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| Maps! | |
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| Tweet Topic Started: May 4 2017, 12:52 AM (945 Views) | |
| frigidScholar | May 4 2017, 12:52 AM Post #1 |
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Pokémon Trainer
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Yo! I heard you like maps so I put maps in your forum so you can maps while you... map? I don't know where I was going with that. Anyway, from my own experiences and other GMs I talk to, I know that getting maps to do stuff on can be a bit problematic from time to time. I used to use a really awful generator that makes me shudder whenever I look back on it, but now I make my own maps and figured I could share a few for whoever needs them. Feel free to use them, maybe even share a bit about the area you're going to use them in. I like exposition! Giving it or reading it, both are good. ... Right. Anyway, maps. Most of them are sort of... battle arena type deals, a space in which you'd put an encounter since my recent campaign has a hex map overworld... but hopefully you find these useful. I use GIMP to put them together with a mixture of tilesets. Mostly from Pokemon Dawn, but I have a few other ones I draw from that I can't for the life of me remember where I got them from. Spoiler: click to toggle
Edited by frigidScholar, May 12 2017, 06:02 PM.
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| l33tmaan | May 4 2017, 11:15 AM Post #2 |
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Pokémon Trainer
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Jeez, that's really impressive. They look great, although I wonder if some areas are too "open" for intense battles? I can't speak for you, though, maybe you're planning for the party to get swarmed by weak pokemon there, in which case it'd be fantastic. You're almost making me want to post my maps, but I do those on graph paper, so who cares? It's not like anyone could actually use mine, unlike yours. Where'd you get the tiles from? They look great. |
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| frigidScholar | May 4 2017, 12:59 PM Post #3 |
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Pokémon Trainer
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Thanks for the complement! Some of the more open areas I didn't really intend for battle purposes, that beach/jungle map came out of me marooning my players on a deserted island where I sorta intended that open beach area to be used like a home base since there's space to set up. Some of the other ones, like the fourth map in the cave system, the water at the bottom is about waist deep so I'd slap 'em with Slowing terrain or making them using their Swim speed so they can't get away super easy. And of course they're fighting water pokemon there so they swim circles around the average person I usually make going up those 1 meter ledges Slowing terrain too, just to make it harder to run or get away.For tiles, I mostly use Pokemon Dawn tiles, but I have a few assorted tilesets that... I can't really remember where I got them. I'm pretty sure I found them by just searching like... 4th or 5th gen pokemon tileset? I think I grabbed them off deviantart somewhere, can't remember where exactly. I dunno if other programs like Tiled or RPGMaker allow you to do it, but I'm using GIMP which is an art program so I can sort of... stack tiles? Like if I want to make something look tall, I'll set the area behind it on a lower layer then build the tall structure on the layer above it with tiles that don't have a set background. It comes with the usual stuff an art program has so I can mess around with brightness and color balance and stuff if I want a certain look to the place. Edit: Posted a few more since I had a few minutes to upload some stuff. Edited by frigidScholar, May 4 2017, 01:12 PM.
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| l33tmaan | May 4 2017, 04:28 PM Post #4 |
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Pokémon Trainer
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HOLY SHIT A MODULAR DESERT LABYRINTH I may not steal the actual map, but I'm stealing the idea. |
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| phillistein | May 9 2017, 07:41 PM Post #5 |
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Pokémon Trainer
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These are all gorgeous! The desert, island, and flooded caverns all have stellar tiles, I don't think they're in my copy of the Dawn tileset. I'll probably have to go diving into DeviantArt soon to try and find some of those, because I don't think I can keep DMing in good conscience without them. And now that I think about it, I didn't even know Gimp had the capacity to do grid-based tiles. I use Tiled personally! I've only done smaller maps for now because the players are still low level. The layering function is great and it's the only reason anything complex looks good for me. Here is a setup tutorial I found a ways back that's been instrumental, but it honestly is really straightforward to use since you're only plopping down tiles and managing layers. I've got like four different tilesets mostly use the Pokemon Dawn tileset and a neat one I found for biomes including "spider cave," a bunch of different kinds of forests, and "cloudy mountain." |
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| frigidScholar | May 10 2017, 10:52 AM Post #6 |
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Pokémon Trainer
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Thanks, I'm pretty proud of the flooded caverns maps! You have to know some of the options, but you can get a grid up on GIMP. You do View -> Show Grid and Snap Grid, then Image -> Configure Grid then put in how big your tiles are and you're good to go. Your tiles should just snap in to the squares without much problem. Though I also use GIMP for doing stuff like this: Spoiler: click to toggle I don't know if Tiled can do something like that but... yeah. Need to be able to Colorize things for campaign reasons. I dunno if those maps would really be useful for people since they're kinda weird looking without context. |
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| phillistein | May 10 2017, 09:18 PM Post #7 |
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Pokémon Trainer
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You sure can't! I can see why colorizing would be useful, from just changing building roof colors to, say, making burnt/charred grass and fields. Do you colorize the individual tiles, or do you just draw a shape and do everything inside it? And does it take a long time to do? Because this would really make some of the weirder ideas I have a lot easier, but I'm real intimidated by GIMP because it has so many buttons and features. |
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| frigidScholar | May 10 2017, 09:44 PM Post #8 |
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Pokémon Trainer
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Colorizing stuff's pretty easy actually! There's a free select tool, so just click around the area you want to do (make sure snap to grid is off if you want to make curves through tiles cause otherwise your vertices end up on grid lines most of the time) then Colors -> Colorize and you it'll bring up a window so you can set things to a certain hue that you pick out and get everything in the area you selected. It depends on what I'm switching the color of if I do individual tiles or the whole map. Those little crystals on that map, I colorized individually, but the rest I did the base map first before free selecting the area I wanted to switch over to a different color. I can understand GIMP being a little intimidating, it's not the most... intuitive interface I guess? It was the first thing I started using to make maps though so I guess I've gotten used to it. Just mess around with it a while and you can get the hang of it, I had almost zero knowledge of art programs before starting it so... Edited by frigidScholar, May 10 2017, 09:45 PM.
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| l33tmaan | May 11 2017, 10:57 AM Post #9 |
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Pokémon Trainer
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You could always ask for help here or look up youtube art tutorials. I use Photoshop, not GIMP, but they're not really that different. I'd be happy to assist. |
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| frigidScholar | May 12 2017, 06:03 PM Post #10 |
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Pokémon Trainer
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Added two more for your perusal! I hope they're useful. |
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12:13 PM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





![]](http://z4.ifrm.com/static/1/pip_r.png)



I usually make going up those 1 meter ledges Slowing terrain too, just to make it harder to run or get away.
12:13 PM Jul 11