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| [PTU] Aura Disciple | |
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| Tweet Topic Started: Jul 23 2017, 03:04 PM (487 Views) | |
| l33tmaan | Jul 23 2017, 03:04 PM Post #1 |
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Pokémon Trainer
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The Aura Disciple utilizes Aura just like its Guardian counterpart - while Guardians utilize their spiritual energy to read emotions and protect their friends, the Aura Disciple trained under one of the 108 distinct schools of the Holy Fist and specialize in hardening parts of their body with Aura, resulting in a cruel style where the Aura Disciple can slice into enemies with their bare hands, destroying the body from the outside. The multitude of schools has resulted in a diverse and versatile martial style where skilled practitioners can look nothing alike. Trainer Combat: 5 Aura Disciple [Class][+Attack] Prerequisites: Elemental Connection (Any), Novice Combat/Acrobatics 1 AP - Free Action Effect: You learn the move Slash. When using a damaging move, you may spend 1 AP to change its type to match your Elemental Connection. If the move already matches your Elemental Connection, it deals +10 damage. None of the Features of the Aura Disciple class can be used with a weapon unless it is specifically built for unarmed combat. Six-Starred School [Ranked 2][+Attack] Rank 1 Prerequisites: Aura Disciple, Holy Fist Rank 2 Prerequisites: Aura Disciple, Expert Combat OR Acrobatics Static Effect: You learn a technique of the Six-Starred School of your choice, found below. Holy Fist [+Attack] Prerequisites: Aura Disciple Bind 2 AP - Standard Action Effect: Your hands and feet become hard as steel. When dealing physical damage, you reduce your target's Defense by X for three turns, where X is equal to half your Combat skill, and you also ignore 5 points of Damage Resistance. The Defense-reducing effect can stack up to three times on a single enemy. Flying Swellow Flowing Dance [+Attack] Prerequisites: Aura Disciple, Expert Combat OR Acrobatics Static Effect: You learn the move Dual Talons. Talons of Destruction [+Attack] Prerequisites: Aura Disciple, Master Combat OR Acrobatics 2 AP - Swift Action Effect: When you use a damaging melee move, it gains the 'Pass' keyword. When you use a damaging ranged move, it gains the 'Line X' keyword, where X is the range of the move. Six-Starred School Techniques Added Moves Obviously this is a counterpart to my Aura Warrior class, but with an entirely different approach to combat. Any feedback would be appreciated as I'm not sure how powerful some of this stuff is. I tried to make it a little less strong than the Aura Warrior class, but please point out anything weird you see. Edited by l33tmaan, Sep 1 2017, 05:02 PM.
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| The Black Glove | Jul 23 2017, 05:27 PM Post #2 |
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A Man Of Heart
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So I think what this feature is saying is that you learn Slash as a static effect, and then twice per scene, you get to spend 1 AP to change its type to that of your EC type, correct? The AP cost is a little negligible when you've already put a Scene x2 Frequency which is tied to an EoT frequency Move. I dislike the type versatility being included here, but it's not so bad when it's limited in frequency like this. Let's go over these one at a time. Six-Starred School Techniques Damage "Reduction". Also, does this count with Moves that have multiple hits, such as Double/Triple Kick and the Fivestrike Moves? Braviary Fist confuses the issue. Strangely weak feature, despite granting more type coverage. Has a caveat if you're an Acrobat or Wind Runner, basically. If I would learn Bounce from another class if I took it after taking this feature? "Scene" doesn't need x1 to denote a number. So here's my primary thoughts: 1.) There is a lot of potential type coverage in this class. So much. That can be a bit game-breaking. 2.) Of course, that might not even matter because it can take an already powerful setup and break it even further (STAB Technician Martial Artist with Signature Move Triple Kick as a Priority that drops a target's defense up to potentially 4-12 points, with the only caveat being that you have to wait until turn 2 to get the priority). 3.) There's a lot of mixing of AP costs and frequencies in here. Consider dropping AP costs from some of the higher frequency stuff, or removing higher frequencies for effects that can survive off an AP cost. 4.) Holy Fist needs an AP cost per hit. Just.... see thought 2. 5.) Given the class's theme and goal, Divine Blissey Fist really doesn't fit. |
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| l33tmaan | Jul 23 2017, 09:39 PM Post #3 |
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Pokémon Trainer
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What an in-depth response, how wonderful! Before I go messing around with the features, let me address your post.Correct, in a sense. However, the type changing can apply to any damaging move you have, whether it's from Aura Disciple or not, as long as you aren't using a weapon. I'll admit, I would prefer having a normal-type Kick move to use instead of Rolling Kick, but the only one is Mega Kick, which seems too strong this early in the class, so I'm stuck with a Fighting move here. Or Blaze Kick, but... no. However, let's not forget that Lightning Kicks can only be activated once a scene, so at best, you'd get one Priority Technician Triple Kick per fight. Does that sound that bad? Thematically speaking, something like X-Scissor or Cross Chop would fit better with this school than Fire Punch, but we have the issue of type coverage with X-Scissor, and Cross Chop has the same problem that Mega Kick does. I'm honestly not sure what to do here. No, they don't learn Air Slash. Having a ranged move all the time seemed like a bit much. The defense drop was intended, but I forgot about the damage piercing as well. I'll make a clause for that. If you say so. I want to say it can't, but perhaps you can use it during AoOs by spending 1 AP? Nothing like paralyzing someone trying to get away. Source material. To be honest, I was confused, too, but the other alternative was including the 5 schools that protect this one, and... no. Whoops, wonder what I was thinking of? And no, it does not count with multiple hit moves, only with Braviary Fist. Hm? I don't understand, Tumblers learn Bounce at Expert Acrobatics plus another move. I also have no idea what you're going for with your second question. Can you think of any other moves that involve flying through the air doing crazy somersaults? To be honest, a lot of what I'm going for seems like it would be better achieved just by throwing the features that grant moves into the bin and making my own damn moves, but then I'd have to do that for most of the class. EDIT: I did it. Edited by l33tmaan, Jul 23 2017, 10:11 PM.
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| l33tmaan | Aug 9 2017, 09:04 AM Post #4 |
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Pokémon Trainer
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I hate to bump this, but no feedback to the changes? They were sort of drastic, if you ask me. |
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