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| Optional Move Effects; Some moves have a little bit more to them. | |
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| Tweet Topic Started: May 9 2017, 12:40 PM (1,121 Views) | |
| Dr.Webster | May 9 2017, 12:40 PM Post #1 |
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Poke Paleontologist
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Bug Moves Attack Order: If a vespiquen uses this move within attack range of a combee She can use this move as a ranged status attack to direct the targeted combee to attack an opponent of its choice. This may even work on an opposing trainer's combee as well. Defend Order: If a vespiquen is adjacent to a combee when she uses this move, the combee will become her protector. Any attacks made toward her will go to the combee instead. This only works on one combee at a time. Infestation: The user can target a space within range instead of an opponent to summon a swarm token. The token has a movement speed of three meters and, once it occupies the same space of a pokemon or trainer, it targets them as if the original user was using the move, Infestation. The swarm token has the wallclimber capability and can pass through walls, if there are small cracks and holes. Leech Life: If Zubat, Golbat, or Crobat uses this move, they gain a digestion buff. Dark Moves Fake Tears: Instead of lowering the target's special defense, the user will have a +2 bonus to all social skill checks against the target. Flatter: Instead of raising the the target's special attack, the user gets a +3 to charm skill checks. Dragon Moves Draco Meteor: Any regular or blocking terrain within the blast radius becomes rough terrain. |
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| l33tmaan | May 9 2017, 01:46 PM Post #2 |
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Pokémon Trainer
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![]() Time to run that all-Zubat chef trainer I've been thinking about. Edited by l33tmaan, May 9 2017, 01:47 PM.
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| Dr.Webster | May 10 2017, 08:56 AM Post #3 |
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Poke Paleontologist
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Fairy Moves Baby-Doll Eyes: Instead of lowering the target's attack, the user gains a +2 on all charm checks against the target. Charm: The user not only lowers the target's attack by 2 stages, but also gains a +2 on all charm checks against them. Draining Kiss: The target becomes infatuated with the user on 19+, if its the opposite gender. Fairy Lock: If the user targets the door, it will instantly lock it without fail. It can still be unlocked by the appropriate key or be destroyed however. Moonblast: The damage base becomes 11, if the user is Clefairy, Clefable, Jigglypuff, or Wigglytuff. Moonlight: The user can use this move daily 3x, if it is a Clefairy, Clefable, Jigglypuff, or Wigglytuff. Sweet Kiss: The target becomes infatuated with the user on 19+, if its the opposite gender. Fighting Moves Brick Break: If the user targets a space with blocking terrain, it becomes rough terrain. Bulk Up: The user gains 1 point to their power score until the end of the scene. This does not stack. Circle Throw: Surrounding pokemon and trainers that are lighter than the user's target will be pushed back 1 meter. Dynamic Punch: If the user targets a space with blocking terrain, it becomes rough terrain. Chunks of shrapnel and debris will also be flung in a 5 meter cone in front of the user, attacking all targets as if the user had a small ranged weapon. Karate Chop: The user can chop down trees and break open wooden doors. Low Sweep: The target becomes tripped on 19+. Rock Smash: If the user targets a space with blocking terrain, it becomes rough terrain. If it has rough terrain, it becomes normal. Vacuum Wave: If there is fire in any of the spaces in range, it is immediately put out. Fire types get a -2 CS to Attack and Special Attack. |
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| Dr.Webster | May 10 2017, 03:29 PM Post #4 |
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Poke Paleontologist
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Fire Moves Blast Burn: All blocking terrain that is made of wood or other flammable material in the blast radius becomes normal terrain and covered in ashes. Ember: If the user targets a space or with dry grass or bushes, the space will become a fire hazard. It will slowly spread to one adjacent space with dry vegetation per turn. Any trainer or pokemon standing in these spaces will become burned. The spaces can be quenched with most water and ground moves. The hazard is limited only to spaces with vegetation. Bare land or stone spaces will not have this effect. Fire Spin: The user can summon a fire vortex token within a space in range. The vortex moves 2 meters per turn in the direction of the wind and damages all targets in its path. If it occupies a space with blocking terrain made of wood or other flammable materials, it turns that into a fire hazard. The vortex can be stopped by most water or ground moves. It will even go out at the end of its turn when its raining. Flamethrower: If the user targets a space with dry, thick vegetation or any other flammable material, the space will become a fire hazard. It will spread to every adjacent cardinal space with dry vegetation per turn. Any trainer or pokemon standing in these spaces will become burned. The spaces can be quenched with most water and ground moves. The hazard is limited only to spaces with vegetation or flammable materials. Bare land or stone spaces will not have this effect. Heat Wave: All hit targets become exhausted. Consult the GM on what penalties they give for this condition. Incinerate: All spaces with flammable blocking or rough terrain within range become normal terrain and covered in ashes. Lava Plume: All the spaces within the burst radius become fire hazards from lava. Magma Storm: The space of the target becomes a fire hazard and is covered in lava. Edited by Dr.Webster, May 11 2017, 06:54 AM.
