Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 8
Criminal/ Grunt class; Split from the Future Changes thread
Topic Started: Jul 27 2010, 04:39 PM (10,284 Views)
Styx
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
I'll be putting what I have of the Criminal/Grunt class I'm working on here, updating it when I finish the specific builds of each class. None of these have been playtested yet, and are based only on what I think and the features listed for other classes in the Player Handbook, so if anything looks too underpowered, overpowered, or is just plain odd, let me know.



Trainer Class: Criminal
Criminal Base Class

Criminal Class: Lasher
Lasher Advanced Class

Criminal Class: Con Artist
Con Artist Advanced Class

Criminal Class: Mad Scientist
Mad Scientist Advanced Class

Criminal Class: Thief
Link to the post with Thief

Criminal Class: Biker
Link to the post with Biker

Advanced Class: Ruin Maniac
Prereqs: Criminal, Minimum Wis
Basic Idea: Focuses on traps, fossils, and ancient Pokemon.

Advanced Class: Executive
Prereqs: Criminal, the Criminal Organization feature, Good standing in your organization
Basic Idea: Improved Pokemon stealing, intimidation, and dual-Pokemon abilities. Maybe a feature to obtain a few lackeys. A feature to boss around grunts.

Advanced Class: Boss
Prereqs: Criminal, the Criminal Organization feature, Executive, Great standing in your organization, an open or relinquished Boss position.
Basic Idea: Even greater improved Pokemon stealing, intimidation, and dual-Pokemon abilities. A feature to boss around not only grunts and executives, but even other trainers. Maybe a Secret Headquarters feature.
Edited by Styx, Sep 12 2010, 09:37 AM.
Offline Profile Quote Post Goto Top
 
Garlyle
Member Avatar
Number 9
[ *  *  *  *  * ]
Those aren't bad ideas.

Also fuck yeah stealing other people's Pokemon (Pokemon Colloseum is the most badass Pokemon game, and that makes me wonder about creating homebrew for Shadow Pokemon rules...)
Offline Profile Quote Post Goto Top
 
Halfwing
Member Avatar
Administrator
[ *  *  *  *  * ]
FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-

SERIOUSLY?

GOD DAMNIT! I was working on a Team Grunt class, but scraped it because /tg/ wasn't interested.

Guess I'll get back to work on it and include it in Arceus Unearthed.

The grunt got an ability that made his pokemon stronger if him and his party had the same species of pokemon (for example, if everyone on the team had a zubat, the grunts zubat would get HUGE stat bonuses.)

Then there was the Snagger, which could catch other trainers pokemon (with a huge penatly to the capture roll), but it became a shadow pokemon that is unloyal until purified. And since a pokemon had to forget its old trainer to be purified, it wouldn't work if you stole a party members pokemon, since they would constantly see and be reminded of their old trainer.

I was even designing the class to be built FOR evil, but could be played as a good guy with no problems.

For example, Ash would have made a great Grunt. Normally his pikachu is pretty strong. But when ash is with another trainer with a pikachu, or trying to save a small family of pikachus, his pikachu becomes FAR more powerful then normal. This is the kind of feel I want to give. It could be played as either "Gang up on the enemy with superior numbers" or "Gain more strength by protect your friends."


Also as for future classes, Omega version will include 1 new advanced class for every class (Including the snagger for Capture specialists, which I still think is a really bad idea. Giving the class that can steal pokemon, to the class that gets giant bonuses every time they try to catch one? They will never fail. They won't even have to fight enemies, they could just catch all their opponents pokemon) as well as the Mythic class, which is able to take control of a pokemons body during a fight, giving them better control, but leaving their body vulnerable.

Then the Trainers Handbook 2 is said to include Hybrid advanced classes. Advanced classes that require two classes as a requirement instead of just 1.
Offline Profile Quote Post Goto Top
 
Styx
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Quote:
 
The grunt got an ability that made his pokemon stronger if him and his party had the same species of pokemon (for example, if everyone on the team had a zubat, the grunts zubat would get HUGE stat bonuses.)

That sounds pretty good. A small bonus for having a party of Pokemon sharing the same type could work too, seeing how a lot of the Teams favor certain types.

Quote:
 
...but it became a shadow pokemon that is unloyal until purified. And since a pokemon had to forget its old trainer to be purified, it wouldn't work if you stole a party members pokemon, since they would constantly see and be reminded of their old trainer.

