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Nuzlocke campaign setting - Need advice
Topic Started: Jul 10 2018, 05:46 PM (67 Views)
Pokémon Trainer
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So the original purpose of Nuzlocke was to make you more attached to your pokemon, and to make the games more difficult. With the roleplay experience of the tabletop game, the former isn't strictly necessary, but I have found that the latter is.

In any case, I really like the idea of creating Nuzlocke lore, so that's where I need advice.
The basic idea is that there is a virus, which has spread rapidly, causing all pokemon to be unresponsive to all revival attempts. This introduces the challenge of Nuzlocke without too much of the emotional scarring.
My players already nickname all their pokemon, so that's not a big deal.

I need some in-game explanation for limiting what pokemon the players can catch. I am open to the idea of this becoming a post-apocalyptic setting if necessary. My players also need motivation to risk their pokemon and train, otherwise they may just settle down and hole up in a village somewhere.
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The only way I could see you including the limitation on catching pokemon is through some arbitrary law made by the pkmn league. I can't think of a solid mechanic that would prevent you from capturing multiple pokemon per route, so I think that mechanic may have to be scrapped altogether, unless you plan on only showing one encounter per route. As for motivation to train, I would suggest giving your players the freedom to settle down for awhile if they so please. While they do that, allow the plot to progress, to the point where the group gets caught up in the crossfire, and have to leave the comforts of the home they created and leave.
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Pokémon Trainer
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In my (admittedly medieval themed) setting, you need a ritual to tame/name a Pokémon. This ritual links to the physical location the Pokémon as captured in, so only one ritual can ever be performed by the same person in any one area.

Of course, Capture Specialists might feel like you're taking away a lot of their perks. Breeders too. Though if you make it clear from the start, that shouldn't really be an issue.
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