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| Glitch-dex; Working beyond the limits of what should work | |
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| Tweet Topic Started: Oct 25 2011, 08:14 PM (2,263 Views) | |
| DrStraightLord | Jan 27 2012, 09:06 AM Post #11 |
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Pokémon Trainer
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Just had a good idea for another glitchy move. Glitch Shapeshift- ??? Center- None No Damage- Self The user transforms into a randomly determined non-legendary pokemon for 10 minutes. The user gains the type of it's new form, two randomly determined moves of it's new form that it could know at this level, and gains a 50% increase to it's new form's highest base stat for the duration of Glitch Shapeshift. Edited by DrStraightLord, Jan 27 2012, 09:32 AM.
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| Zix Serro | Jan 27 2012, 10:07 AM Post #12 |
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Pokémon Trainer
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I already made all the glitch attacks. Here's what Super Glitch looks like right now: Super Glitch - Glitch Daily - 5 Ranged - Special Effect: 1 Target Roll a d8 for effect. 1. The enemy is poisoned and burned, then frozen upon taking an action or accepting an item, then takes 300 points of damage. 2. All of the enemy's HP is drained. The attacker's HP is completely restored. 3. The attack fails. 4. Effect similar to the Freeze Up ability. 5. The enemy trainer's mind is affected. They must roll a WIS save of 20 or higher or be driven insane. 6. Deals 3d10 damage. 7. Deals 4d20 damage. 8. Deals 1d10 damage. I figure a 37.5% chance of just taking damage as opposed to all the other horrible things that could happen is pretty good for an attack. I only made Freeze Up so bad because I assume glitches would be extraordinarily rare, and the kind of thing that most trainers wouldn't even want to battle in the first place; if they do, they run a high risk of getting completely effed just due to the chaotic nature of the glitches. |
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| DrStraightLord | Jan 27 2012, 12:18 PM Post #13 |
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Pokémon Trainer
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Well, I suppose that could just be chalked up to differences in how we're expecting to use Glitch 'mon. I'm planning on using them as relatively "safe", if extremely strange mons with a few horrible monstrosities (with moves like your version of Super Glitch) in the mix. Still, I like your version of Super Glitch a lot just for how glitchy it is. |
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| Zix Serro | Jan 27 2012, 03:32 PM Post #14 |
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Pokémon Trainer
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Well I'm just trying to keep them close to the context of the games; when you encounter most of these glitches in-game, it freezes it up or does something else terrible. I suppose that there could be some sort of will save or something (maybe a Wisdom roll or something?) to prevent Freeze Up from affecting the trainer? I dunno. |
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| MajinNecro69 | Jan 29 2012, 03:42 AM Post #15 |
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Pokémon Trainer
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As long as there's a means of evolving MissingNo. into Kangaskhan (or Clefairy, it seems to vary from person to person), I'll be happy lolol |
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| Zix Serro | Apr 24 2012, 07:59 PM Post #16 |
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Pokémon Trainer
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I don't have Missingno as being able to be evolved, but I suppose that rule could be fudged by the GM if necessary. Ugh, so many glitches with no abilities, so few abilities to give them... D: Edited by Zix Serro, Apr 24 2012, 08:01 PM.
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| xelada | Apr 25 2012, 12:21 AM Post #17 |
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Pokémon Trainer
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Heres an ability idea: Glitch-volution: Upon this Pokémon leveling up roll a d100, if you roll below its current level this Pokémon evolves to a random Pokémon. |
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| Zix Serro | Apr 25 2012, 04:46 AM Post #18 |
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Pokémon Trainer
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I like it. Added to the glitch-dex. |
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7:27 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR






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7:27 AM Jul 11