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Upping the Class Limit; How would it change the balance of things?
Topic Started: Aug 23 2017, 09:07 AM (1,238 Views)
Laterose13
Pokémon Trainer
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So I know the class limit in PTU is 4, not counting TBaTD classes, to prevent Trainers from becoming too powerful in what they can do. I was wondering what would happen if both the PC and NPC class limit was raised to 5. I've never played with any Trainers about lvl 15, so I don't know what it could do in the long run and the higher levels.
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l33tmaan
Pokémon Trainer
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I haven't gotten my party up to level 15 yet, but my party personally has enough problems keeping track of all the things they can do without more classes in the mix.
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Mudbucket
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Pokémon Trainer
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If a player is connected to an element I allow 2 classes of that element to be counted as 1 in the four. So a player can have 5 classes of which 2 is Elemental. Example: Steelheart and Type Ace: Steel would be one. This is to not lock out Type trainers of the diversity of non type trainers. I know this is at least a bit unbalanced, but it is fun and my group has agreed that it is more fun.

And I am pretty sure my players aren't going to abuse it for power.

So I am all up for changing the class limit if it makes the game more fun for everyone, but it is going to change the balance of the game. Trainers and their pokémon are already strong compared to wild pokémon.

Quote:
 
I haven't gotten my party up to level 15 yet, but my party personally has enough problems keeping track of all the things they can do without more classes in the mix.


And yeah more complicated.
Edited by Mudbucket, Oct 10 2017, 03:56 PM.
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faolan_hedgehog
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Well I've noticed that, as the rules are written currently, if you were to take every single Feature in all four classes, that all or nearly all the Features you can ever receive would be taken up by those Class Features, plus a few General Features. Adding additional classes to a character would basically mean you might have to miss out on some Features from your other classes. Not to mention that given each class requires you to have certain Skill Ranks to take the higher end Features, you'd likely have to make the character spend more Edges on upping their Skills to take some of those Class Features.
Edited by faolan_hedgehog, Oct 10 2017, 04:50 PM.
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Max Eclipscia
Divine Professor
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faolan_hedgehog
Oct 10 2017, 04:50 PM
Well I've noticed that, as the rules are written currently, if you were to take every single Feature in all four classes, that all or nearly all the Features you can ever receive would be taken up by those Class Features, plus a few General Features. Adding additional classes to a character would basically mean you might have to miss out on some Features from your other classes. Not to mention that given each class requires you to have certain Skill Ranks to take the higher end Features, you'd likely have to make the character spend more Edges on upping their Skills to take some of those Class Features.
The only way to mitigate sacrifice of other Classes' Features with a 5-Class cap is to have one of your classes as Hobbyist, since the Base Feature of Hobbyist allows you to allocate General Features from Milestone Levels to taking Hobbyist Features.
With that in mind, Hobbyist might become more of a staple in a 5-Class system, but it might also make it easier for Trainers to become at least slightly overpowered in combat because of Dabbler's allowance of +2 to either attacking stat when taking Milestone General Features, all while still allowing for 5 non-TBatD Classes at each player's disposal.
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Doxy
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The PTU Guy
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Class limit shoulda been 3 tbh
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MayaKit
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Doxy
Oct 11 2017, 03:52 AM
Class limit shoulda been 3 tbh
I can see the logic, though I do not think there are enough general feats to fill the gap of only having 3 classes. At least, not at max level.
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Tacticool Garlic
Pokémon Trainer
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MayaKit
Oct 11 2017, 05:19 AM
Doxy
Oct 11 2017, 03:52 AM
Class limit shoulda been 3 tbh
I can see the logic, though I do not think there are enough general feats to fill the gap of only having 3 classes. At least, not at max level.
Almost no system holds up well at max level, as written.
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l33tmaan
Pokémon Trainer
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Everyone's right, especially about there not being enough general feats. Maybe I've been spoiled by 3.5 and it's one hundred million uselessly situational feats, but another page or two of options wouldn't hurt.
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Paperblade
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Doxy
Oct 11 2017, 03:52 AM
Class limit shoulda been 3 tbh
Should I consider this a 2.0 preview
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