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A Lost Campaign; Open campaign set in...?
Topic Started: Aug 5 2010, 03:05 PM (13,730 Views)
Garlyle
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Number 9
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Sounds: The door sliding open, an excited gasp, and then light approaching footsteps. This is how her day begins, with her son latching onto her happily. "Morning, mom!" these were the words that announced the rising of the sun, or at least as much of the sun as she got, working indoors day in and day out.

"Good morning, Toby," she kneels down and hugs her son close. "Are you doing okay today?" she asks him, knowing that him having the energy to run up and hug her meant he was doing better than normal.

"Yeah. It doesn't even hurt today, see?" he holds up his hand, showing her that infuriating thing - that old rock is still right in the middle of his palm; no, by this point, it
is his palm. No matter how much she knows about what's going on with it, or how interesting it is to her as a scientest, as a mother it's still horrifying, because she's realised how little she can do about it.

"That's good, that's good," she ruffles his hair, standing back up with a small smile. "You know, the company's having a big event tomorrow, right?"

"Yeah, yeah, I remember!" he nods happily, looking up with excited green eyes. "I'm doing really well, so I'll be able to go, right?"

She ponders a little, then nods. Yes, he deserves the chance to get out and meet people, even if
that has to be hidden. "Yeah. You'll have to stick close to mommy, and we'll put some gloves on you... but I think it'll be okay," and the smile that appears on his face is so wide she can't help but smile herself.

"Professor Mariam?" a voice dragged her out of her happy moment. She turned around to seek a meek young scientest adjusting his glasses nervously. "I, uh... I don't mean to interrupt. Just, you know, when you have time? Professor Pine would like to meet with you. He'll be at the usual spot."

"Oh? Alright, I'll be there in a moment," she smiled. "Just give me a few more minutes with Toby."



* * * * *


And now to get past flavour text/eyecatcher: I'm going to be starting up a campaign. I'm still not entirely sure how I'm going to run it - it'll either be MapTools or IRC; admittedly, most likely IRC. I do know a few things though:

1. While the other campaign is starting from nothing, I'm going to give players the option of starting from something. You're not going to be Pokemon League Champions or anything like that, but I will allow the following:

*Player level can begin as high as 5.
*You can have up to three Pokemon of your choice, though nothing that would logically be rare (If you want one that would be, it'll be your only one). One can be as high as level 15, with the other two as high as 10. Natures and abilities are up to you (Though you should roll them)
*You can take whatever classes you feel you want. Be aware that some will not be as important as others; some might even prove useless. I'm not going to tell you what those are. And if you think you know, feel free to pick them anyway. One of the themes of this campaign is normal people being thrown into a situation they're not prepared for.
*If you want to take an advanced class or feature which has a roleplaying-related prerequisite that feasibly could have been met in your trainer's career (Such as seeing enough pokemon for Type Ace, or having been hit by a specific attack to learn it as a Martial Artist), go ahead. These will be under the restriction that you can only take them as your level 4 and/or 5 features. Be aware you have to take such things now; once the game begins you'll have to meet the conditions as normal.
*Also, do not feel like you need to take me up on every one of those advantages offered. If you want to play someone who's fresh into their adventure or life, feel free. The upper limits are for those who want to play someone who's had more experience in the world.
*Similarly, if you want your character to have had some rival or similar figure that might be in the city at the time too, let me know. Give me a brief writeup of them too, but be aware that I'll be the one playing them (most likely; they might become your 'backup' if something should happen...)

2. For background purposes: The campaign will start in Ivoryscape City, a city on the east coast of the mountainous land stretching between Kanto and Sinnoh. As such, it serves as a trade center and halfway point for almost all travellers heading between the two regions. How exactly your character came to be there is up to you.
The city is home to the PokeFuture company, a conglomerate that researches, develops, and produces all of its creations within a single building. They're usually credited with having provided parts for many famous Pokemon devices, including the Pokegear that made it big in Johto and the PokeTch from Sinnoh. Mind you, a lot of what they've been developping is kept under very, very tight wraps, leading to some speculation and ugly rumours. They've promised a major revealing and conference for "the future of Pokemon technology" however...
Also, although the rest of the campaign might be a little extra dark, this world begins with the same happy motif and mood that the normal Pokemon series has going.

3. Speaking of which: This campaign might be a little on the dark side. There's a really high chance of player characters or their pokemon dying, or at least being in danger of it, but I want to test out this system in the much more rough-and-tumble type of world that the manuals seem to want to push towards. Please be prepared for it. I promise not to cheapdeath a character, but if you try to push the limits of that, please be aware that cowardice is sometimes the option leading to survival.

4. This campaign will be a little odd once it gets going - namely, I'll be willing to take on other players - either solo or in separate groups - going parallel to things. Splitting off is possible too, among other things; let's just say I'll explain more about that once the initial scenario that starts up this campaign is completed.

5. On that note I really don't think I have an upper limit for the number of players who can join.

6. When factoring it into damage formulas, DEF/S.DEF is going to have an increased effectiveness in this game, to see if we can avoid the 1-hit-KO issue that seems to come into play in this system. The exact amount remains to be determined.


...Uh, yeah. I'll leave it at that for now. If anyone has any questions...


