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Pokemon Clover Starters; Some 4chan fakemon translated to tabletop form
Topic Started: Jul 12 2017, 09:58 PM (1,437 Views)
Muted_ReDead
Pokémon Trainer
[ *  *  *  *  * ]
4chan made a pokemon FireRed hack called Pokemon >Clover a year or two back. It's filled to the brim with original pokemon that all in some way represent 4chan's style of unique, grotesque and offensive humor.

The hack has 3 different sets of starters. As I looked through the region's pokedex, I thought why not transfer them into Tabletop format?

Before you read any farther than this, however, let me re-iterate something here: these fakemon were made by anons on 4chan. If you cannot stand offensive humor then leave this thread immediately and don't look back. Peek at your own risk.

Spoiler: click to toggle


EDIT: Here's a changelog:
Spoiler: click to toggle


Note that everything on this post is subject to change.
Edited by Muted_ReDead, Jul 13 2017, 10:26 PM.
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l33tmaan
Pokémon Trainer
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Mildly humorous, but Sage is better. I like your custom moves and abilities, although they seem a tad strong to me. A potential 5 ticks of temporary HP?

Posted Image
Edited by l33tmaan, Jul 12 2017, 11:17 PM.
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Muted_ReDead
Pokémon Trainer
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Quote:
 
Mildly humorous, but Sage is better.


Haven't played Sage yet, I'll check it out later.

Quote:
 
I like your custom moves and abilities, although they seem a tad strong to me. A potential 5 ticks of temporary HP?


Point, I'll tone it down a bit as well as the other abilities.

Quote:
 
Posted Image


Hmmmmm, this scared me enough to motivate me to re-read the community guidelines, and uh... I-I'm gonna try to tone the OP down a bit...
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djtooth
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Come n' Go vs Enema
Just the base Moves Come n' Go seems to win on Damage, range and Accuracy while Enema has the recovery. However looking at the connection abilities Come N' Go gets more recovery than enema, along with Smite, while enema just gets a limited mold breaker and a situational refresh.
Suggestion: (If you cannot change the move statistics because of accuracy to the game), change enema to always deal at least neutral damage and remove the smite from Come N' Go. Also it seems that Enema has 100% accuracy on their wiki.
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Muted_ReDead
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djtooth
Jul 12 2017, 11:53 PM
Come n' Go vs Enema
Just the base Moves Come n' Go seems to win on Damage, range and Accuracy while Enema has the recovery. However looking at the connection abilities Come N' Go gets more recovery than enema, along with Smite, while enema just gets a limited mold breaker and a situational refresh.
Suggestion: (If you cannot change the move statistics because of accuracy to the game), change enema to always deal at least neutral damage and remove the smite from Come N' Go. Also it seems that Enema has 100% accuracy on their wiki.
Thanks for the input, already nerfed CnG a bit before reading your post and will also probably take your suggestion to buffing Enema

Dont know why I thought Enema had 90% accuracy, the 90 Base power must have thrown off my eyes. Another thing I needed to consider was the fact that Enema is Melee ranged while CnG was ranged so I may buff it further. Lessons for the future!
Edited by Muted_ReDead, Jul 13 2017, 12:07 AM.
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l33tmaan
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I'm joking, no need to worry.
I like how Enema gives you combat stages, although I don't know if there are any other Pokemon abilities/moves that let you do that.
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Muted_ReDead
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l33tmaan
Jul 13 2017, 12:30 AM
I'm joking, no need to worry.
I like how Enema gives you combat stages, although I don't know if there are any other Pokemon abilities/moves that let you do that.
... Bulk Up, technically? But this Enema allows you to be more flexible.

(You really had me scared you know ;_;)
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l33tmaan
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Oh god, can you tell I'm tired?
I meant ones that let you choose your combat stages.
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djtooth
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l33tmaan
Jul 13 2017, 03:37 AM
Oh god, can you tell I'm tired?
I meant ones that let you choose your combat stages.
There are few abilities that do that. Copy Master, Strange Tempo and Wish Master.

On abilities, I think they could use a little improvement.