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| TheGloryXros | May 10 2017, 06:22 PM Post #5 |
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Pokémon Trainer
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Double Team: The user creates 2 Clone Tokens beside it immediately, and must choose which one is the user. The user does not have to declare this to the opponent in the case of PC vs PC battles, but cannot change their mind once it is set. (In the case of PCs, to make sure they dont, they must tell the GM which one) When Shifting, all Clones & the original user must Shift the same direction & distance, if able. When the opponent declares an attack on the user, the opponent may make a Perception Check to find out which is the real one. The user may respond with an opposed Stealth Roll to have the attacker not know which to hit, or if they roll too low, fool them into attacking the wrong one. Once a Token is attacked, it disappears.
Edited by TheGloryXros, May 10 2017, 06:23 PM.
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| l33tmaan | May 10 2017, 06:39 PM Post #6 |
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Pokémon Trainer
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Hyper Beam: Does not cause the Exhaust effect if the attack KO's an enemy. (this is a joke) |
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| Dr.Webster | May 11 2017, 07:55 AM Post #7 |
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Poke Paleontologist
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Flying Moves Aeroblast: The target is pushed back 2 meters and tripped on a critical hit. Standing objects (trees, telephone poles, small towers, etc.) within range are knocked over in the direction of the shot. Chatter: The user can make an exact copy of someone's voice. This can be used to send a message. If a chatot has this move, it gains the language capability, allowing it to speak to humans by using words that it copied from them. It's speech is limited only to the words and phrases it knows. Ghost Moves Curse: If a ghost type is using this move, instead of slowly damaging the target, they can lay a different type of curse on the target. One of bad fortune. All rolls done by the target during the duration of the curse recieve a -2 reduction. The user still has to sacrifice half their HP for this to work. Lick: If a non-ghost type user targets itself or an ally, it can heal one tick of hp. If a Haunter uses this move, the target becomes cursed. Shadow Sneak: This move grants the Shadow Meld capability. Grass Moves: Frenzy Plant: If the user targets a space of normal terrain within range, that space and four adjacent cardinal spaces become rough terrain from a large plant that spontaneously grows there. The plant, when eaten, heals 50 HP and adds a digestion buff, but only to pokemon with the herbivore or omnivore diet. Spore/Sleep Powder: The user can change the move to instead have a burst 1 range around themselves. All spaces within range become sleep hazards. Any pokemon or trainers within these spaces will fall asleep in the left behind cloud. This has no effect on the user. Stun Spore: The user can change the move to instead have a burst 1 range around themselves. All spaces within range become sleep hazards. Any pokemon or trainers within these spaces will become paralyzed in the left behind cloud. This has no effect on the user. Worry Seed: If the seeds are planted and watered regularly, in 1d4 days, they will sprout into worry worts. This herb can be used as an ingredient to craft awakenings. If a pokemon holds the herb and eats it, they gain the insomnia ability for the rest of the encounter. Ground Moves Dig: The user can instantly dig a 25 meter deep hole. Any pokemon or trainer stepping on this space without any means of flight or levitation must make an acrobatics check or fall and suffer damage at the bottom. Drill Run: If the target is a space with blocking terrain, it becomes normal terrain. If the user targets the ground, they can clear one meter of space. Earthquake: All normal and blocking terrain within the burst becomes rough terrain. Magnitude: All normal and blocking terrain within the burst becomes rough terrain if 6 is rolled on the 1d6. |
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| l33tmaan | May 11 2017, 11:00 AM Post #8 |
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Pokémon Trainer
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You mean DB 25? |
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| Dark Shadow | May 11 2017, 11:10 AM Post #9 |
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Reploid
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No, from page 249, it'd max out at DB 20 (the max of the +1 DB per m fallen) for WC 1/2 characters, and at DB 28 (the max of the +2 DB per m fallen) for heavier characters. However, none of that would matter. Since falling 4m+ means taking an injury every 2m. So, 25m would mean taking an unavoidable 12 injuries at once. In other words, dead. Edited by Dark Shadow, May 11 2017, 11:11 AM.
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| l33tmaan | May 11 2017, 11:28 AM Post #10 |
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Pokémon Trainer
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Sorry, my bad. But yeah, my point was that it's a fantastic avenue for murdering 80% of opponents. Just dig a hole and push them in. |
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