb While held, Flame Orb’s holder is Burned. 13. Focus Band When activated, once per battle, roll 1d20. On a result of 16 or higher, 14. Focus Band’s holder has its HP set to 1 if damage from an attack would put its HP below 1. 15. Focus Sash When activated, once per day, if damage from a Move would take Focus Sash’s holder’s HP from Max to 0 or less, Focus Sash’s holder instead has 1 HP remaining. 16. Grip Claw While held, Grip Claw’s holder uses a Move that can Trap targets, the Trapped target is always Trapped for an additional 2 turns. 17. Heat Rock When activated, once per day, when Heat Rock’s holder uses the Move Sunny Day, the Weather lasts for 5 minutes, instead of 2. 18. Icy Rock When activated, once per day, when Icy Rock’s holder uses the Move Hail, the Weather lasts for 5 minutes, instead of 2. 19. King’s Rock/ When activated, once per encounter, the next Move used by King’s Rock’s 20. Razor Fang holder will Flinch the target on 18-20. 21.Lagging Items The Lagging Items; Lagging Tail, Lagging Fist, Lagging Eyes, each half a stat of the pokemon who holds them. The Lagging Tail halves Speed, the Lagging Fist halves Attack and the Lagging Eyes halves Special Attack. 22. Leftovers When activated the user will consume the Leftovers, destroying it. For the remainder of the encounter the user will gain 1/16th of its Max HP during the start of each round in the encounter. 23. Life Orb When held, Life Orb’s holder deals an additional STAB roll every time they deal damage with a Move. Life Orb’s holder then subtracts the value of their STAB die they rolled from their HP. 24. Quick Claw When activated, once per day, Quick Claw’s holder has +5 Speed for the remainder of the encoutner. 25. Razor Claw When activated, once per encounter, the next Move used by Razor Claw’s holder will Critical Hit the target on 18-20. 26. Shell Bell When activated, once per day, the next Move Shell Bell’s holder uses will heal the holder HP equal to half of the damage they deal with that Move. 27. Smooth Rock When activated, once per day, when Smooth Rock’s holder uses the Move Sandstorm, the Weather lasts for 5 minutes, instead of 2. 28. Toxic Orb While held, Toxic Orb’s holder is Badly Poisoned.
Spoiler: click to toggle Plates 1. Draco Plate 2. Dread Plate 3. Earth Plate 4. Fist Plate 5. Flame Plate 6. Icicle Plate 7. Insect Plate 8. Iron Plate 9. Meadow Plate 10. Mind Plate 11. Sky Plate 12. Splash Plate 13. Spooky Plate 14.Stone Plate 15. Toxic Plate 16. Zap Plate 17. Normal Plate
Spoiler: click to toggle 01 Hone Claws - Dark 38 Fire Blast - Fire 02 Dragon Claw - Dragon 39 Rock Tomb - Rock 03 Psyshock - Psychic 40 Aerial Ace - Flying 04 Calm Mind - Psychic 41 Torment - Dark 05 Roar - Normal 42 Facade - Normal 06 Toxic - Poison 43 Flame Charge - Fire 07 Hail – Ice 44 Rest - Psychic 08 Bulk Up - Fighting 45 Attract - Normal 09 Venoshock - Poison 46 Thief - Dark 10 Hidden Power - Normal 47 Low Sweep - Fighting 11 Sunny Day - Fire 48 Round - Normal 12 Taunt - Dark 49 Echoed Voice - Normal 13 Ice Beam - Ice 50 Overheat - Fire 14 Blizzard - Ice 51 Ally Switch - Psychic 15 Hyper Beam - Normal 52 Focus Blast - Fighting 16 Light Screen - Psychic 53 Energy Ball - Grass 17 Protect - Normal 54 False Swipe - Normal 18 Rain Dance - Water 55 Scald - Water 19 Telekinesis - Psychic 56 Fling - Dark 20 Safeguard - Normal 57 Charge Beam - Electric 21 Frustration - Normal 58 Sky Drop - Flying 22 Solarbeam - Grass 59 Incinerate - Fire 23 Smack Down - Rock 60 Quash - Dark 24 Thunderbolt - Electric 61 Will-O-Wisp - Fire 25 Thunder - Electric 62 Acrobatics - Flying 26 Earthquake - Ground 63 Embargo - Dark 27 Return - Normal 64 Explosion - Normal 28 Dig - Ground 65 Shadow Claw - Ghost 29 Psychic - Psychic 66 Payback - Dark 30 Shadow Ball - Ghost 67 Retaliate - Normal 31 Brick Break - Fighting 68 Giga Impact - Normal 32 Double Team - Normal 69 Rock Polish - Rock 33 Reflect - Psychic 70 Flash - Normal 34 Sludge Wave - Poison 71 Stone Edge - Rock 35 Flamethrower - Fire 72 Volt Switch - Electric 36 Sludge Bomb - Poison 73 Thunder Wave - Electric 37 Sandstorm - Rock 74 Gyro Ball - Steel 75 Swords Dance - Normal 89 U-Turn - Bug 76 Struggle Bug - Bug 90 Substitute - Normal 77 Psych Up - Normal 91 Flash Cannon - Steel 78 Bulldoze - Ground 92 Trick Room - Psychic 79 Frost Breath - Ice 93 Wild Charge - Electric 80 Rock Slide - Rock 94 Rock Smash - Fighting 81 X-Scissor - Bug 95 Snarl - Dark 82 Dragon Tail - Dragon 96. A1 Cut - Normal 83 Work Up - Normal 97. A2 Fly - Flying 84 Poison Jab - Poison 98. A3 Surf - Water 85 Dream Eater - Psychic 99. A4 Strength - Normal 86 Grass Knot - Grass 100. A5 Waterfall - Normal 87 Swagger - Normal 101. A6 Dive - Water 88 Pluck - Flying
|