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Pokémon Mystery Dungeon Tabletop v3.0; Another take at PMD tabletop, in alpha | |
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Tweet Topic Started: Dec 3 2017, 10:52 PM (1,630 Views) | |
FanaticRat | Dec 3 2017, 10:52 PM Post #1 |
Pokémon Trainer
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Making a PMD tabletop has been a hobby of mine. After two different iterations, I've decided to create a system from scratch that isn't converted from PTU. Right now it is a very rough alpha draft, but there's enough there to start playtesting. To that end, I am looking for both feedback on the system and people willing to help me out with refining it further. Without further ado, here is the system. Comments are enabled on all docs. Thanks to 13thsyndicate for helping with Moves. Patch Notes
Edited by FanaticRat, Dec 15 2017, 07:58 AM.
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DJW | Dec 6 2017, 06:59 PM Post #2 |
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Rival
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This is very nice. I like how it has moved into its own system at this point. Didn't it begin as almost a splatbook that just used a slightly modified version of the basic PTU rules? |
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FanaticRat | Dec 8 2017, 09:28 AM Post #3 |
Pokémon Trainer
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More or less, yes. I started with modifying TheBlackGlove's homebrew and have been trying to make my own thing since. Right now I'm trying to work making status effects more appealing without making them broken. My current plan is to add more on miss effects, but I don't know |
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Sgt. Cookie | Dec 10 2017, 10:16 AM Post #4 |
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Not sure what's going on
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Why not just have the status effect occur for one round even on a miss? Seems like it'd make 'em more valuable. |
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FanaticRat | Dec 10 2017, 05:36 PM Post #5 |
Pokémon Trainer
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I might try that, but it seems pretty powerful. At the very least I'll give it a playtest. |
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FanaticRat | Dec 15 2017, 08:12 AM Post #6 |
Pokémon Trainer
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Updated. I added more feats, an additional status, and filled out more moves. Negative status moves now have on miss effects and status is nastier. Also added an additional guild perk. |
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FanaticRat | Dec 19 2017, 10:34 AM Post #7 |
Pokémon Trainer
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Another update. Made the following changes
Soon I plan to rewrite the document for better clarity and order, as well as revisit enemy rules and include templates for easier statting. |
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DJW | Dec 19 2017, 11:36 AM Post #8 |
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Rival
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Watching its progress with interest. Will there be a playtest game? |
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FanaticRat | Dec 19 2017, 12:29 PM Post #9 |
Pokémon Trainer
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Yes there will be. I've already ran a few one shot playtests but I plan to run a mini campaign sometime next month. In the meantime, feel free to run playtests of your own! I do need feedback from other gms to get more perspectives on how people run the game and what rules are clear or not.
Edited by FanaticRat, Dec 19 2017, 12:31 PM.
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Darkwarrior101 | Feb 17 2018, 06:18 PM Post #10 |
Pokémon Trainer
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I plan on trying to run a The West Marches Mystery Dungeon campaign eventually and I've been looking for something like this, thank you so much! I'll definitely give this some playtests. |
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