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I may be wanting to start another PTA revised campaign; Rules flexible
Topic Started: Oct 2 2017, 03:45 PM (4,230 Views)
Bahmo
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Some time ago, after spending a lot of time writing revised rules that intended to fix some of the common complaints the community made about PTA, I started up a campaign to test the revisions. Unfortunately, I made the bad mistake of very specific rules; the characters were all pre-generated and all of them had to remain present for the game to move forward. A few players went missing, forcing me to recruit new ones to play existing characters, but after too many left at once, those of us who remained just gave up.

This one will be different. I have learned from my mistakes. I still wish to test my various revisions, but I will be allowing people to create their own characters, and choose from a wide pool of character classes that I want tested. It will also take place in a fictional region rather than my last campaign based in California, so I won't have to delay myself in finding graphics to duplicate real-world things.

TLDR; I want this to move smoothly. Respond if you're interested and have questions, and I'll say some more.
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charlie_k
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Interested. Which classes in particular have the biggest revisions?
Edited by charlie_k, Oct 2 2017, 06:47 PM.
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Chimerat
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Addressing some issues I had with the other game you'd posted about, I have two questions:
1) Will all the PCs be the same Level this time?
2) Where will you be running the game?

I understand you added Skills to the system, but I'm not sure what other changes you made.
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Bahmo
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charlie_k
Oct 2 2017, 06:44 PM
Interested. Which classes in particular have the biggest revisions?
The Ace Trainer, Martial Artist, and Coordinator trees have all seen revisions. Also, I pulled the Athlete and Chef classes out of their old trees and made them "Extra Classes"; a new concept. Chef hasn't really changed much beyond different prerequisites, but Athlete has had its features more generalized so it's a more even combination of personal combat, Pokemon training and personal buffs.

Also, to fill in the gap left by Athlete, I added a new Advanced Class to the Martial Artist, the Sharpshooter. This is, as probably obvious, a specialist with projectile weapons, and thus the default Weapons Master, which had both projectile and melee weapon features, was retooled into a melee specialist and renamed Berserker.

A Work in Progress is the Psychic tree. Because of it being infamously overpowered, I made it dependent on more stats again; plus skills. Aside from this nerf, the core psychic and a few of its Advanced classes have not changed too much. However, I have long been critical of the elemental advanced classes; on top of each affording several type advantages to characters who were already overpowered, gaining elemental powers via mind powers just doesn't make sense. Adding to that the lack of human elementals in any Pokemon media I can think of, and I'm basically walling them off for now, although I have considered adding a fairy-based class tree and sticking them in there.
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firewidow
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Im interested. one question would this be a forum game or like a Voice and session game?
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Bahmo
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Chimerat
Oct 3 2017, 01:15 PM
Addressing some issues I had with the other game you'd posted about, I have two questions:
1) Will all the PCs be the same Level this time?


If you mean, same Level as the last one, no, because they're pregenerated. If you mean, same Level as each other, yes.

Chimerat
Oct 3 2017, 01:15 PM
2) Where will you be running the game?


The short answer is Roll20. However, whether it is real-time there will depend on people's schedules. If they're a bit too busy for a regular schedule, I'll use Roll20 to stage shots and roll, and otherwise make it play-by-post.

Chimerat
Oct 3 2017, 01:15 PM
I understand you added Skills to the system, but I'm not sure what other changes you made.


Most things linked here apply; an exception being "interacting with the world physically". Those rules predate skills, and as such were a clunky mess. The rules for such interactions made to work with skills are a lot simpler.

An additional house-rule is that player attacks will not advance in damage base through level alone. This bit of the core PTA rules, I honestly consider garbage from both a narrative and ludological perspective. Simply being more experienced in something or older should not necessarily make someone a good fighter, and it doing so disincentivises working for better fighting skills. In fact, in the vanilla rules it actually had the potential to make various combat feats obsolete, so that after a certain level, they would become just a waste of space. Back when I brought that up long ago, some other users hadn't even done the math and realized. My game will not allow that. People who want their characters to fight better will have to increase physical stats, or take weapon of choice, take combat-related classes, etc. That said, this isn't a threat. I'm not going to throw things at players that they can't be expected to fight off, so if you wouldn't normally invest in combat-heavy stuff, don't feel too obliged. Remember, though, that quite a number of classes I revised and am testing for this game, are combat-based.
Edited by Bahmo, Oct 4 2017, 08:17 PM.
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Chimerat
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Bahmo
Oct 4 2017, 07:58 PM
Chimerat
Oct 3 2017, 01:15 PM
Addressing some issues I had with the other game you'd posted about, I have two questions:
1) Will all the PCs be the same Level this time?


If you mean, same Level as the last one, no, because they're pregenerated. If you mean, same Level as each other, yes.
I'd meant the second one, yeah. If memory serves the other game had a rather large Level spread. :ermm:

In that case, I'd be interested in applying for this one. I'd like to help test out Martial Artist aiming for Sharpshooter with a Bow.
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Bahmo
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Chimerat
Oct 5 2017, 08:14 AM
Bahmo
Oct 4 2017, 07:58 PM

Quoting limited to 2 levels deep
I'd meant the second one, yeah. If memory serves the other game had a rather large Level spread. :ermm:

In that case, I'd be interested in applying for this one. I'd like to help test out Martial Artist aiming for Sharpshooter with a Bow.
Glad to hear it! Anyone else here have an idea of what sort of character they'd like to play?
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Chimerat
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Bahmo
Oct 5 2017, 02:28 PM
Anyone else here have an idea of what sort of character they'd like to play?
While we're waiting for interest, would you mind explaining your policy on Starter(s)?
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Bahmo
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I'll admit I haven't really thought about that. I was initially thinking of the town I'd start players in, and have the optional starter Pokemon match its theme, but that might make creating one's own character less appealing.

I know that some GMs have ruled: You can start with any first-evolution-stage Pokemon that isn't a Dragon-Type. I'm not sure how important the Pokemon having three stages of evolution is, or is not.

Some way to look up overall power-tiers would be useful here. If anyone has a link, I'll go by that. If not, I'll try to find one on my own.
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