Water Type: I don't really think storm drain is in flavor. Abilities can change during evolution.
Basic: Immunity -> Damp
Basic Torrent
Adv: Liquid Ooze
Adv: Spray Down
High: Sweet Release

Grass Type:Sap sipper on a grass type? Seems to have some symbiotic flavor with others in its dex entry.
Basic:Lunch Box -> Blessed Touch or Natural Cure
Basic: Overgrow
Adv: Root Down
Adv: Gluttony
High: Excressap

Fire Type: Flavor seems to be mainly about being really dangerous. So lets maximize damage.
Basic:Run Away -> Mold Breaker
Basic: Blaze
Adv: Hustle
Adv: Aftermath
High: Fiery Finish
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Muted_ReDead
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Quote:
 
Water Type: I don't really think storm drain is in flavor. Abilities can change during evolution.
Basic: Immunity -> Damp
Basic Torrent
Adv: Liquid Ooze
Adv: Spray Down
High: Sweet Release


I honestly like this ability distribution much beter than my own. And in hindsight yeah, Storm Drain doesn't make a whole lot of sense. I only put it there because, as you state later, I was trying to go for some symbiotic flavor, but that was at the expense of immunity, and not having that ability directly contradicts pokedex information. For the record I did know abilities could change upon evolution but for some reason I recall not wanting to get rid of Storm Drain. Overcoat I still think makes sense on him, being a super-protective condom and all. But I like your set-up better than mine anyways so I'm probably just gonna C + V it.

Quote:
 
Grass Type:Sap sipper on a grass type? Seems to have some symbiotic flavor with others in its dex entry.
Basic:Lunch Box -> Blessed Touch or Natural Cure
Basic: Overgrow
Adv: Root Down
Adv: Gluttony
High: Excressap


Well, when he evolves he gains the secondary Ground typing (notice the italicized ground-type moves in the dex) so I thought him having Sap Sipper would be fine, but then I realized: how are Rectreems going to do battle if they can only use one grass type move on each-other? (See their pokedex entry for details). So, I might replace Sap Sipper after all. I also like your idea of him eating non-stop to maintain his THICCness, I feel slightly ashamed that didn't cross my mind earlier. Here's how I'm gonna change 'em up:

Basic: Gluttony
Basic: Overgrow
Adv: Thick Fat
Adv: Regenerator
High: Excressap

So a grass/ground type having Thick Fat is BIG. It makes sense in terms of its new flavor, but I had to dump Root Down because otherwise it would be a very one-sided decision between the two. I think Regenerator gives it at least a little better competition but some feedback on this front would be appreciated. I'm super satisfied with replacing Sap Sipper with Gluttony, however.

On a side note, I noticed that overall this guy is a pretty slow-moving tank with not a whole lot of range on the majority of his moves so I may give him threaded or buff his range a bit or something. Some thoughts on this would be appreciated as well.

Quote:
 
Fire Type: Flavor seems to be mainly about being really dangerous. So lets maximize damage.
Basic:Run Away -> Mold Breaker
Basic: Blaze
Adv: Hustle
Adv: Aftermath
High: Fiery Finish


Once again, I like your set-up much better than mine. However, I honestly think that Flash Fire makes perfect sense on this guy in terms of flavor (absorbing fire to become more lethal, imagine that in conjunction with Holy Duty), but all the other abilities make a lot of sense for both flavor and mechanics. I like Hustle because it gives his physical moves a good punch they wouldn't otherwise have, what with his attack stat being last in BSR and whatnot; Run Away fits the hyper-activeness of Arabomb as sated on the pokedex entry; any offensive 'mon appreciates Mold Breaker, especially the lethal explosion pokemon; and the rest are self-explanatory. Shame there isn't room to fit Flash Fire in there but oh well. C + V awaaaaaay

Overall I greatly appreciate your feedback. I find it really interesting how at first I wanted them all to be immune to their respective types but ended up removing them all in the end. It's such a storybook ending...
Edited by Muted_ReDead, Jul 13 2017, 12:31 PM.
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