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| Glitch-dex; Working beyond the limits of what should work | |
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| Tweet Topic Started: Oct 25 2011, 08:14 PM (2,262 Views) | |
| Zix Serro | Oct 25 2011, 08:14 PM Post #1 |
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Pokémon Trainer
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I decided to work on a little supplement cataloging the numerous glitch pokémon and moves, as well as anything else that could be useful. Of course, the glitches are ridiculously overpowered (and considering that in the context of the pokémon world they represent eldritch monstrosities from beyond reality, that kind of works), and some of the moves from the game don't actually do anything while others basically defeat you outright (which I'm working out balancing a bit). I'd highly advise against using them in campaigns unless you want to give your trainers a massive challenge; they could possibly overpower even legendary pokémon at high enough levels (most of their base stats are a lot higher than those of legendary pokémon). They could occur at strange rifts between reality and some other plane, but they shouldn't be common at all (unless you want to punish your trainers, of course). So, good idea? |
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| Pershire | Oct 25 2011, 08:21 PM Post #2 |
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Pokémon Trainer
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Dont forget the "Glitched" pokemon from the manga like Red's Eevee which switched between all of its forms |
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| DrStraightLord | Oct 26 2011, 05:25 PM Post #3 |
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Pokémon Trainer
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I wouldn't use glitch pokemon as-is in any of my games, but I do have a system for randomly creating them- I randomly determine their stats, type(s) and moves, have an ability that is last chance for ??? (high ability is any), and give them my home-brewed version of the famous super glitch- a ??? type move that deals damage like hidden power, is at-will randomly is melee, burst or ranged, and has a 10% chance of "glitching" the target- type changes, stat shuffling (total stays the same), replacing a move at random, or, in the case of trainers, taking 1d4 points from one stat and putting them into another. Of course, I wouldn't mind seeing how this project pans out, but I just thought I'd throw this out there.
Edited by DrStraightLord, Oct 26 2011, 05:26 PM.
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| Arcran | Oct 26 2011, 06:23 PM Post #4 |
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Pokemon Apocalypse Survivor
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I used a "glitched" Zubat that almost killed our Breeder. Basically made it large size and boosted all stats by 5. |
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| Zix Serro | Oct 26 2011, 09:02 PM Post #5 |
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Pokémon Trainer
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All possible glitch pokémon (meaning glitches on Bulbapedia that had both stats and movesets) and attacks have been written out. I just need to figure out some good Abilities and some of the special things about glitches, then put it together in a nice package, and it'll be set, unless I decide to work on trainer classes relating to glitches, which I might do. Any suggestions for Abilities? The only ones I've thought of so far are Item Duplication (clones an item a bunch of times), Freeze Up (not sure what this'll do yet; maybe have something to do with sending the player back in time when they encounter it?), Freezerdex (similar to Freeze Up, but doesn't have any effect if the player's seen a certain pokémon). and Dexmorph (transforms the glitch into a real pokémon if the Pokédex is used on it). EDIT: Everything's sort of written out (except for trainer classes, although there's already a Glitch Trainer class, so I might not do that). I wrote out where the glitches come from, a basic description of what they are, and the pros and cons of having them (some of which might not sit well with some people, namely the ability to bypass level 100 if a glitch is in the party, the con of that being that pokémon that strong have a chance of becoming maddened with power and disloyal). Still trying to come up with more Abilities, so if there are any suggestions, feel free to post them. Edited by Zix Serro, Oct 26 2011, 09:55 PM.
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| DrStraightLord | Oct 27 2011, 03:59 PM Post #6 |
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Pokémon Trainer
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Ability Suggestions: Unnatural Power: Last Chance for "glitch type" moves Corrupting: Has a chance of glitching anyone who touches it/gets too close (see glitch trainer for glitched pokemon ideas, take 1d4 points out of one stat and into another for trainers) Chaotic: Uses Metronome as an interrupt whenever the glitched mon rolls a nat 1 for an accuracy check Will post more as I think of more Edited by DrStraightLord, Oct 27 2011, 04:16 PM.
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| Zix Serro | Jan 25 2012, 05:12 PM Post #7 |
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Pokémon Trainer
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Forgot this existed. Might as well work on it some more. Any more ideas for glitch-related abilities? Here's all I've got so far (in addition to DrStraightLord's suggestions, which I like): Spoiler: click to toggle Some might seem overpowered, but these are Lovecraftian creatures from beyond the universe we're talking about; they're gonna be overpowered. |
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| DrStraightLord | Jan 26 2012, 08:42 PM Post #8 |
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Pokémon Trainer
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"Sixth item" seems like something that could be difficult to determine in a tabletop game - you may want to change that to "a random item". Also, I would change the ranges on freezerdex to give the tamer options a higher chance of occuring- it's not as close to the games that way, yes, but having a 95% chance of being instantly screwed upon even encountering a pokemon is a bit much for a tabletop game, even for a glitch. Unless you are planning to have CoC style games with these glitches, in which case, freezerdex is fine as is.
Edited by DrStraightLord, Jan 26 2012, 08:43 PM.
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| Zix Serro | Jan 26 2012, 11:34 PM Post #9 |
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Pokémon Trainer
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I kind of based Freezerdex on an actual glitch that freezes up the older games when a caught glitch's pokedex entry is looked at. That's kind of where I got the ideas for all of the abilities, actually. But yeah, I may tone that down a bit, despite the glitches being able to basically ruin the universe just by existing in the first place... |
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| DrStraightLord | Jan 27 2012, 08:44 AM Post #10 |
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Pokémon Trainer
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Whoops, I meant to say Freeze Up, not Freezerdex. Also, here is a possible way to get the "Super Glitch" move from the games into tabletop form: Super Glitch- ??? (Damage as Hidden Power)- At Will- AC 8 Special Attack- Burst 3 On a 19-20 on the accuracy check, all targets are glitched (as with the Corrupting ability); on a 1, the pokemon using Super Glitch immediately uses Metronome (as with the Chaotic ability). Do you think it looks good? Edit: Changed Attack to Special Attack Edited by DrStraightLord, Jan 27 2012, 08:48 AM.
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