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| BREAK Evolution in Tabletop form?; Go for the gold! | |
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| Tweet Topic Started: Apr 9 2017, 03:34 PM (1,535 Views) | |
| Lord Fhalkyn | Apr 9 2017, 03:34 PM Post #1 |
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The one and the only
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In the Pokemon TCG, there's a concept called BREAK Evolution. The Pokemon undergoes the following changes: it becomes golden in appearance, gains more HP, and a new attack or ability. Interestingly, the only BREAK Evolution cards released are for Pokemon who do not canonically Mega Evolve. I was wondering how it would be ported into Tabletop form. I was considering it something of a poor man's Mega Evolution- it's not as strong as full-on Mega Evolution, but more kinds of Pokemon can undergo it. BREAK Evolution and Mega Evolution are mutually exclusive- a given Pokemon is under only one at a time. The stat changes would be smaller compared to Mega Evolution (+1 to only two or three stats, for example.) Thoughts? Also, Mega Evolution is activated through a Keystone and Mega Stone- how would BREAK Evolution be brought about? |
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| Muted_ReDead | Apr 9 2017, 03:46 PM Post #2 |
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Pokémon Trainer
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Well, it does sound like a slightly weaker form of Mega Evolution, so can't see it requiring a hold item. Perhaps a a usable item that doesn't get consumed upon use, but has it's own cooldown? I also find the idea of a signature move to be an interesting parallel to a Mega's gained ability, but that sounds like something that requires some hefty homebrewing... |
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| l33tmaan | Apr 9 2017, 04:55 PM Post #3 |
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Pokémon Trainer
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Why ARE they mutually exclusive? Having a BREAK MEGA evolution would be hilariously OP, but I imagine the trainer would have to go under some pretty crazy circumstances in order to snag both for one pokemon. Signatures moves are great and I endorse hefty homebrewing. But don't mind me, I like end-game OP abilities. |
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| Pandora | Apr 9 2017, 05:42 PM Post #4 |
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Cursed
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This actually reminds me of Armor Evolution from Digimon, specifically Golden Armor which is the rarest and most powerful to use. In some instances of the franchise, it's also known as the fastest-expiring evolution. In any case, the basic gist of it is that it's a super power-up provided by a rare item that can potentially be used on any mon. How I would translate this particular effect to PTU is: - bind the ability to BREAK evolve to an item usable by trainers with a standard or full action (as opposed to needing a held item for a pokemon) - give the pokemon a net gain of 4 stat points (same rules as megas) - set the pokemon at a certain amount of temp HP (somewhere around 5 or 10 probably, but don't let it stack with previously existing temp HP because that doesn't sound balanced) - add a BREAK evolution-exclusive move to the pokemon's movelist (or ability, but that's making it similar to megas) - the BREAK evolution should last for only a few rounds at most, maybe a maximum of three, after which the pokemon loses the stat points, all remaining temp HP, and the exclusive move One last effect that I think would be cool is if the BREAK evolution item also temporarily evolved the pokemon to the highest non-mega stage if it wasn't already at that point, so it could also be usable on non-fully evolved pokemon, a clear distinction from mega evolution. However, that's mainly the Digimon fan in me talking. You could just say that BREAK evolution is also applicable to non-fully evolved pokemon and just give them the same power-ups without my crazy idea. Edit: Actually, yeah, just my second idea would be fine. Main reason being that then Underdog pokemon can still benefit a lot from BREAK evolution without compromising their bonuses. Edited by Pandora, Apr 9 2017, 05:45 PM.
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| Lord Fhalkyn | Apr 10 2017, 12:05 AM Post #5 |
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I like end-game, OP abilities too (though I usually only get to use them once, and even then, they spectacularly backfire on me). But the reason I suggested mutual exclusiveness is twofold:
That being said, I can see how you could combine them (fear the golden Mega Rayquaza!) Back on the subject of gameplay effects, what if BREAK evolution allowed the following:
Just my two cents. |
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| l33tmaan | Apr 10 2017, 06:41 AM Post #6 |
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Pokémon Trainer
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I like this so far, but how does the extra HP factor in? Temporary HP? +3 to the HP stat? It can tank one attack for free? Edited by l33tmaan, Apr 10 2017, 06:41 AM.
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| Lord Fhalkyn | Apr 10 2017, 07:04 AM Post #7 |
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Honestly, I'm not sure. In the TCG, Mega Evolution also grants the Pokemon that undergoes it an HP boost, whereas in the games and the Tabletop version, it does not. Maybe max out its defense stages? |
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| l33tmaan | Apr 10 2017, 08:38 AM Post #8 |
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Pokémon Trainer
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The TCG doesn't really have defensive stats beyond HP though, does it? I genuinely don't know, I don't play the card game. |
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| Lord Fhalkyn | Apr 10 2017, 08:58 AM Post #9 |
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Sort of. They have resistances, which reduce damage by a certain amount (usually 20) and your Pokemon can be given items that reduce damage even further. And, naturally, there are moves that reduce or eliminate damage entirely. |
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| l33tmaan | Apr 10 2017, 09:02 AM Post #10 |
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Pokémon Trainer
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Yeah, but it's all meant to simulate the actual defensive options of the games. How do we know which one Break Evolution is supposed to emulate? |
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