That's a pretty good idea too. A Pokemon wouldn't listen to a stealer out of the blue after being taken. And eliminating the possibility of stealing a party member's Pokemon means one less reason for sudden PvP shenanigans.


And as for the difficulty of catching a trainer's Pokemon, it could go something like this:
-Restriction where the opponent's trainer level should at least be lo5wer than yours (maybe even lower for the base class, and it can get better in advanced classes)
-The trainer gets a chance to block the ball if he's in range
-Extra catch rate penalty, based on the trainer's level
Offline Profile Quote Post Goto Top
 
Confusion567
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Styx
Jul 27 2010, 08:22 PM
And as for the difficulty of catching a trainer's Pokemon, it could go something like this:
-Restriction where the opponent's trainer level should at least be lo5wer than yours (maybe even lower for the base class, and it can get better in advanced classes)
-The trainer gets a chance to block the ball if he's in range
-Extra catch rate penalty, based on the trainer's level
Add in a penalty for how loyal the pokemon is to the trainer, and how happy they are with him. It doesn't make a difference to the rattata who was caught ten minutes ago whether Lass Sarah or Grunt Jake holds the pokeball, but after that Raticate has trekked with Lass Sarah through eight gyms to stand atop the pinnacle of the pokemon league as not just a tool, but a friend... Then when Grunt Jake comes along with his snagger, Raticate's gonna rip off the arm that's holding it. See also: Ash's Pikachu.

I would say that it should work like this:
The grunt gains a Tutor: Dirty Fighting feature, allowing them to give pokemon a move that cripples target pokemon temporarily. I couldn't tell you the precise stats, but dark type physical that dramatically hinders 'mon movement. It should also be much harder to use against a higher level target than a lower level target (low accuracy, bonuses against lower-levels, quickly increasing penalties against higher-levels), and have a short (1-2 round) duration. They also get the Snag feature. It can be used only on pokemon crippled by Dirty Fighting, and trainers within a certain range of the targeted pokemon can make an easy dexterity check to block it. If the opposing trainer is a higher level than the grunt, the range increases. If they're a lower level, it decreases. Maybe it also has a turn of struggling, and the trainer can open the pokeball in that time. In any case, after that, if the grunt can grab it, it's his.

Advantages of this: Includes pokemon level and trainer level, and requires a lot of setup: The grunt has to use his pokemon's action and his own action, separate the trainer from the pokemon, and then reach it faster. It would take some really interesting teamwork to pester the pokemon and the trainer away from each other long enough for this to work.

Really, Snag *has* to be hard to use, because it's both an instant KO and a free pokemon, already trained, maybe even raised by a breeder or an ace, or given TMs.
Offline Profile Quote Post Goto Top
 
Halfwing
Member Avatar
Administrator
[ *  *  *  *  * ]
Confusion567
Aug 4 2010, 11:00 PM
Styx
Jul 27 2010, 08:22 PM
And as for the difficulty of catching a trainer's Pokemon, it could go something like this:
-Restriction where the opponent's trainer level should at least be lo5wer than yours (maybe even lower for the base class, and it can get better in advanced classes)
-The trainer gets a chance to block the ball if he's in range
-Extra catch rate penalty, based on the trainer's level
Add in a penalty for how loyal the pokemon is to the trainer, and how happy they are with him. It doesn't make a difference to the rattata who was caught ten minutes ago whether Lass Sarah or Grunt Jake holds the pokeball, but after that Raticate has trekked with Lass Sarah through eight gyms to stand atop the pinnacle of the pokemon league as not just a tool, but a friend... Then when Grunt Jake comes along with his snagger, Raticate's gonna rip off the arm that's holwding it. See also: Ash's Pikachu.

I would say that it should work like this:
The grunt gains a Tutor: Dirty Fighting feature, allowing them to give pokemon a move that cripples target pokemon temporarily. I couldn't tell you the precise stats, but dark type physical that dramatically hinders 'mon movement. It should also be much harder to use against a higher level target than a lower level target (low accuracy, bonuses against lower-levels, quickly increasing penalties against higher-levels), and have a short (1-2 round) duration. They also get the Snag feature. It can be used only on pokemon crippled by Dirty Fighting, and trainers within a certain range of the targeted pokemon can make an easy dexterity check to block it. If the opposing trainer is a higher level than the grunt, the range increases. If they're a lower level, it decreases. Maybe it also has a turn of struggling, and the trainer can open the pokeball in that time. In any case, after that, if the grunt can grab it, it's his.

