| Welcome to Pokemon Tabletop. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| Need help learning some GM tips | |
|---|---|
| Tweet Topic Started: Jul 25 2011, 09:40 PM (1,778 Views) | |
| Praetors | Jul 28 2011, 07:09 PM Post #11 |
|
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
That's cool. the biggest problem I'm currently having though is when I place a building, it thinks it's a token NPC and takes up only one square. how do you resize tokens? |
![]() |
|
| tortles | Jul 28 2011, 10:05 PM Post #12 |
|
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Oh, the best way to handle that is to put the building on the Object or Background layer. I use maptools on a mac, so I'm not sure how different the layout is, but to the right on my map I see a Layer box where you can select Token, Hidden, Object, or Background. When you put something on the object or background, in one of the corners is a button that lets you adjust the size, and it's not limited to the grids, either. For future reference, you can also resize tokens by right clicking on them and selecting their size, though that will be restricted to the grids. That's useful when you've got huge pokemon like onix, or tiny pokemon like rattata or something. |
![]() |
|
| lordofthehomeless | Aug 2 2011, 05:50 AM Post #13 |
|
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
My tip of the day is knowing how to improve. So many times your all like ya the players are going to do this or fight that and next thing you now they are either walking in the other direction or trying to be friends with the dude they were suppose to fight or some one comes up with some crazy way of there own at solving the problem. And don't forget it is a GAME so have FUN. |
![]() |
|
| DDNeuro | Aug 3 2011, 12:20 AM Post #14 |
![]()
Detective
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
here's a mighty big tip. i read the gm guide for d&d. i understand they're not the same thing, but there's a lot in there that is mighty helpful.
Edited by DDNeuro, Aug 3 2011, 12:21 AM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Union Room · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
5:31 PM Jul 10
|
Pokéball created by Sarah & Delirium of the ZNR





![]](http://z4.ifrm.com/static/1/pip_r.png)




5:31 PM Jul 10