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Cthulhu-mon; Ideas about adding Lovecraftian horror to Pokémon
Topic Started: Mar 13 2018, 10:47 PM (125 Views)
Pokémon Trainer
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Playing Sun and Moon I thought that the Ultra Beasts has a very Lovecraftian feel to them. Uncaring alien monsters from another world. When I started running my PTU game I decided to explore this a bit along with the darker side of the Pokémon entries.

To facilitate this I added two linked mental skills Mythos and Sanity. Once players unlock these skills, usually by seeing there first otherworldly horror, Mythos will start at Pathetic and Sanity at Expert. These two skills are inversely related, I.e. when they raise Mythos they lower Sanity.

Mythos is knowledge related to otherworldly monsters like Ultra Beasts and can apply to things like the Dream world or Distortion world and Glitches. This separates it from occult knowledge which will be about ghosts magic and natural phenomenon.

Sanity is used to resist the mental strain caused by those otherworldly horrors and the realizations of how little each human matters in the cosmos.

Have players roll Sanity when they witness something horrific usually with DC’s of 15-20. Failing by a little might give a minor or temporary insanity (they freeze up or gain Agrophobia). While failing by more should lead to more serious insanities.

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Pokémon Trainer
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I think that kind of stuff is best introduced as either purely roleplay, or if you use mechanics for it, keep them entirely out of the player's view. When dealing with RP-heavy concepts like horror, mechanics remove the players from the moment, in my opinion.
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