ADMIN EDIT: THIS POST HAS BEEN HIJACKED! Here are the current characters.
Teophyr, Played by CalmNature
Alex, Played by Halfwing
Warren, Played by BigTentacruel
Corvina, Played by Styx
Bastion, Played by CecilHoshino
Jack, Played by Missingno.
Rika, Played by YellowYoshi1
Karl, Played by Ramiel
Edited by Halfwing, Aug 11 2010, 02:15 PM.
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CalmNature
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Pokémon Trainer
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I assume that by rolling for nature you mean use the values in the handbook and roll using those? And how/where do I find base stats for Pokemon? Anywho...

Name:Teophyr (pronounced Te-oh-fer)
Age: 15
Height:5'3
Weight: 130 lbs.

Stats:
STR: 8 (-2)
DEX: 13 (+1)
CON: 10 (0)
INT: 13 (+1)
WIS: 10 (0)
CHA: 10 (0)

Eventual Classes: Capture Specialist
Pokemon Preferences: Leaning towards Ghost types.
Starters :Lv.15 Sableye(Nick:Charles)(Hasty), Lv.10 Gastly(Nick:Falkner)(Naive)

Bio: Teophyr was never a outspoken Trainer, but he knew enough to keep money and food close by. Mostly traveling for the sake of traveling, he hopes to see a certain legendary Pokemon...and stop the over-ambitious from capturing it.
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Garlyle
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Number 9
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Are you starting as a level 0 trainer? That doesn't quite make sense with having two levelled Pokemon, but alright.

Pokemon stats are listed either in the Pokedex or the GM's Guide. I think they're in both, actually.
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Halfwing
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Garlyle
Aug 5 2010, 06:17 PM
Are you starting as a level 0 trainer? That doesn't quite make sense with having two levelled Pokemon, but alright.

Pokemon stats are listed either in the Pokedex or the GM's Guide. I think they're in both, actually.
The stats themselves are in the GM's Guide. Everything else such as moves, levels they evolve, etc, is in the pokedex.
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Garlyle
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Number 9
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Halfwing
Aug 5 2010, 06:40 PM
Garlyle
Aug 5 2010, 06:17 PM
Are you starting as a level 0 trainer? That doesn't quite make sense with having two levelled Pokemon, but alright.

Pokemon stats are listed either in the Pokedex or the GM's Guide. I think they're in both, actually.
The stats themselves are in the GM's Guide. Everything else such as moves, levels they evolve, etc, is in the pokedex.
Be right back, flipping any nearby tables and rewriting the Pokedex. Because that's stupid.



Oh, I should also mention I might be testing out some rule modifications or homebrew during this. The only one I'm fairly sure I'm going to implement is something so that Pokemon's defensive stats are about twice as effective or so, which would make it worthwhile to raise them. But I'll figure that out as we go.
Edited by Garlyle, Aug 5 2010, 06:51 PM.
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Halfwing
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I recommend just doubling (or tripleing) the normal amount of health to start with. Its a good starting point and should allow the fights to last more then 3 seconds before everything, everywhere, is dead.

And yeah, I'm going to be moving the pokemons base stats into the Pokedex, and the levels they evolve into the GM's guide. Seems to make more sense.

Lets players quickly stat out their pokemon, and prevents that whole "I'm a high enough level why hasn't my pokemon evolved" complaint that will inevitably come up when someone abuses their pokemon.
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Garlyle
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Quote:
 
I recommend just doubling (or tripleing) the normal amount of health to start with. Its a good starting point and should allow the fights to last more then 3 seconds before everything, everywhere, is dead.

Well, there is that, but unfortunately that still means that defense is useless, as it can't possibly make up for the occasionally very large damage that's granted simply by the attacks themselves: even tackle itself has like a 3d10-8d10 damage formula potentially depending on what the user is. That kind of power would likely wipe out anything without a high level and defense to match, and they'd still have to deal with STAB. And if they happen to have specialised in Sp Def instead? Yeah.

But I'll figure that out as we go. Anyway, are you interested in this campaign at all? You're welcome to join this game too XD
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Halfwing
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What about calculating Defense as x1.5.

Normally it would be Damage+Attack-Defense= Total damage done.
Instead make it Damage+Attack-(Defense*1.5)=Total damage done.
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Garlyle
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Halfwing
Aug 5 2010, 07:52 PM
What about calculating Defense as x1.5.

Normally it would be Damage+Attack-Defense= Total damage done.
Instead make it Damage+Attack-(Defense*1.5)=Total damage done.
Yeah, that's basically my intent. I'll play around with it as time goes by.

You still didn't answer my question.
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Halfwing
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Garlyle
Aug 5 2010, 08:01 PM
Halfwing
Aug 5 2010, 07:52 PM
What about calculating Defense as x1.5.

Normally it would be Damage+Attack-Defense= Total damage done.
Instead make it Damage+Attack-(Defense*1.5)=Total damage done.
Yeah, that's basically my intent. I'll play around with it as time goes by.

You still didn't answer my question.
DERP

Didn't see that last sentence.

But nah, work is getting pretty crazy for me. Being committed to two campaigns at once doesn't seem too smart at the moment.

Mind if I spectate to help out with homebrew stuff though? Plus it may help me get a feel for GMing when I get around to running it for my group.
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