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| [PTU] Aura Warrior | |
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| Tweet Topic Started: Jun 9 2017, 03:08 PM (1,252 Views) | |
| l33tmaan | Jun 9 2017, 03:08 PM Post #1 |
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Pokémon Trainer
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The Aura Warrior draws upon the same Aura as its Guardian counterpart - while Guardians utilize their spiritual energy to read emotions and protect their friends, the Aura Warrior is descended from a long line of secretive Aura users who specialize in disrupting the Auras of others, causing their enemy's body to tear itself apart from the inside. While few know of the existence of the Heavenly Techniques, many of the ones who do covet them and seek to overpower an Aura Warrior to truly test their martial arts. The rare masters of the Heavenly Techniques are able to push their bodies far beyond normal human limits... and break their opponents while doing so. Trainer Combat: 5 Aura Warrior [Class][+HP] Prerequisites: Elemental Connection (Fighting), Novice Combat/Intuition Static Effect: You learn the moves Arm Thrust and Power-Up Punch. None of the Features of the Aura Warrior class can be used with a weapon unless it is specifically built for unarmed combat. Heavenly Techniques [Ranked 3] [+HP] Rank 1 Prerequisites: Aura Warrior Rank 2 Prerequisites: Aura Warrior, Expert Combat OR Intuition Rank 3 Prerequisites: Aura Warrior, Master Combat OR Intuition Static Effect: You gain a Heavenly Technique of your choice, found below. God Fist [+HP] Prerequisites: Aura Warrior, Adept Combat OR Intuition Static Effect: When you attack with a move, struggle attack, or Heavenly Technique learned from Aura Warrior, you may choose to delay the effects of your attack, including damage, until the beginning of your next turn. You make your attack as normal, but the Damage Base and effect range are multiplied by 1.5 – Power-Up Punch, for example, would become Damage Base 6 and you would not gain +1 Attack until the damage takes effect. If you have moves from the Aura Guardian class, these also qualify for this Feature. God Fist's damage multipler is applied BEFORE effects that increase the damage base, such as STAB or Technician. Counter MUST be used when hit by the attack to reflect it back at the attacker and instantly damage them - God Fist can only be utilized by Aura Warriors. Seven Deaths Aura [+HP] Prerequisites: Aura Warrior, Expert Combat OR Intuition 2 AP - Scene – Swift Action Effect: Unleash your fighting spirit, greatly enhancing your capabilities for one round – you gain 5 DR , +1 Rank in Combat/Athletics skills, and you gain the ability Electrodash for the rest of the scene, with an At-Will frequency. If you have 6 ranks in either skill, then gain a +3 to that skill instead. Hundred Crack Fist [+HP] Prerequisites: Aura Warrior, Master Combat 1 AP – Scene – Free Action Effect: The user gains the Skill Link ability until the beginning of their next turn and when you use Arm Thrust, you may spend 1 AP to cause the target to become Vulnerable after damage is taken. Using Skill Link with God Fist causes the user to become Slowed. Heavenly Techniques So, input? OP? Stupid? I've never really made a class before, but I was bored at work, so I figured I'd kill some time. Edited by l33tmaan, Nov 14 2017, 04:04 PM.
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| Fenrisulfr | Jun 9 2017, 06:52 PM Post #2 |
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Sadistic Absol
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I like this class so far, I'd have to playtest it a bit to find out how it is used and if it's balanced enough, but this may be a cool class for one of my trainer-bosses to have. Thousand Hand Destruction Fist and Hundred Crack Fist seem cool, but the Double Damage part of it seems a bit overkill? You could Probably make it an AP Draining skill instead and lower T-Hand Destruction Fist to Scene, Full Action. I feel like this Hundred Crack Fist could even be replaced by the ability Skill Link instead and take out the AP drainage, then give T-Hand Destruction Fist; Daily, Drain 2AP, Double the Damage of Arm Thrust and it Critically Hits. Or Scene, Drain 2AP, Arm Thrust Critically Hits. For the Mirage of "Musō Tensei" does it go away after being hit once, or have the same HP as you, fractional HP like a tick or a substitute's amount of HP? because endlessly shifting out of damage is like a Free Action Teleport. Other than that I really like this class! |
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| l33tmaan | Jun 9 2017, 07:28 PM Post #3 |
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Pokémon Trainer
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Well, Thousand Hand Destruction Fist is supposed to be overkill. Like, the overkilliest. You probably wouldn't want to use it unless you want to straight up murder someone and bring them to -200% HP in a round. Regarding Skill Link - yeah, you're totally right, I didn't know about that ability, and that's a simpler way to do the same thing. I'll tone down Hundred Crack Fist and alter Thousand Hand Destruction Fist. I still like the idea of boosting God Fist, so I made it cost extra AP to do it, if you choose. As for Musō Tensei - oops, I forgot to say the mirages go down in one hit. Sorry, I'll fix that. Thanks for the input, I appreciate it! If I can wrangle it into something moderately balanced, it'll be perfect to throw an Aura assassin at my party. Edited by l33tmaan, Jun 9 2017, 07:34 PM.
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| Fenrisulfr | Jun 9 2017, 08:47 PM Post #4 |
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Sadistic Absol
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Yeah, God Fist is a really cool idea, And the Heavenly Techniques are a great add-on so it has a combat maneuver-ish system that works well with what Aura or even Martial Arts masters can usually do (like purify poison and such), and the names are perfect. Just a little bit of fine tuning and this is a finished class I'd say. Since there are multiple Psychic classes, (Warper, Telepath, Telekinetic, Sage, etc.) it's about time the Fighting Elemental classes got one or two more since they don't have anything in Game of Thros. Edited by Fenrisulfr, Jun 9 2017, 08:48 PM.
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| l33tmaan | Jun 9 2017, 08:49 PM Post #5 |
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Pokémon Trainer
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I can tell you haven't watched much old anime... |
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| Fenrisulfr | Jun 9 2017, 09:05 PM Post #6 |
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Sadistic Absol
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"You are already dead!" Is what I was thinking while reading this by the way. Depends on your definition of "old" anime. Edited by Fenrisulfr, Jun 9 2017, 09:27 PM.
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| l33tmaan | Jun 10 2017, 08:55 PM Post #7 |
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Pokémon Trainer
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I dunno, I'd say 30 years is fairly old by anime standards. I don't know anybody still rocking Astroboy. |
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| Fenrisulfr | Jun 11 2017, 10:12 AM Post #8 |
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Sadistic Absol
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Got me there, can't say I watched the original Astroboy. |
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| Jarulso | Jun 11 2017, 07:35 PM Post #9 |
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Resident LIBRE WRASSLER
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I've been taking a read over Thousand Hand Destruction Fist and don't misunderstand when I say I absolutely see the intent behind it (and I do think the overkill is incredibly cool), however there's an issue of logistics when it comes to it: DB2*2 hitting 5 times for a total of 20 no matter how it's multiplied, however; DB4 (via Fighting Expertise)*2 hitting 5 times for a total of 40 - DB40 doesn't exist and I don't remember how to calculate over the recommended DB off the top of my head. Technician via Martial Artist increases this to 42. I'm not saying it's bad design at all - It's incredibly thematic for the character, but this much damage for a Capstone seems incredibly excessive. Maybe add in a clause for STAB in that it just adds a flat amount of damage instead of increasing Damage Base? Edited by Jarulso, Jun 11 2017, 07:36 PM.
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| Dark Shadow | Jun 11 2017, 09:49 PM Post #10 |
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Reploid
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STAB, Technician, and other DB increases are always added after multiplying the DB for 5-Strike:
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