Advantages of this: Includes pokemon level and trainer level, and requires a lot of setup: The grunt has to use his pokemon's action and his own action, separate the trainer from the pokemon, and then reach it faster. It would take some really interesting teamwork to pester the pokemon and the trainer away from each other long enough for this to work.

Really, Snag *has* to be hard to use, because it's both an instant KO and a free pokemon, already trained, maybe even raised by a breeder or an ace, or given TMs.
Did you really just make a rattatta reference about a trainer OTHER THEN JOEY?

Thats a bannable offence you know...

As for the crippling move, Having penalties against certain levels is pretty difficult to keep track of, I recommend going the OHKO route where if the opponent is a lower level, it has VERY low accuracy, but is very powerful, but if the opponent is a higher level, then they are completely immune to it. As for snagging, having it have to be a target of a certain move would be kind of annoying. Battles in P:TA are pretty lethal, you likely wouldn't last till the second round to use that ability, since you can't throw a pokeball, and order an attack on the same turn.

I think the penalties to the capture roll are enough, as well as the difficulties of raising a Snagged pokemon. You don't want it to become so hard that there is no point in taking the class.
Edited by Halfwing, Aug 4 2010, 11:16 PM.
Offline Profile Quote Post Goto Top
 
Confusion567
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Halfwing
Aug 4 2010, 11:15 PM
Did you really just make a rattatta reference about a trainer OTHER THEN JOEY?

Thats a bannable offence you know...
Honestly, I couldn't remember Joey's supertype. Lad? Junior Trainer? Shorts-boy?

I know the way I put it out is pretty obnoxiously complicated, but the point was to make you involve your pokemon, and have some way for the relative pokemon levels go into effect. I had also forgotten that Snagging would be a full-round action.
Offline Profile Quote Post Goto Top
 
Halfwing
Member Avatar
Administrator
[ *  *  *  *  * ]
Confusion567
Aug 4 2010, 11:22 PM
Halfwing
Aug 4 2010, 11:15 PM
Did you really just make a rattatta reference about a trainer OTHER THEN JOEY?

Thats a bannable offence you know...
Honestly, I couldn't remember Joey's supertype. Lad? Junior Trainer? Shorts-boy?

I know the way I put it out is pretty obnoxiously complicated, but the point was to make you involve your pokemon, and have some way for the relative pokemon levels go into effect. I had also forgotten that Snagging would be a full-round action.
Youngster Joey. And it would be a two round action unless you had Multitasking.

And I plan on making Shadow Pokemon hard enough to handle that it would be EASIER to go out and catch it yourself.

Also remember, this isn't the games, if you take someones pokemon they aren't going to stand there going "Oh well I guess thats that then." They are going to run up and start beating the crap out of you. And any pokemon worth stealing, probably has a trainer that can MORE then handle you.

Plus, to take the snagger class, you will need a Portal Snag Machine, which will cost a lot of money. You have to pay actual money just to take the class.
Offline Profile Quote Post Goto Top
 
Styx
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
I figure that I'll actually put some specifics into feats and such for this class once I get some experience with P:TA and how their classes end up functioning.
And for the Pokemon stealing feature, maybe a mix of those suggestions could work. Something like having the Criminal/Grunt class need to have their Pokemon use the certain move first before they can steal a Pokemon, as Confusion567 said. You'd expect there to be lots of Grunts that would work together, so even if it takes 2 rounds to use the move and try to catch the Pokemon, there'll be other Grunts around to distract the trainer. And then in later classes, as in Thief, Executive, and Boss, the move isn't necessary, but it does improve chances of successfully stealing the Pokemon.
As for having to "tame" a newly stolen Pokemon, it doesn't look like P:TA has a solid Happiness mechanic, so that might have to fall under GM estimation.
Offline Profile Quote Post Goto Top
 
Styx
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
I put the Steal Pokemon feature up there in the first post, so no need to have it here~
Edited by Styx, Aug 8 2010, 10:16 PM.
Offline Profile Quote Post Goto Top
 
2 users reading this topic (2 Guests and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.
Learn More · Sign-up Now
Go to Next Page
« Previous Topic · Pokemon: Tabletop Homebrew · Next Topic »
Add Reply
  • Pages:
  • 1
  • 8

Pokéball created by Sarah & Delirium of the ZNR