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Loot table
Topic Started: Jan 16 2012, 10:58 AM (1,667 Views)
lordofthehomeless
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Pokémon Trainer
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Here is a randomized loot list I made to help GM's decide what should drop I have used this in my game over the last couple of sessions and my players love it. The only homebrew items on the list are the money items to help add a cash flow into the game without just handing out stacks of cash. The values for these items come straight out of the video games because I had no other point of reference of what the values could be. Please let me know if you use this and any feed back would be great.

All wild Pokemon have a 30% chance to drop something
40% random berry or Apricorn
30% money item
15% potion or status heal
5% evolution stones
5% held item
4% plate
1% TM

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MajinNecro69
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Pokémon Trainer
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Nice idea, I would say that a lot of Pokemon in the game do have specific hold items (i.e. Pikachus with Light Balls and Cubones with Thick Clubs). Perhaps add those in as well, varying by the Pokemon?
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Terfim
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Trying to make a macro set for this just so ya know, it's a pain in the ass though
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PokePal.Alexx
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World Of Darkness has a homebrew thing like this, you roll a 1d100 which picks a list (Poke Balls, TMs, Money Items, Potions, Stones, Fossils, ect) and then a aditional 1d100 to see what item you got, and the GM would sometimes make a roll on how many we found. World of darkness had things like (Guns, clothes, msc, explosives, ec0t
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